Is this possible:
-Explosive projectiles of any sort
-Putting two weapons together in a reaction, if so, what material takes priority?
the explosive projectiles...I think someone has gotten them to work, dunno...but weapon combination, yeah you can do that, and you can pick which item gives material inheritance. For Example:
[REACTION:CRAFT_MACHETE_POLEAXE]
[NAME:craft machete-poleaxe]
[BUILDING:SPEARSHOP:CUSTOM_S]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_POINTY_STICK:NONE:NONE]
[REAGENT:B:1:WEAPON:ITEM_WEAPON_MACHETE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACHETE_POLEAXE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]
that would make the new weapon inherit all material properties from whatever machete used...but will strip all quality modifiers
with this you can also do something like...
[REACTION:TEMPER_BLADE_SWORD]
[NAME:temper blade: sword]
[BUILDING:WHITESMITH:CUSTOM_W]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_SWORD:NONE:NONE]
[REAGENT:D:150:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:FORGE_WEAPON]
reforging an old weapon with a chance of boosting the modifier bonus with a more experienced smith. This lets you churn out low quality weapons with inexperienced smiths, while your masters can pick one up and make it serviceable...make a magma version of that reaction, strip out the coal, and you have a smithy training station!