Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: Mankind Play Thread - Turn 7  (Read 12650 times)

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #45 on: December 05, 2010, 12:00:21 am »

Wise one looked at his fellow god and nodded. "Very well, but only under the condition that I need not help you if you are the one who starts a war, I have no desire for fighting and conflict." He turned back and continued working on his creations to prefect them.
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #46 on: December 05, 2010, 12:03:12 am »

"I have no need for war. I am content to build and live." Zeno says. "And as a gift, Id like to give you one of my Eagles. They are helpful, as they can offer advice via telepathy, as well as fetch things for you." Zeno whistles and Calls over Mai, The Female eagle. It hops to The wise one's side and curiously looks at his creation-to-be.
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #47 on: December 05, 2010, 01:58:37 am »

As the great God Zerg wakes from his slumber, he notices for the first time his loyal worshippers.
But, in seeing them he also sees the darkness in their lives. And so raising a hand he casts down an intense light at the center of the village, turning the ground there to a flaming pit.
Logged

KaguroDraven

  • Bay Watcher
  • Forward!
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #48 on: December 05, 2010, 02:04:24 am »

The wise one looked back at his fellow god and saw what he had done to the ground. "That seems a little dangerous to your followers" He said before getting back to working on his man-beasts. He mumbled to himself 'Should I call them lycanathopes?'
Logged
"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #49 on: December 05, 2010, 02:55:04 am »

Nonan looks down, and sees people, scrubby savages though they are and although they are not worthy of his attention chooses to assist them anyways, because its what all the other gods have stooped to, and he will not be bested by them. Looking around the plains he sees horses, he picks the best horse, the strongest horse and applies an illusion to it. He convinces it to go to the humans, and sets a seed in a human a attempt to tell the human to ride the horse.
« Last Edit: December 05, 2010, 03:00:44 am by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #50 on: December 05, 2010, 06:14:22 am »

Nonan looks down at the area, and frankly, it sucks, nonan looks around at the fledgling continent and sees a better spot for his little humans. He gives a vision to the leader of the tribe of a new land to settle in, and directs him too it. The land is 4 hexes northwest, and is just southeast of a majestic lake.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Mankind Play Thread - Turn 1
« Reply #51 on: December 05, 2010, 09:58:29 am »

As the great God Zerg wakes from his slumber, he notices for the first time his loyal worshippers.
But, in seeing them he also sees the darkness in their lives. And so raising a hand he casts down an intense light at the center of the village, turning the ground there to a flaming pit.
A great light falls from the heavens, blasting the center of the village and creating a great flaming pit. People run in all directions, afraid and panicked by the strange event. Eventually they return, cautiously edging closer to the great pit of fire. One old woman died in the event as she was cooking for her family. The others seem to accept this strange event for now though they are unsure what to make of it. The village shaman sings your praise.

The fire pit will cost constant upkeep to keep burning.

Nonan looks down, and sees people, scrubby savages though they are and although they are not worthy of his attention chooses to assist them anyways, because its what all the other gods have stooped to, and he will not be bested by them. Looking around the plains he sees horses, he picks the best horse, the strongest horse and applies an illusion to it. He convinces it to go to the humans, and sets a seed in a human a attempt to tell the human to ride the horse.
The horse's mind is easy to influence. It walks to the village calmly and the people approach.

-rolls-

One villager decides, through your divine guidance, to attempt to ride the horse.

-rolls-

He manages to control the animal, and delights in his ability to direct the beast. The tribe rejoices at this new found ability. The Tribe has discovered Horseback Riding.

Nonan looks down at the area, and frankly, it sucks, nonan looks around at the fledgling continent and sees a better spot for his little humans. He gives a vision to the leader of the tribe of a new land to settle in, and directs him too it. The land is 4 hexes northwest, and is just southeast of a majestic lake.
The shaman interprets your vision and advises the chief that the village must move. The people do not even complain, they simply begin packing. It will take the people four seasons to move to the indicated terrain. They have begun a holy pilgrimage.
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #52 on: December 05, 2010, 11:12:19 am »

Zeno ignores the new gods, he had enough to worry about as it is. He thought about the distance between him and his new found ally and he knew for it to be an effective truce, they must be closer together. He knew what he must do, although he waited for his energy to recharge more so.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Mankind Play Thread - Turn 1
« Reply #53 on: December 05, 2010, 11:21:12 am »

It is now Turn 2, Summer of Year 1

The tribe of Zeno Grath was given no seasonal activity.

