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Author Topic: Dwarven Supercop  (Read 2005 times)

shadowform

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Re: Dwarven Supercop
« Reply #15 on: December 06, 2010, 02:57:25 pm »

http://www.cad-comic.com/cad/20101025

Although, given the reload rate of a highly skilled marksdwarf...
Also given that Ctrl-Alt-Del sucks...

Besides, everyone knows that dwarves use repeating crossbows to get such a fantastic rate of fire.
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Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."

Xenos

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Re: Dwarven Supercop
« Reply #16 on: December 06, 2010, 04:44:24 pm »

Actually, an adamantine crossbow makes perfect sense for the situation. Consider:


1) It certainly won't give him a speed penalty.

2) If an enemy gets within melee range of your crossbowdwarves, they're probably going to die regardless of how good the crossbow is at bashing things.

3) He's in the fortress guard. Adamantine makes great nightsticks.


I doubt it will increase RoF but it should increase lethality (twice as many chances at a shot, more likely to get opportunistic shots)

Ranged attacks don't get opportunistic shots yet.
so there would be no difference between having two crossbows and having one besides the awesome constant?

Combat Efficiency=(Quality x Quantity^3/2)/2 + Ca (Awesome Constant)

EDIT:  and yes that was some equation I BS'd out of nowhere.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Rowanas

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  • I must be going senile.
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Re: Dwarven Supercop
« Reply #17 on: December 06, 2010, 05:18:24 pm »

Combat Efficiency=(Quality x Quantity^3/2)/2 + Ca (Awesome Constant)

EDIT:  and yes that was some equation I BS'd out of nowhere.

^3/2) gave it away.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Xenos

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Re: Dwarven Supercop
« Reply #18 on: December 06, 2010, 05:49:50 pm »

Combat Efficiency=(Quality x Quantity^3/2)/2 + Ca (Awesome Constant)

EDIT:  and yes that was some equation I BS'd out of nowhere.

^3/2) gave it away.
What's wrong with ^3/2?  I use it a lot in calc...(x^3/2= sq root of x^3)
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

ZachUSAman

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Re: Dwarven Supercop
« Reply #19 on: December 06, 2010, 06:07:08 pm »

the question here is this;
are you feelin lucky, punk?
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lowbart

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Re: Dwarven Supercop
« Reply #20 on: December 06, 2010, 06:12:40 pm »

Actually:

"You've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? "
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"Are you there, gods? It's me, Mistêm."
Quote from: Boatmurdered
Guerilla Burialgears absently tucks the child's rock into his pack and turns to leave for good; his head hung low. His words trail behind him as he disappears over the ridge. It is a haunting whisper, quickly stolen away by the wind: "All burn..."

shadowform

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Re: Dwarven Supercop
« Reply #21 on: December 06, 2010, 09:36:47 pm »

Actually:
You've got to ask yourself one question: Do I feel lucky?  Well, do ya, elf?
Logged
Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."
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