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Author Topic: Signs that you play Dwarf fortress (way) too much  (Read 266516 times)

Mesa

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1395 on: November 23, 2013, 06:15:48 pm »

2043. You go around nature reserves killing dangerous animals.
2034.1. You butcher them for their meat, bones and organs.
2044. You store everything in barrels and bins.
2045. All your furniture is made out of stone.
2046. You go stark raving mad because you lacked turtle shells for your next project.
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WoobMonkey

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1396 on: November 23, 2013, 08:14:09 pm »

2047: You name both your first- and second-born children 'Dagger.'
2048: Your brokerage firm has an internal economy based entirely on napping, taking a drink, eating, taking a break, then going back to sleep.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Demki

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1397 on: November 24, 2013, 07:24:46 am »



2049: "Could you try to look... ASCIIer?"
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locustgate

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1398 on: November 24, 2013, 11:18:01 am »

2050: During physics class you try to calculate the sheer force required to cut a goblin in half with a giant axe trap.
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Nasikabatrachus

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1399 on: November 24, 2013, 06:28:54 pm »

2051: You offer your recently bereaved friend a "nice kitten stew" to "cheer them up".
2052: You offer your friend a "legendary grate for [their] room" to make up for "that whole cat thing".
2053: You are surprised that your friend attempted to kill you, but now that they're safely caged you have some ideas for a cool arena.
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"I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh." Thus Spake Zarathustra, chapter 7, Friedrich Nietzsche

Icefire2314

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1400 on: November 27, 2013, 02:47:56 pm »

2050: During physics class you try to calculate the sheer force required to cut a goblin in half with a giant axe trap.

2054: During physics class you try to explain why objects falling into a strange, glowing pit makes the world spin slower.
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doomyoshi

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1401 on: November 27, 2013, 09:08:48 pm »

2055:You refuse the prosthetic leg your doctor gives you because you want to become a legendary crutch-walker.
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WoobMonkey

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1402 on: November 27, 2013, 10:53:03 pm »

2056: You dig a 3' deep channel across your front yard, fill it with water, and demand that any and all guests walk through it on the way into your house.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Kyr

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1403 on: November 29, 2013, 03:06:05 pm »

The chessboard one is about the fact that there are 32 pieces on a chessboard at the start of the game (16 pawns, 4 rooks, 4 knights, 4 bishops, 2 queens and 2 kings). However, this would show up as 40?, so while making sense, it's still wrong.

2057: You correct posts on the Bay12 Forums made 3 years ago.
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locustgate

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1404 on: November 30, 2013, 02:55:12 pm »

2054: During physics class you try to explain why objects falling into a strange, glowing pit makes the world spin slower.
Chuckle. 2058: During physics you wonder how the hell a piece of cake can kill someone after falling 2 floors.
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BR8

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1405 on: November 30, 2013, 06:01:45 pm »

2059: You determine someone's skills at various tasks by their skin tone.
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Kyr

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1406 on: December 01, 2013, 12:19:24 pm »

2060:You see this:
Spoiler (click to show/hide)
and try to find the dwarf that beheaded the demon so that you can make them baron.
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[Environment, there are a few of the burning bridge]

locustgate

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1407 on: December 02, 2013, 12:50:10 pm »

2061: You become depressed because there aren't enough chairs, despite loving your job, making lots of friends, and eating/drinking your favorite stuff.
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WoobMonkey

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1408 on: December 02, 2013, 12:57:29 pm »

2062: No matter where you go, you're sure that the scenery would be improved by placing some well-made weapons traps.

2063: When told you're being paranoid, your stock response is 'you'll be the first to die when the goblins attack.'
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Baffler

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1409 on: December 02, 2013, 09:43:24 pm »

2064: Everyone in your home town spontaneously decides, much to their confusion, that you have earned the title "Hammer Lord."
2065: You dispose of your garbage by repeatedly slamming it with a free standing drawbridge in your backyard.
  2065a: The drawbridge is made of equal parts wagon wood and microcline.
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