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Author Topic: Mankind Play Thread - Turn 7  (Read 12647 times)

KaguroDraven

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Re: Mankind Play Thread - Turn 3
« Reply #90 on: December 05, 2010, 07:18:03 pm »

"They will either be animals, and thus tamable like any animal, or humans who can transform, how does that make them uncontrollable? Perhaps you should listens before you speak out in rage."
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Fanofgaming

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Re: Mankind Play Thread - Turn 3
« Reply #91 on: December 05, 2010, 07:20:23 pm »

"This undue hostility on the part of Noner is an insult to my title. Leave the wrath to the professionals, Noner. You speak nothing but undue aggression."
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"I love quoting myself!" - Fanofgaming

FuzzyZergling

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Re: Mankind Play Thread - Turn 3
« Reply #92 on: December 06, 2010, 02:17:45 am »

Gaining inspiration from the acts of His fellow Gods, the Magnificent Zerg forces His will into a flock of sea birds.
Directed by Him, the flock decends upon the water, and gathers up great amounts of fish. After having them land and drop the fish into the village, Zerg fills the birds with his power, turning them pure white, bestowing them a fierce disposition, and forcing them to care for the village and its people.
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lemon10

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Re: Mankind Play Thread - Turn 3
« Reply #93 on: December 06, 2010, 02:47:55 am »

"Pah, stupid facts, always getting in the way of a perfectly good rant. But my point remains, although i would actually like for some to spawn near me, so i can make a hero who will kill them."
Noner begins to experiment with anti-magic weapons in his throne room, although he suspects the results will be different then they would be on the planet.
Possess the same person i did last time, and show the rest of the tribe how skinning and the construction of leather armor works.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 3
« Reply #94 on: December 06, 2010, 08:54:51 pm »

Zeno watches his dwarves slowly make their way across the land.
"I hope they are alive and well." Said Zeno, as they slowly continued on.
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forsaken1111

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Re: Mankind Play Thread - Turn 3
« Reply #95 on: December 07, 2010, 12:31:00 am »

Noner, looked down, and saw that the march was taking a long time, far longer then it should in even those pitiable mortal bodies. He looked at the routes they were taking, and they were taking the slow routes. He supposed they couldn't find the fast ones, so he showed their shamen the fast ones. the routes where you could march for a mile and arrive two miles farther. The routes where you could march for a week and have 3 days pass.

In his throne room he perfected his creation, he would call it wheat, and it would grow his puny civilization far beyond their current means.
You begin to attempt this and you find that manipulating reality in this way is hard. You believe you could do it with much more time and energy, but you are not currently strong enough. You encounter great resistance when you attempt to alter the constants of time and space in such a way.

Gaining inspiration from the acts of His fellow Gods, the Magnificent Zerg forces His will into a flock of sea birds.
Directed by Him, the flock decends upon the water, and gathers up great amounts of fish. After having them land and drop the fish into the village, Zerg fills the birds with his power, turning them pure white, bestowing them a fierce disposition, and forcing them to care for the village and its people.
The birds perform as you direct, dropping fish in the village square. Before the people of the tribe can react, the birds begin circling the village acting as scouts and defenders.

"Pah, stupid facts, always getting in the way of a perfectly good rant. But my point remains, although i would actually like for some to spawn near me, so i can make a hero who will kill them."
Noner begins to experiment with anti-magic weapons in his throne room, although he suspects the results will be different then they would be on the planet.
Possess the same person i did last time, and show the rest of the tribe how skinning and the construction of leather armor works.
The hapless human, still confused from his last blackout, suddenly gathers the skins from several recent kills. Using various techniques which you work out, he tans them and makes them into usable leather armor. He explains the process to several onlookers, who are confused by this. Why would anyone want stiff, uncomfortable leather garments? He tries to explain that it is armor, and they seem to get the idea. Several sets of the uncomfortable armor are made for hunters who track dangerous game such as bears.
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FuzzyZergling

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Re: Mankind Play Thread - Turn 3
« Reply #96 on: December 07, 2010, 12:34:08 am »

Pleased by His success, Zerg leaves His subjects to themselves for the rest of the season.
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forsaken1111

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Re: Mankind Play Thread - Turn 4
« Reply #97 on: December 08, 2010, 05:10:32 pm »

Turn 3 ends.

Zeno Grath's tribe continues to migrate, moving one hex northeast.
Known Technologies: Fishing, Hammers


---

The Wise One's tribe has completed the House of Healing!
This counts as a Lifestyle construction, increasing the likelihood of population increases due to more effective medical care in that territory.
Tribal Constructions: House of Healing (Lifestyle)


---

Khorne's tribe spend the season in worship and celebration.
Tribal Constructions: Shrine
Known Technologies: Spears


---

Zerg's tribe was given no seasonal activity. They spend the season in idle celebration and worship.
Sites: Flaming Pit (Marginal upkeep)
Tribal Constructions: Shrine


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Noner's tribe completes their holy pilgrimage, moving one hex northwest.
Known Technologies: Horseback Riding, Archery


---

Turn 4 Begins - Winter of Year 1

Experienced now with your divine craft, your senses can more easily pick out the radiance of your fellow gods. The Belief which sustains you, flowing from the mortal world, causes a subtle radiance which can be measured to indicate relative levels of godly power.

