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Author Topic: Um, hello? Clowns? *knock knock* (Spoilers)  (Read 7303 times)

FreakyCheeseMan

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Um, hello? Clowns? *knock knock* (Spoilers)
« on: December 04, 2010, 11:39:00 pm »

So, I've played earlier versions extensively, and have read quite a lot of the forums (and played one or two games) since 2010 came out, so I though I had the cosmology figured out, but what I've come across seems... our of the ordinary.

I genned a world with slightly custom settings- lots of volcanoes, I think that was it. I wandered around and found a nice-looking site- river, limestone, black sand, heavily forested. When I embarked, I noticed some shiny blue stuff that turned out to be adamantium... there was, in fact, an adamantium pipe that was open to the surface. I promptly saved the game and started digging down near it, figuring demons would eat me before I got too far, but if I hurried I might get a look at hell.

No demons have come. At about z-50 I broke into the shaft and it gave me the message about the strange hellscape I'd discovered, but still no demons. Since then I've assigned my dwarves a meeting area on the slopes of a hill in hell, started moving our supplies down there, and (why not) threw a horse in a cavern.

So... where are the demons? Do they take a while to show up? Did they all leave before I got here, as the pipe was open to the surface?

Also, when I was building the staircase to let my people into hell, it gave me the option to build it out of slade. Isn't that supposed to be impossible?

Oh, and what happened to the magma lake?

Also, whether or not I actually managed to conquer hell with seven dwarves by accident... what should I do? Build a thriving megapolis down there? Build a system of levers connected to the trade depot to lead all elven merchants into hell and leave them there? Wait five minutes for the demons to notice and devour my dwarves?

PS: Despite the game telling me I have excellent FPS (at or near cap), the horse fell *really* slowly.  Oh, and about half the erie glowing pits have mud on them. Huh?

EDIT: I've since built a still down there, and diverted the river into the adamantine tube; the first round of plump helmets is now being planted on the slade floor of hell. Now, seriously, what's going on?

EDIT 2: You can find the map at http://dffd.wimbli.com/file.php?id=3523
« Last Edit: December 05, 2010, 01:30:21 am by FreakyCheeseMan »
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Naz

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Re: Um..... ok? (Spoilers)
« Reply #1 on: December 04, 2010, 11:44:47 pm »

I think you just won.
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ISGC

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Re: Um..... ok? (Spoilers)
« Reply #2 on: December 04, 2010, 11:46:16 pm »

more like he got lucky
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Naz

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Re: Um..... ok? (Spoilers)
« Reply #3 on: December 04, 2010, 11:47:16 pm »

Yea or in that particular slice of the DF multiverse the eternal punishment for evildoers is be be bored stupid for all time.
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pixl97

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #4 on: December 04, 2010, 11:53:35 pm »

What version/release are you running?
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Argonnek

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #5 on: December 05, 2010, 12:06:17 am »

Adamantine pillars are not unknown, but they usually rise several thousand z-levels into the sky, and can't be mined into. This is very strange, but it gives you an excellent head start to be the first to build a giant glass pyramid in hell. Go for it! FOR !!SCIENCE!!

FreakyCheeseMan

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #6 on: December 05, 2010, 12:25:37 am »

What version/release are you running?

Um... the latest, I think. Downloaded it a few days ago.

So... this isn't common, then? Demon's don't wait a while and then attack?
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

fivex

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #7 on: December 05, 2010, 12:50:00 am »

Save? :D
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NSQuote

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #8 on: December 05, 2010, 12:54:27 am »

Save? :D
I would love to have this save. <333
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Argonnek

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #9 on: December 05, 2010, 12:55:52 am »

Usually when hell is breached, you are bum-rushed by what seems like an infinite number of various demons. Bugs such as this, apparently, prevent this from happening.

twilightdusk

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #10 on: December 05, 2010, 12:56:12 am »

What version/release are you running?

Um... the latest, I think. Downloaded it a few days ago.

So... this isn't common, then? Demon's don't wait a while and then attack?

Usually the first wave of demons spawns the moment you hit hell, and flies up to attack you. If no demons have shown up, is it possible you tweaked the settings of this custom world in such a way as to, oh, have the number of demon types set to "none"?
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FreakyCheeseMan

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #11 on: December 05, 2010, 12:59:33 am »

Save? :D

I did. I'll upload it if anyone wants it, but they'd have to tell me how- I'm not usually much of a file sharer.

It's doing a few weird things, though- I dug another shaft and still can't find the magma sea, and hell is only at 50 z levels- there's a hundred levels beneath that before I get to the actual glowing pits, and I think that the magma sea (and maybe a cavern layer or two) actually ended up *beneath* hell.

Oh, when I try to channel slade it removes the floor, but not the thing beneath... I get "Open space" above "Slade Wall". Is that normal?

Usually the first wave of demons spawns the moment you hit hell, and flies up to attack you. If no demons have shown up, is it possible you tweaked the settings of this custom world in such a way as to, oh, have the number of demon types set to "none"?

Pretty sure I didn't. I genned the world a week or two ago and can't remember exactly what I tweaked, but I'm pretty sure it was the volcano numbers- I might have added a few others, but they would have been related to trying to gen nice regions w/ volcanoes if I did; I've never tweaked demon numbers at all. So, unless my cat walked across the keyboard while I wasn't looking...
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

twilightdusk

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #12 on: December 05, 2010, 01:04:51 am »

Save? :D

I did. I'll upload it if anyone wants it, but they'd have to tell me how- I'm not usually much of a file sharer.

Go to [location you have DF saved to]>data>saves. You should see a list of folders with your game worlds inside (by default, titled region 1, region 2, etc.). take the folder that has this world in it and make it into a .rar archive (look up and download WINrar if you don't have any programs to do this with). then upload the resulting .rar file to This site and post the link to your file here.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

FreakyCheeseMan

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #13 on: December 05, 2010, 01:15:23 am »

Save? :D

I did. I'll upload it if anyone wants it, but they'd have to tell me how- I'm not usually much of a file sharer.

Go to [location you have DF saved to]>data>saves. You should see a list of folders with your game worlds inside (by default, titled region 1, region 2, etc.). take the folder that has this world in it and make it into a .rar archive (look up and download WINrar if you don't have any programs to do this with). then upload the resulting .rar file to This site and post the link to your file here.

Thanks- I'd already copied and backed up the save, just wasn't sure where I could upload it. Got it uploading now, will post link as soon as it's finished (may take a while- my connection is evil.)
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

FreakyCheeseMan

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Re: Um, hello? Clowns? *knock knock* (Spoilers)
« Reply #14 on: December 05, 2010, 01:29:48 am »

And here's the file: http://dffd.wimbli.com/file.php?id=3523

Will modify initial post to link it there, too.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.
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