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Author Topic: Mankind Play Thread - Turn 7  (Read 12649 times)

KaguroDraven

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Re: Mankind Play Thread - Turn 1
« Reply #60 on: December 05, 2010, 01:09:35 pm »

Wise one simply watched the other gods in their interactions with each other and with their people and waited. He would wait to use his godly powers again until the house of healing was completed.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 1
« Reply #61 on: December 05, 2010, 01:27:09 pm »

Zeno watched the little men march.
"Hardy people they are, aren't they." He said to himself, Thinking of anything else he could do to make his tribe safe.
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lemon10

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Re: Mankind Play Thread - Turn 1
« Reply #62 on: December 05, 2010, 04:14:09 pm »

I looks down at his people, and sees that they are harmless and weak. So, i find one of my people and knock him out. I posses his body and use it to build a bow, and then to use it for hunting, to show the other tribesmen how much better hunting with a bow then with your bear hands is. When this is over i wake the man up again

My people are worth much to me, they deserve a gaurdian, like the one that one of the stupider gods created then killed. I find a lion, and try to make it protect the people, and influence the town chief not to kill it.

I look over the creatures of the land, and decide while they are for the most part interesting, some amazing things are missing, and i begin to compose its existence in my throneroom, throwing up a wall around it so that none of the other gods can see.
« Last Edit: December 05, 2010, 04:22:31 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

KaguroDraven

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Re: Mankind Play Thread - Turn 1
« Reply #63 on: December 05, 2010, 04:53:14 pm »

Wise one continued to practice his creation of his werebeasts, so that he might better understand how to make them in the world of the humans when the time came.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 1
« Reply #64 on: December 05, 2010, 05:03:17 pm »

The giant metal eagle Ian squaks at the new wall, curious to see what lies within.
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Fanofgaming

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Re: Mankind Play Thread - Turn 1
« Reply #65 on: December 05, 2010, 05:08:46 pm »

Sarsim spoke in the heavens, "Hey, I'm not stupid."
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"I love quoting myself!" - Fanofgaming

forsaken1111

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Re: Mankind Play Thread - Turn 1
« Reply #66 on: December 05, 2010, 05:12:09 pm »

Zeno begins to look around nearby, hoping to find what he was looking for. It took awhile, but he found the things he needed. A Simple stone block with a crack through the middle, and using his godly power, he jammed a strong stick into the crack. He levitated this weapon infront of his tribe as they moved, hoping they would catch on.
A crude stone hammer is crafted and placed in the path of the moving population.

Sarsim laughs at Zeno and decides that hammers would be quite useful. He mimics Zeno's creation of a hammer and waits for the young hero of his tribe to go searching for something in the wild. Once the boy is alone, Sarsim places the hammer gently in front of the boy.
The young boy ranges into the woods daily now, encouraged by his people. They push him to accomplish great feats in your name, and to bring back more divine relics. He stumbles across the hammer you have crafted from a simple rock and a stick. He examines it.

-rolls-

He thinks it is nothing more than a chance arrangement, a stick fallen into a crevice in the rock or stuck there by a playing child. It is not impressive, and too heavy for him to lift in any case. He leaves it in the dirt.

Pleased by the multiplication of his worshippers, Zerg decides to allow them a glimpse of Himself.
Slowly, He floods power into the Eternal Fire, manfesting as His earthly form.
As his subjects bask in His magnificence, He relates to them the Commandments, and orders a Shrine to be build, with the Eternal Fire at the center.
His words spoken, He allows His form to return to the fire.
The flames leap and grow at your command, forming an impressive figure. Your voice booms, reminding the people of their sacred commandments and demanding the construction of a shrine. Stricken with fear, they quickly begin working on a shrine to you.

I looks down at his people, and sees that they are harmless and weak. So, i find one of my people and knock him out. I posses his body and use it to build a bow, and then to use it for hunting, to show the other tribesmen how much better hunting with a bow then with your bear hands is. When this is over i wake the man up again

My people are worth much to me, they deserve a gaurdian, like the one that one of the stupider gods created then killed. I find a lion, and try to make it protect the people, and influence the town chief not to kill it.

I look over the creatures of the land, and decide while they are for the most part interesting, some amazing things are missing, and i begin to compose its existence in my throneroom, throwing up a wall around it so that none of the other gods can see.
Controlling a human mind is more difficult than an animal, but you succeed easily. You spend some time in the woods using your divine intellect to work out the best way to build a projectile weapon, settling on the Bow. Being in a human body is strange and limiting, quite unpleasant. You have to stop often for food and waste elimination, and it is very annoying to a being of your power. When you reach the tribe, it is near nightfall and your demonstration is performed before the assembled tribesmen.

They are quite impressed by your ability with the bow, and beg you to teach them. This done, you leave the man's body and he awakens with no memory of the events. The others are annoyed at what they see as his joke, but they toy with the bow he has made and begin making their own.