Khorne and Zerg are the brightest of you, though not by much. The power flowing to Zerg is twice that of any other god, however, and it is clear that his power will eventually outshine all others unless something changes.

Winter descends across the land, snow falling like a heavy shroud. The tribes do not venture much outside the village, instead huddling around the central fires and eating stored food.


Turn Start!
« Last Edit: December 08, 2010, 05:16:36 pm by forsaken1111 »
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KaguroDraven

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Re: Mankind Play Thread - Turn 4
« Reply #98 on: December 08, 2010, 05:26:10 pm »

Wise one will send a vision to his prophet(please just assume all visions are sent to him until he dies) that he will appear before the village the next week, and inform him he is to tell the village when, where, and how Wise one will look when he appears before them. Wise one will appear at high noon, before the house of healing, and in my old man image.

After the week has passed Wise one will appear before his followers. "You have done well in building such a magnificent building, and I am proud of all of you.Now come, let us sit by the warm fires and share tales." He said speaking in the voice of a kindly old man, though he insured he voice had...something his followers couldn't describe that set it apart from mortal men. He walked to the central fire and began spinning a tale of warning to the people(the boy who cried wolf.). "Now, this tale did never really happen, it is simply a warning, that one should not pretend something bad is happening simply to get attention, otherwise people might think you are fakeing it when something bad does happen." He said. He began to spin more tales for his follows, all fake that came from his own mind and he told his follows that though they never happened they can provide much entertainment, and warn the young against makeing the mistakes of their elders.


Once the day was over, and many tales where told the Wise one reached into his robes and removed a hamer(create it before I arrive) and handed it to his people. "This is known as a hammer, it will help with anything you chose to build, I care for you all but I must leave for now" He said before returning to the godly plain.
« Last Edit: December 08, 2010, 05:29:38 pm by KaguroDraven »
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Fanofgaming

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Re: Mankind Play Thread - Turn 4
« Reply #99 on: December 08, 2010, 05:32:28 pm »

Khorne looks around his village. He decides that his people are nowhere near advanced enough, so he decides to start sending visions. Khorne knows his people, though, and he knows that they might not accept each vision unless they are all somewhat related.
To the young hero of the village, Khorne sends three visions of the hammer; the first is of many men creating their own hammers, binding a large rock to a short stick. The second is of a bear and a warrior clad in wooden armor, and the warrior hits the bear in the face with the hammer, killing it. The third also shows a warrior taking the village's "sacred" hammer.

Khorne also sends a vision of woodcrafting to each of his tribe's elders; a young man takes a spearhead with sharpened edges and carves a fairly thick piece of wooden armor from a fallen tree. He then wears the armor and wields a hammer.

Khorne sends a similar vision of dagger making to one of the local boys; in the vision, the boy takes a spearhead and a rock and heavily sharpens the edges. This would be the tribe's first dagger.

Khorne sends a final vision of shield use to the village's strongest man; this vision shows a young man (the same from the elders' vision) handing a large, wooden shield to the strong man. He then wields the shield with a spear as he is attacked by a bear.

Finally, he has the villagers begin construction of a lifestyle so they can MAKE SOME BABIES.
« Last Edit: December 08, 2010, 05:36:05 pm by Fanofgaming »
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"I love quoting myself!" - Fanofgaming

FuzzyZergling

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Re: Mankind Play Thread - Turn 4
« Reply #100 on: December 08, 2010, 06:02:47 pm »

Again, Zerg pours His power into the Eternal Flames, manifesting an image of Himself.
He directs the most able of His followers to begin the construction of a great temple around the shrine, so that they may worship Him in a grand environment.
His words heard, He withdraws His image.
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lemon10

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Re: Mankind Play Thread - Turn 4
« Reply #101 on: December 08, 2010, 06:04:19 pm »

Looking around at the mortal world i see it is covered with some foul white substance, freezing cold to the touch.
"ARG! this will ruin all my plans for farming, I guess i will have to wait and see if this white stuff wears off in time" nonan grumbles.

When the tribe arrives at their new home, i alter the vocal muscles of the lion i have guarding the tribe (so that it is able to speak although it still doesn't know how), then posses it, having it tell them that they must rejoice, and spend their time growing the tribe for soon they will be able to realize their destiny.
« Last Edit: December 08, 2010, 06:13:09 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 4
« Reply #102 on: December 08, 2010, 06:11:31 pm »

Zeno sighed. They were nearing the site where he had planned for them to go, but it was taking a long time. He continued to wait as he spoke to The Wise one,
"Hammers... But smaller. Would you answer me one question?" Zeno said as his small villagers continued to march toward their new home
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KaguroDraven

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Re: Mankind Play Thread - Turn 4
« Reply #103 on: December 08, 2010, 06:17:07 pm »

Wise one looked over at Zeno. "Ask away, I will answer as best as I can."
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 4
« Reply #104 on: December 08, 2010, 06:22:04 pm »

"What happens..." Zeno said, Trying to place the words carefully as not to upset him, "Should you be attacked? It doesn't seem like you have many defenses."
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