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Author Topic: The Honor Challenge  (Read 2174 times)

Shootandrun

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The Honor Challenge
« on: December 08, 2010, 04:34:15 pm »

An idea I had recently. It would be a challenge that would raise the general difficulty of you fortress if you want to try it. It is, of course, themed on "honor" in general.
Here are the "rules" of the challenge:
-No traps at all (I am talking of ALL the traps, so no magma dropper/atom smasher/cave-in trap/bait) or siege engines. Your only defences are the military. You cannot use dogs for war.
-You can build walls, but you can't lock your fortress with them or with bridges, or anything the enemy can't pass.
-Every single dwarf in your fortress (except the first seven if you want easy mode, and the nobles (i'll talk about that)) must have a military training of some kind before doing anything else. You choose how good you want them to be. Proficient would be easy; try legendary. [You can use a danger room, but no enemy must die by traps].
-Because you respect your soldiers, you must try every thing to save your dwarfs. Remember, the theme is honor; sacrificing ten soldiers for only one milker is in the idea.
-In the same subject, be sure that your hospital is filled with competent doctors to keep your dwarfs alive, even if they are in coma forever.
-Any dead dwarf must have a tomb of 6x6, engraved, and if you want to be cool you can put statues too. You must put the bodies in the tombs; dont leave anyone behind, dead or alive.
-The nobles are your leaders, you must protect them and make sure they are happy. ABOVE ANYTHING ELSE, DON'T KILL YOUR NOBLES.
-And for the end... If every dwarf has a military training except nobles, you should have nearly two hundreds supersoldiers at the end of your fortress. At this point, you will probably have enought steel  for your little army, and no goblin siege will be a treat any times soon. So... Spoilers ahead.
Spoiler (click to show/hide)
-Do not use adamantine, except if you want to try what's in the spoiler. Adamantine is too easy.
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Silophant

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Re: The Honor Challenge
« Reply #1 on: December 08, 2010, 05:07:00 pm »

So, you train your starting 7 up to legendary before doing anything else, including make food/drink? Good luck making it past the first year.
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Zrk2

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Re: The Honor Challenge
« Reply #2 on: December 08, 2010, 05:20:54 pm »

He said you could leave them, or only train up to a certain mark.
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He's just keeping up with the Cardassians.

Fishbulb

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Re: The Honor Challenge
« Reply #3 on: December 08, 2010, 06:32:16 pm »

I like it a lot. My forts to date have been pretty much pacifist; we have militias, but only to the extent that it's necessary to survive. Mostly we grow crops and raise cattle.

I may try this my next time out.
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twilightdusk

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Re: The Honor Challenge
« Reply #4 on: December 08, 2010, 06:39:07 pm »

So, you train your starting 7 up to legendary before doing anything else, including make food/drink? Good luck making it past the first year.

you can always plan your embark accordingly with extra food. Or, given that mining and woodcutting train stats that help combat, you could count those as preliminary training; have 2 miners and a woodcutter cut wood and carve out some living space while the other four start basic training. once their done, switch them to militia duty while your other 4 start their work.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

darkflagrance

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Re: The Honor Challenge
« Reply #5 on: December 08, 2010, 08:49:39 pm »

Considering that the expedition leader, manager, bookkeeper, and chief medical dwarf are all nobles who can be appointed right off the bat, you shouldn't need to train four of the starting seven, who can then be devoted to food and other sundries. After that, it should be simple enough.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

omniclasm

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Re: The Honor Challenge
« Reply #6 on: December 08, 2010, 08:56:46 pm »

My current fort pretty much has met all of those criteria...aside from the "train before doing anything" which just seems kind of dumb, and the 6x6 tomb (I've had over 100 deaths...)

