Well sorry to say, but you are stuck with pick herbs (y/n) for now (specifically I think it goes 'd' then 'g', but I could be wrong. Its hard to remember key bindings when not in game for some reason) due to the fact that, from what I believe, Toady is happy to give us a simple version of herb picking, simply so that we can brew the herbs, allowing fr a brewing system as well.
Neither the herb gathering, nor the brewing system are perfect, but it allows for [ALCOHOL] dwarfs, so the idea goes "Make many simple systems, that together form a much larger, more complex system, then improve these simple units", rather then just "Everything must work to full capacity from release, and anything dependent on these systems must wait!"
Further more, although making two systems IS slower then making only one flawless one, with a prototype the second system is faster to implement. For example, if we wanted ships to move during world gen, then in both the proposed system and the ideal system are identical, so if making the prototype system took 2 units of time, and making the perfect system took 6 units of time, then the prototype could reduce development time by a unit. These are arbitrary numbers, but you get the idea.
In good project management, it in unwise to try and get it right first iteration. Small systems that support each other are how its done, this has been trailed and tested in business conditions many times, and it works.