Dominating a plains lion is not difficult, and you bind it to the tribe. The people react favorably towards the great beast and it begins walking with the tribe as a guardian.
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Fanofgaming

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Re: Mankind Play Thread - Turn 1
« Reply #67 on: December 05, 2010, 05:16:34 pm »

Sarsim grumbles at his tribe's failure to recognize his crude tool. He uses his control to have his young hero boy tell the tribe that Sarsim demands a shrine to be constructed. Sarsim then settles in for the rest of the season.
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"I love quoting myself!" - Fanofgaming

forsaken1111

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Re: Mankind Play Thread - Turn 3
« Reply #68 on: December 05, 2010, 05:27:33 pm »

Turn 3 - Autumn - Year 1

The tribe of Zeno Grath has migrated Northeast.
They have noticed the hammer. One of the shaman has determined that it is of divine origins, and the tribe is carrying it with them.
Zeno feels greatly strengthened by his follower's worship this season.


---

The Wise One's tribe has completed a second season of construction on the healing house. One season remains.
The Wise One feels refreshed and strengthened by his tribe's worship.


---

The tribe of Fanofgaming builds a shrine.
Fanofgaming feels marginally strengthened by his worshipers.
The shrine amplifies the effect slightly.


---

The tribe of Zerg has two tokens.
The black token builds a shrine.
The white token spends the season establishing their homes and expanding their food supplies.


-rolls-

They have not yet had sufficient time to become a black token.
Zerg feels greatly strengthened by the worship of his followers, gaining belief from both tokens. This worship is slightly enhanced by the shrine.


---

The tribe of Noner moves one hex Northwest.
Noner feels refreshed by the worship of his followers.


Turn Start! (Map update coming.)
« Last Edit: December 05, 2010, 05:29:17 pm by forsaken1111 »
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Fanofgaming

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Re: Mankind Play Thread - Turn 3
« Reply #69 on: December 05, 2010, 05:32:43 pm »

In the heavens, Sarsim grins. He speaks to his fellow gods, "I'll be back shortly." Waiting for a thunderstorm, of course, he physically manifests near his makeshift hammer and picks it up. He walks towards his tribe, looking for the first adult male he can find. He speaks to them, "Fear not. It is I, Sarsim, your god." With that, he gave the hammer to the guy, asking that he bring it to the elders.
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"I love quoting myself!" - Fanofgaming

KaguroDraven

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Re: Mankind Play Thread - Turn 3
« Reply #70 on: December 05, 2010, 05:33:18 pm »

Wise one watched over his people and chose to grant them a gift. He put forth his mind to a nearby group of foxes and used his powers to tame them and sent them to protect the village. Giveing a vision to the young man who had seen the dream of the house of healing to warn him of the foxes arrival as guardians.
In the heavenly realm he continued his work on his werebeasts.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

forsaken1111

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Re: Mankind Play Thread - Turn 3
« Reply #71 on: December 05, 2010, 05:37:43 pm »

In the heavens, Sarsim grins. He speaks to his fellow gods, "I'll be back shortly." Waiting for a thunderstorm, of course, he physically manifests near his makeshift hammer and picks it up. He walks towards his tribe, looking for the first adult male he can find. He speaks to them, "Fear not. It is I, Sarsim, your god." With that, he gave the hammer to the guy, asking that he bring it to the elders.
The man, eyes round and afraid, runs off with the hammer and delivers it to the elders. They accept his story, though as a vision and not a physical meeting with the god because such things do not happen. They place the hammer within the shrine to be blessed and consecrated, declaring it a holy relic.

Wise one watched over his people and chose to grant them a gift. He put forth his mind to a nearby group of foxes and used his powers to tame them and sent them to protect the village. Giveing a vision to the young man who had seen the dream of the house of healing to warn him of the foxes arrival as guardians.
In the heavenly realm he continued his work on his werebeasts.
Foxes swarm the village. The man who received the warning manages to convey the dream in time, as the villagers were prepared to attack the small animals. Knowing that they were sent by the divine, the foxes are allowed to enter the village. They cause all kinds of mischief, stealing eggs from chickens and getting into people's homes to steal small objects.
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KaguroDraven

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Re: Mankind Play Thread - Turn 3
« Reply #72 on: December 05, 2010, 05:39:49 pm »

Wise one frowned and put forth his will on the foxes just a bit more, so they would behave atleast a little better.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

forsaken1111

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Re: Mankind Play Thread - Turn 3
« Reply #73 on: December 05, 2010, 05:43:32 pm »

Wise one frowned and put forth his will on the foxes just a bit more, so they would behave atleast a little better.
Convincing a creature to defend the tribe is easy. Changing the creature's very nature is another thing altogether. In your attempt you delve deep into the foxs' small minds and are forced to change some of the core instincts and habits of the creatures. In the end, you have a domesticated fox which no longer scavenges or causes trouble, but is also no good at hunting for its own food. The villagers keep them as pets now, much like a dog or house cat. This change will require continuous energy to maintain, though the next generation of these domesticated foxes will not. The villagers have dubbed these creatures Fexin.
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Fanofgaming

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Re: Mankind Play Thread - Turn 3
« Reply #74 on: December 05, 2010, 05:49:00 pm »

Sarsim laughs at the Seekers of Wisdom's new little pets, the Fexin, and he creates one for himself in the heavens. It will serve as a reminder of Wise One's failure.

Content with the declaration of the hammer as an artifact, Sarsim proclaims this season a time for prayer in an attempt to regain his energy.
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"I love quoting myself!" - Fanofgaming
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