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Author Topic: Starting a Volcano fortress...What should I do?  (Read 3354 times)

Archereon

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Starting a Volcano fortress...What should I do?
« on: December 05, 2010, 12:41:18 pm »

Well, there's no adjacent river (meaning I have no sourced water in case something goes terribly wrong), and there's no upper layer flux stone.  I have marble, but other than that, no flux.

The ground composition is

Sandy Clay
Rhyolite
Basalt
Marble
Obsidian
Granite
Andesite
Diorite

Its a temperate conifer forest biome with a cold temperature, its heavily forested and has thick vegetation, and has calm surroundings (=[). 

Any suggestions?

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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Xenos

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Re: Starting a Volcano fortress...What should I do?
« Reply #1 on: December 05, 2010, 12:47:59 pm »

Step 1:  Drain significant portion of volcano
Step 2:  Build fortress within drained portion
step 3: ???
step 4:  Profit

Or build a magma cannon.  (or better yet build a device that would flood your entire map with magma at a single lever pull.)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Archereon

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Re: Starting a Volcano fortress...What should I do?
« Reply #2 on: December 05, 2010, 12:50:15 pm »

Step 1:  Drain significant portion of volcano
Step 2:  Build fortress within drained portion
step 3: ???
step 4:  Profit

Or build a magma cannon.  (or better yet build a device that would flood your entire map with magma at a single lever pull.)

Maybe build the quarters of my nobles precariously perched over the lip of the volcano?

And I was kind of looking for advice on how to tackle this Biome.  There won't be any easy access to flux stone or any iron ores, hell, fuel might start to be a problem once I deplete the forest.


Hey, as a side question, is it possible to create some sort of mechanism that could launch a creature from the bottom z level to the top z level? 

I've always wanted to build a cannon that shoots hidden fun stuff, you know, for when elves come around?
« Last Edit: December 05, 2010, 12:52:27 pm by Archereon »
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Xenos

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Re: Starting a Volcano fortress...What should I do?
« Reply #3 on: December 05, 2010, 12:51:24 pm »

Step 1:  Drain significant portion of volcano
Step 2:  Build fortress within drained portion
step 3: ???
step 4:  Profit

Or build a magma cannon.  (or better yet build a device that would flood your entire map with magma at a single lever pull.)

Maybe build the quarters of my nobles precariously perched over the lip of the volcano?
No, inside the volcano.  Then they just pull a lever and noble problem solved.  Rig up a draining system and you're golden!
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

sdrawkcabcM tsirU

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Re: Starting a Volcano fortress...What should I do?
« Reply #4 on: December 05, 2010, 12:58:18 pm »

I've started a similar fortress, except I have no flux at all, a warmer area, only salt water lakes, and savage surroundings. The only entrance to my fort is a drawbridge one Z level higher than the volcano's lip, and I've dug out everything else around the ramped entrance and installed a half a dozen floodgates in such a way that opening them will flood pretty much everything on the volcano (except my fortress) with lava. This is in addition to the hopefully lava-proof traps.
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Archereon

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Re: Starting a Volcano fortress...What should I do?
« Reply #5 on: December 05, 2010, 12:58:52 pm »

Step 1:  Drain significant portion of volcano
Step 2:  Build fortress within drained portion
step 3: ???
step 4:  Profit

Or build a magma cannon.  (or better yet build a device that would flood your entire map with magma at a single lever pull.)


Maybe build the quarters of my nobles precariously perched over the lip of the volcano?
No, inside the volcano.  Then they just pull a lever and noble problem solved.  Rig up a draining system and you're golden!


Yeah...Problem is I'm not all that sure what to do...Pretty new to this game...
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

peregarrett

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Re: Starting a Volcano fortress...What should I do?
« Reply #6 on: December 05, 2010, 12:59:24 pm »

Set self-maintaining cell with group of dwarves inside volcano tube, then fill tube back.
Put burning sign "Hottest dwarven girls - only here!"
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I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Archereon

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Re: Starting a Volcano fortress...What should I do?
« Reply #7 on: December 05, 2010, 01:05:23 pm »

I've decided to name the fortress Zirildolush "Fireborn."

