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Author Topic: Problem with Migration  (Read 1043 times)

Ltheb

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Problem with Migration
« on: December 09, 2007, 08:55:00 pm »

I checked the bug list to see if there was anything about this already, but I didn't see anything. In case OS specs matter, Windows Xp SP2.

Problem: After about the 2nd year of my fortress, after getting the 1st wave of migrants (for a total of 25 workers), no more have come. For 8 Years. There were 3 deaths that year, but no more. The Fortress is quite large, and doing great, but I haven't seen any new migrants in forever. Am I stuck with only 22 laborers forever? I do not want to abandon this fortress, and I have had successful other fortresses in the mean time. Also there has been no traders in a long time, and when there have been, they were only elven. I can get sieges though. (Goblins)

Notes: I started the fortress in 33b, and later took it to 33c, which was when I realized there was indeed a problem, and each update I tried converting it hoping to receive migrants within a year or two. Still no luck in 33e.
Also the fort is on the shore of a lake, and I am sure it had trade with the parent civ, elves, goblins, and humans. (regenerated the same world seed in a new DF folder and checked) The fortress liaison did come in the first year and trade agreements were made, but that was the last I saw of them.

Possible causes?: There were 3 deaths not too long after the first migration wave and not long after that I converted to 33c. Did some routine get corrupted during transition? (Like a skipped routine check or something)
Or it might something to do with my fort being on a lake, and only the eastern map edge (and part of the north & south map edge) are actually solid ground. Are the migrants wanting to arrive, but can't due to trying to arrive in water? Bad luck.

Is this a bug that can be fixed with a version change or is my fortress corrupt?

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Nil Eyeglazed

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Re: Problem with Migration
« Reply #1 on: December 09, 2007, 09:05:00 pm »

This is a problem that seems associated with the transition from 33b to a newer version.  Not all people encounter it.  I expect Toady isn't too interested in fixing it.

I would recommend generating a new fortress.

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Toady One

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Re: Problem with Migration
« Reply #2 on: December 10, 2007, 12:53:00 am »

Do you still have the save?  I can't think of anything off the top of my head that would just shut migration off in the transition from b to c, so it might be good for me to see what's going on.
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Ratha

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Re: Problem with Migration
« Reply #3 on: December 10, 2007, 03:32:00 am »

I have a migration issue, but i dont think its related to the original poster. I set my population cap to be 10, and on my first immigration, 4 dwarves came, so my total dwarf population is 11. This is on a fresh install, version 33e.

Its possible that the reason for this is that the extra dwarf i received was a peasant, or possibly some default minimum immigration count. I was thinking it also could be related to injured dwarves, but my hunter was injured after the new people arrived according to the logs. Dwarf falling unconscious was the entry after immigrants arriving. I dont recall how long after though, he could have been injured for awhile before falling unconscious.

The 4 i got were:
Miner
Armorer
Weaver
Peasant

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avari

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Re: Problem with Migration
« Reply #4 on: December 10, 2007, 06:32:00 am »

quote:
Originally posted by Ratha:
[QB]I have a migration issue, but i dont think its related to the original poster. I set my population cap to be 10, and on my first immigration, 4 dwarves came, so my total dwarf population is 11. This is on a fresh install, version 33e.

My understanding is that the population cap number is not the actual absolute maximum population, but that the way it works is that after the value has been reached or surpassed, no new immigration waves occur. I could be wrong though.

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Wolfius

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Re: Problem with Migration
« Reply #5 on: December 10, 2007, 07:04:00 am »

Not sure if it's changed, but pop cap used to just turn off new immigration waves, after the cap was reached, tho there was sometimes a delay upwards of a year befor the cut-off kicked in.

Nobles and their companions are not inhibited by a pop cap, however - they'll come regardless, if you meet their needs.

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martinuzz

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Re: Problem with Migration
« Reply #6 on: December 10, 2007, 07:16:00 am »

You said you did have goblin sieges.
Did they by any chance inhibit the arrival of the dwarven caravan?
I'm not sure, but I think that you will only get immigrants when a dwarven caravan has come to your fortress and left in one piece to report your fortress' status to the mountainhome. (If you miss them for a year, you will have no immigrants for a year).
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Ratha

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Re: Problem with Migration
« Reply #7 on: December 10, 2007, 11:34:00 am »

About my issue which is different than the topic starter's i started the game with a noble, i guess that might explain the reason ive got 11 instead of 10.
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Ltheb

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Re: Problem with Migration
« Reply #8 on: December 10, 2007, 11:48:00 am »

My Save http://rapidshare.com/files/75633649/nomigrants.zip.html
Note: I had been using some mods, so I included the raws I used, though I don't  think all of them are needed, but just to be sure. I don't believe any of them are the problem, because I have a current fortress with the same raws, and it has 150+  pop and the king is coming soon...
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Toady One

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Re: Problem with Migration
« Reply #9 on: December 10, 2007, 03:38:00 pm »

Okay, I've downloaded it and will take a look at some point.
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Sappho

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Re: Problem with Migration
« Reply #10 on: December 10, 2007, 03:52:00 pm »

I also had this problem when I upgraded from 33b to 33c.  Upgrading to 33d did not fix it, and I haven't gotten 33e yet due to the farming problem.  Once I switched over to c, I stopped getting traders and immigrants entirely.  Before that, I had regular visits from humans, elves, and dwarves.  I continued playing for five more game years, and no one ever came.  Also, none of my dwarves ever had any more children.

Ltheb

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Re: Problem with Migration
« Reply #11 on: December 10, 2007, 04:02:00 pm »

That sounds like the bug I have. If you are not using any mods, you may want to post your save so Toady can compare. (If that matters, I don't know exactly what he would check)
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Ratha

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Re: Problem with Migration
« Reply #12 on: December 11, 2007, 12:32:00 am »

Ive got my population capped at 10 in the init file.. i think something is broken with the cap. This is on a fresh install of 33e, with no mods, minor tweaking of the init.txt.

Started with 7
First migration +4 = 11 total
Dwarf dies of thirst in winter -1 = 10 total
Second migration +3 = 13 total
Third migration +4 = 17 total

I have 1 noble and 2 peasants, no children.

[ December 11, 2007: Message edited by: Ratha ]

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Wolfius

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Re: Problem with Migration
« Reply #13 on: December 11, 2007, 05:44:00 am »

When are your migrations coming? Traditionally it's taken upwards of a year for the cap to kick in.
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Ratha

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Re: Problem with Migration
« Reply #14 on: December 13, 2007, 04:02:00 am »

I think i just hit my second winter, so from the start however long that is. Is there a way to see what day/month it is rather than just waiting for season announcements?

I figured that the game would do a check of the init before each immigration is rolled, but maybe it does not? Either way, the init hasnt changed since i started this fort.

I think i may have created the fort with a cap of 200, and then changed the init to 10 before i played the fort for the first time. Wonder if that has something to do with it?

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