-rolls-

They spend the season in idle celebration and holiday.
Zeno feels somewhat replenished by his follower's worship.


---

The Wise One's tribe has finished one season of construction on the House of Healing. Two seasons remain.
The Wise One feels marginally replenished by the worship of his tribe.


---

The tribe of FanofGaming was given no seasonal activity.

-rolls-

They spend the season in idle celebration and holiday.
FanofGaming feels somewhat replenished by his tribe's worship.


---

The tribe of Zerg were given no seasonal activity.

-rolls-

They spend the season in idle celebration and holiday.
They have increased their numbers.
Zerg's tribe gains a white token.
Zerg feels somewhat replenished by his follower's worship.


---

The tribe of Noner has moved one hex Northwest.
Noner feels marginally replenished by his follower's worship.


---

Turn 2 begins.
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #54 on: December 05, 2010, 11:27:59 am »

Zeno felt repleneshied at last and began setting out down his list of things to do.

Firstly, He let go his grip on the spear, letting it fall and clatter to the ground.
Secondly, He spoke to his tribe leader, telling him to move his tribe north-east and ending with a move north. (4 tiles north-east, 1 North)

Now he bagan thinking on how to get them a smidge more protection. He planned for hammers, but he feared they would deny his gifts.
« Last Edit: December 05, 2010, 11:30:22 am by BlastoiseWarlorf »
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Mankind Play Thread - Turn 1
« Reply #55 on: December 05, 2010, 11:38:52 am »

Zeno felt repleneshied at last and began setting out down his list of things to do.

Firstly, He let go his grip on the spear, letting it fall and clatter to the ground.
Secondly, He spoke to his tribe leader, telling him to move his tribe north-east and ending with a move north. (4 tiles north-east, 1 North)

Now he bagan thinking on how to get them a smidge more protection. He planned for hammers, but he feared they would deny his gifts.
The tribal elders receive your vision and the population begins moving. It will take 5 seasons to complete this pilgrimage. They do not understand the reason for this, but they comply with your wishes.

The spear falls to the dirt, forgotten as the tribe moves on.
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #56 on: December 05, 2010, 11:48:52 am »

Zeno begins to look around nearby, hoping to find what he was looking for. It took awhile, but he found the things he needed. A Simple stone block with a crack through the middle, and using his godly power, he jammed a strong stick into the crack. He levitated this weapon infront of his tribe as they moved, hoping they would catch on.
« Last Edit: December 05, 2010, 11:54:06 am by BlastoiseWarlorf »
Logged

Fanofgaming

  • Bay Watcher
  • Yes.
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #57 on: December 05, 2010, 11:58:44 am »

Sarsim laughs at Zeno and decides that hammers would be quite useful. He mimics Zeno's creation of a hammer and waits for the young hero of his tribe to go searching for something in the wild. Once the boy is alone, Sarsim places the hammer gently in front of the boy.
Logged
"I love quoting myself!" - Fanofgaming

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #58 on: December 05, 2010, 11:59:08 am »

Pleased by the multiplication of his worshippers, Zerg decides to allow them a glimpse of Himself.
Slowly, He floods power into the Eternal Fire, manfesting as His earthly form.
As his subjects bask in His magnificence, He relates to them the Commandments, and orders a Shrine to be build, with the Eternal Fire at the center.
His words spoken, He allows His form to return to the fire.
« Last Edit: December 05, 2010, 12:02:38 pm by FuzzyZergling »
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Mankind Play Thread - Turn 1
« Reply #59 on: December 05, 2010, 12:02:22 pm »

"Unable to think of your own Ideas, Eh Sarism? First the spear, then the hammer. Tsk Tsk." Zeno says while still looking down at his tribe, waiting to see if they notice the hammer, although he has low hopes that they will.
Logged
Pages: 1 2 3 [4] 5 6 ... 10