Have (or had, before I opened the spoilers) 50-60 military dwarves. Survived a year with some of the nastier clowns I've seen, along with a couple sieges. No traps to speak of besides my 1x1 danger room. Never sealed the doors.
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tps12

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Re: The Honor Challenge
« Reply #7 on: December 09, 2010, 03:54:01 pm »

I don't think danger rooms are very honorable. Maybe if they're loaded with real weapons. Certainly less honorable than war dogs.
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Shades

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Re: The Honor Challenge
« Reply #8 on: December 09, 2010, 04:00:16 pm »

Sounds intressting, might give it a go.
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Ancre

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Re: The Honor Challenge
« Reply #9 on: December 09, 2010, 05:00:19 pm »

So, you train your starting 7 up to legendary before doing anything else, including make food/drink? Good luck making it past the first year.

Or you give them military skills, and work with seven peasants (that happen to be proficient with weapons and/or random skill fights (proficient biters and dodgers !) ). That might be interesting as well.
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Eagle_eye

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Re: The Honor Challenge
« Reply #10 on: December 09, 2010, 05:10:56 pm »

I don't think danger rooms are very honorable. Maybe if they're loaded with real weapons. Certainly less honorable than war dogs.

a danger room is a training room for troops, not a trap gauntlet.
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Smackinjuice

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Re: The Honor Challenge
« Reply #11 on: December 09, 2010, 05:29:05 pm »

I'm working on a spartan play through.

No traps -unless for training
Seige weapons are ok because they don't make a big enough difference since i'm not good at them
Everyone is in the militia, but they still are able to work as normal
when there is a siege Everyone must go active; otherwise small fights can be done with just a few squads
no crafts/ only thing I can make for income for trading is weapons and armor; that's the main industry
weak babies that are born with defects MUST be thrown off a cliff; if no cliffs are around dig yourself one.  something about having a giant hole with the bones of a bunch of babies is AWSOME
Infact anyone with physical defects must be thrown off a cliff; or sacrificed in some cool way; mental defects are a welcome; as they make the best retard powered army :D (btw this is not to offend anyone special, as i know people with defects and i would never call them that)
Also go to war with the elfs asap
deploy in evil area next to goblins for more fun.

Also war animals are good to go also, as they are the backbone of the army.  You must also open up all caverns you find, and not wall them off; best to station a training room for each squad next to them so you can be defended.

so not as restricting; but kinda same idea.
« Last Edit: December 09, 2010, 05:32:58 pm by Smackinjuice »
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tps12

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Re: The Honor Challenge
« Reply #12 on: December 09, 2010, 08:29:41 pm »

a danger room is a training room for troops, not a trap gauntlet.
Well that's why it should have real weapons, so it offers some actual measure of "danger" in exchange for the rapid training. With training weapons it's more of an exploit IMHO.
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twilightdusk

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Re: The Honor Challenge
« Reply #13 on: December 09, 2010, 09:00:30 pm »

a danger room is a training room for troops, not a trap gauntlet.
Well that's why it should have real weapons, so it offers some actual measure of "danger" in exchange for the rapid training. With training weapons it's more of an exploit IMHO.

Well, in real life, martial artists use wooden dummies to train themselves. Not sure how realistic that is for weapons, but for other combat traits it's not even unrealistic.

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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

Larry421

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Re: The Honor Challenge
« Reply #14 on: December 09, 2010, 10:08:32 pm »

My current fortress is running similar to this.
Fortress Defense Mod, 100% military enrolment, no traps.
I did build a keep with a drawbridge, but most all the fighting took place outside anyway.

The results? Danger rooms make it too easy. With a 10-spear-per-trap training room, everyone
gets to Legendary +5 in armour user, weapon skill, and shield user within 2 seasons.
In six years of sieges, we only suffered 3 losses: Someone dodged into a pond and drowned;
someone got shot in the back of the head at close range; and someone got knocked down by a war
elephant and stomped on.
I've since turned off sieges, and spent 2 game years cleaning up all the junk left outside   :-[

Must be time to breach the spoilers....  8)
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