Actually if you look at the author of the post it's Lord Darkstar, not me. He references unlinked "reporting on the forum" wherein the new underground awesomeness drags down framerates. No one offered dispute on that point there, and all of the disagreement is about whether or not .31.18 is faster or slower than .40d.
Ah,
found it. That actually sounds pretty promising, since the things he refers to are more or less glitches (the magma sea shouldn't drain, things shouldn't attempt to path to inaccessible locations), and bugfixes are much more likely than optimizations around here.
I don't know what else I can say to convince him that it's worth it. I enjoy the game enough to investigate possibilities. It was my understanding that forums are places to air out ideas.
Fair enough. Sorry if I came off as harsh.
Sounds great. How exactly do I do that? The game's raws aren't the most intelligible things out there, and I'd just gotten the hang of how to kill off dwarven civilization in .40d when they all changed on me.
There's an option on the main menu for "Design new world with parameters". It allows you to redesign worlds, and save and load the designs. There are a hell of a lot of choices under "Enter Advanced Parameters, and one of them is one for "Cavern layer number". You only need 1 for a viable world. You can also turn off [SPOILERS], the magma sea, reduce the amount of water, etc.
Catsplosions and waterfalls are the easiest, player-reproducable, most reliable ways to kill FPS. Pathing and liquid dynamics are the Usual Suspects when FPS is the apparent issue. Confessedly it is a Proof By Example fallacy, but in the absence of other theories, it seems sufficient to begin inquiry.
I'll give you liquids, that's for sure (interesting recent
breakthrough in that field incidentally), but catsplosions have taken on such legendary status around the forums that I'm reluctant to believe anything they say. It has been a lot of versions since the days of boatmurdered, and sometimes I wonder if we aren't just repeating that folk wisdom out of habit.
Another good idea that I, myself, lack the ability to execute.
Runesmith is neat. There's nothing like using cheat-o-ma-jigs on an unfinished game awesome ways in which it breaks (DISCO ROCKS!!!)
um... ahem.
Not sure if Runesmith works with the latest version, but it's a third party program that modified DF's memory while it's running. You can use it to change the state of living creatures in various ways, and among the flags you can toggle are "caged", and "dead" (just verified that chained doesn't do anything). Lots of fun, just make sure to back up your fortress first (by making a copy of the save folder) in case you break reality
. (FYI: You can "dead" creatures to get them out of the way, and the un-"dead" them later when you want them back! So convenient...
In any case, I'm sorry you have to deal with this. FPS issues are just about the most difficult problem associated with this game, and there is no easy fix. The best I can do is point you to
this for what I'm sure is the hundredth time, and wish you luck.