Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: True automatic 'levers'  (Read 1405 times)

Roflcopter5000

  • Bay Watcher
    • View Profile
True automatic 'levers'
« on: December 04, 2010, 10:27:59 pm »

I just had an amazing idea! Instead of levers, make a pet pit with a forbidden door. on the tile outside of the door, there is a pressure plate in a 1x1 hallway. Un-forbid the door, pet walks out, flips the plate. Even better than a lever room, although it's a one-offer. Could easily be worth it for any emergency base-lock down set-ups though.
Logged

Urist McUristy

  • Bay Watcher
    • View Profile
Re: True automatic 'levers'
« Reply #1 on: December 04, 2010, 10:29:52 pm »

Or make the plate close the door and open the door, then you have a repeater.
Logged

Acperience

  • Bay Watcher
  • Introjection
    • View Profile
Re: True automatic 'levers'
« Reply #2 on: December 04, 2010, 11:25:34 pm »

Or make the plate close the door and open the door, then you have a repeater.

The thread title is misleading.
Seems he's describing a "lever" that can be triggered extremely quickly, not a repeater.

When you have a lever than can put your fort into Lockdown, you probably want it pulled as fast as possible and someone may not respond quickly enough.

Animals in a single tile pit won't resist the urge to rush out and trigger the plate the instant you un-forbid the door, so this should work for a fast "lever"

Add some airlocks in the hallway and you have a breeding/holding pen too.

I'm actually going to use this from now on. Thank you roflcopter.
« Last Edit: December 04, 2010, 11:31:29 pm by Acperience »
Logged

iEpinephrine

  • Bay Watcher
    • View Profile
Re: True automatic 'levers'
« Reply #3 on: December 05, 2010, 03:49:08 am »

Roflcopter5000 has created Kastgor the Traps of Safety, an awesome idea!
Logged
"This button makes your dwarves less retarded"

schussel

  • Bay Watcher
    • View Profile
Re: True automatic 'levers'
« Reply #4 on: December 05, 2010, 04:44:05 am »

problem might be the reloading of such a mechanism as those pets tend to reproduce like mad and getting them under control into a pit is mad work :)
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: True automatic 'levers'
« Reply #5 on: December 05, 2010, 07:44:23 am »

Someone already posted something like this, only in automatically rechargeable:
Code: [Select]
###E###
 AaBbB
###D###
#######

The Ds are doors, the A and Bs are floor hatches over non-ramped pits, the a and b are pressure plates linked to the corresponding hatches, the D is a locked door, the E a locked maintenance door. Dump a hunting dog onto the b and it will have to stay there. When you unlock the door D, the hunting dog will instantly path to its trainer out to the left, stepping on plate a, which can do anything you want, but also keeps the dog in. Lock the door again, and after 100 steps your hunting dog will want to go out to the right, locking himself between the Bs again.

Praise be to the great inventor of this awesome lever, whose original post I sadly can't find.
Logged

expwnent

  • Bay Watcher
    • View Profile
Re: True automatic 'levers'
« Reply #6 on: December 05, 2010, 06:35:06 pm »

Logged

Shoku

  • Bay Watcher
    • View Profile
Re: True automatic 'levers'
« Reply #7 on: December 05, 2010, 11:27:39 pm »

Depending on what you want the lever to do there are two conditions to consider.
If you want to raise your drawbridge you need you animal to sit on the plate until you want to undo this.
If you want to just retract and then reset a bridge or otherwise toggle that sort of building for just a moment then the animal has to run across the plate and off of it.

█ █
█h█
A██
█hD█
B██
█hD█
C██
█h█
█ █

For the toggle you would want it hooked to B. For full control of on/off you could hook it to A or C and not even have a plate at B.
The advantage over McFry's setup is that you can unlock the door without having to babysit and relock the door right when they pass through it. With his the animal should bounce back and forth over the plates for awhile, which would keep your drawbridges up but the animal can suddenly stop trying to path out and thus potential disaster. With this you leave both doors locked usually. By unlocking the one closer to the dog it will zip out of that position and run onto the other plate where it will become stuck, until you reverse the lock states of the doors.

It's bigger but you've got the space for it. Srsly.
Logged
Please get involved with my making worlds thread.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: True automatic 'levers'
« Reply #8 on: December 06, 2010, 07:59:26 am »

This is very similar to this:

http://www.bay12forums.com/smf/index.php?topic=62798.0

Aha, here's what I meant.

Depending on what you want the lever to do there are two conditions to consider.
If you want to raise your drawbridge you need you animal to sit on the plate until you want to undo this.
If you want to just retract and then reset a bridge or otherwise toggle that sort of building for just a moment then the animal has to run across the plate and off of it.

█ █
█h█
A██
█hD█
B██
█hD█
C██
█h█
█ █

For the toggle you would want it hooked to B. For full control of on/off you could hook it to A or C and not even have a plate at B.
The advantage over McFry's setup is that you can unlock the door without having to babysit and relock the door right when they pass through it. With his the animal should bounce back and forth over the plates for awhile, which would keep your drawbridges up but the animal can suddenly stop trying to path out and thus potential disaster. With this you leave both doors locked usually. By unlocking the one closer to the dog it will zip out of that position and run onto the other plate where it will become stuck, until you reverse the lock states of the doors.

It's bigger but you've got the space for it. Srsly.

And this is the "permanent" version that somehow escaped my mind.
Logged