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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

twilightdusk

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Re: Starting a Volcano fortress...What should I do?
« Reply #8 on: December 05, 2010, 01:20:36 pm »

If your location had sand I'd recommend channeling some lava to power a magma glass furnace, but given that you don't, hmm...not really sure what I'd do with that layer setup.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

peregarrett

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Re: Starting a Volcano fortress...What should I do?
« Reply #9 on: December 05, 2010, 01:21:26 pm »

I've decided to name the fortress Zirildolush "Fireborn."
Now prove that name!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

FreakyCheeseMan

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Re: Starting a Volcano fortress...What should I do?
« Reply #10 on: December 05, 2010, 01:22:41 pm »

Not sure what you mean by "lack of fuel"- you have magma, you don't need fuel. Or do you just mean to make pig iron for steel?

You don't need water in case things go horribly wrong if you make sure things don't go horribly wrong.

Breaching new volcanoes is kinda tricky, cause they're vertical- no variations you can exploit. What I do is this: dig a large cistern right next to the volcano, with all mechanisms already in place. One level above the top of the cistern, have him channel out the wall of the magma tube- that way the magma falls straight into the cistern, letting your miner escape and giving your masons a chance to wall off the hallway he was standing in before it floods with magma.

Or you could just be a wimp and breach from the surface.

Getting marble isn't too difficult- just dig down a ways, you don't need that much of it. If you're worried about breaching cavern layers, you can *usually* get away with assigning most of your fortress to being masons, and walling off each cavern layer as soon as you enter into it (seven dwarves can build eight walls before most enemies can even reach them. Usually.)
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

sdrawkcabcM tsirU

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Re: Starting a Volcano fortress...What should I do?
« Reply #11 on: December 05, 2010, 01:51:39 pm »

I just carved a fortification out of the obsidian wall of the volcano into my tunnel under my forge. Just make sure you place the dark green portion of the smelters/forges/kilns directly over the hole into your magma-flooded tunnel, or you'll end up "smelting" your entire forge room... And remember to put magma-safe doors as failsafes whenever you're not sure.

I did lose a fortification-carving dwarf when I built an expansion to the magma tunnel, but I'm not really sure why... maybe he was just really slow or didn't have another job to rush off to. Oh well. He died doing what he loved. Being dwarfy.
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Xenos

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Re: Starting a Volcano fortress...What should I do?
« Reply #12 on: December 05, 2010, 01:53:19 pm »

Build your fort so that it occupies the entire magma tube.  Then, slowly extend it out into the magma sea (via obsidianizing magma) until you hit a cotton candy tube.  Breach this tube from your cast obsidian subway tunnel (which has been filled with repeating spike traps hooked to a switch.)  Once the massive throng of clowns pours out to devour the beards of your dwarves (more important than the soul.  It's a fact,) switch the spike tunnel on.  Laugh at the clowns as they are slowly torn asunder.  Now you may begin obsidianizing around the cotton candy stand until you are able to mine out every last square of cotton candy.  Place the tombs/bedrooms of all the dwarves in your fort who accomplished this great task in tombs with engraved cotton candy floors and obsidian walls.  With cotton candy coffins.  Then move your farms to the Circus, and expand your fort to be contained entirely in either magma, cotton candy, or the circus.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Vertigon

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Re: Starting a Volcano fortress...What should I do?
« Reply #13 on: December 05, 2010, 02:00:29 pm »

I hate when people use those silly names >:l
If he doesn't get it, it's not very good advice, and if he does, that was pointless.
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Namfuak

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Re: Starting a Volcano fortress...What should I do?
« Reply #14 on: December 05, 2010, 02:14:21 pm »

As others have said, look for cotton candy very quickly, since you'll have some trouble making steel.  On the other hand, that frees up your marble to be used in walls and such, and I personally like the white color.  The first cavern layer can be conquered by two dwarves with bronze weapons and no armor for the most part, at least for the amount of time it takes to secure a small section for farming.  I'm not going to suggest how you build your fortress because I think it is better you decide for yourself, and you may find something interesting to make.  If you have any regular sand though, green glass windows and magma can make for some interesting meeting halls.
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