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Author Topic: Signs that you play Dwarf fortress (way) too much  (Read 269152 times)

TomiTapio

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #345 on: December 24, 2010, 05:43:53 am »

526: You assume everyone reads every thread on the forums.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

vadia

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #346 on: December 24, 2010, 08:10:16 am »

526: You assume everyone reads every thread on the forums.
they don't?!?
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Detonate

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #347 on: December 24, 2010, 04:16:12 pm »

527: If you start to think Santa's Elves are not symbols of joy, giving, and the Christmas spirit, but flower children sent to pacify the world, and to wage war on dwarven civilizations that cut down a few trees. You also think that they must be destroyed and the road to your home apartment Fortress must be paved with their mulitated corpses.
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Looks like that poison wasn`t good for their eyes at all.
I never thought I'd say this, but Nietzsche is just adorable.

TomiTapio

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #348 on: December 24, 2010, 04:55:23 pm »

528: You get a Rock Salt crystal lamp for a Midwinter Feast present.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ultimuh

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #349 on: December 24, 2010, 09:25:44 pm »

528: You get a Rock Salt crystal lamp for a Midwinter Feast present.

529: And you add it to your small room-filled collection of rock/mineral-related lamps.
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IpunchFaces

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #350 on: December 25, 2010, 04:47:18 am »

530: "The Mother-in-law Mary Peterson has arrived! She has a grotesque physique, long coarse hair and two heads. Her skin is green. Beware of her poisonous spittle!"
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vadia

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #351 on: December 25, 2010, 09:11:57 pm »

531 You nearly miss out on the holiday festivities: Playing DF (or on the forums)
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Gatleos

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #352 on: December 25, 2010, 09:19:30 pm »

532. You decorate your Christmas Dorfmas tree with papier-mâché "severed elf heads" and kitten intestines. Predictably, you usually spend Christmas alone.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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TomiTapio

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #353 on: December 26, 2010, 06:19:15 am »

532. You decorate your Christmas Dorfmas tree with papier-mâché "severed elf heads" and kitten intestines. Predictably, you usually spend Christmas alone.
533. You engrave historic events onto a Meat-and-Beer-Holiday granite statue and put leather bands around it.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Unnoskol

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #354 on: December 26, 2010, 06:30:16 am »

532. You decorate your Christmas Dorfmas tree with papier-mâché "severed elf heads" and kitten intestines. Predictably, you usually spend Christmas alone.
533. You engrave historic events onto a Meat-and-Beer-Holiday granite statue and put leather bands around it.
Historic events like...? Spending Christmas alone?
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TomiTapio

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #355 on: December 26, 2010, 01:59:23 pm »

Like inventing the axe. And beer.
And the bolt of inspiration that hit Toady One.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

SolarShado

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #356 on: December 26, 2010, 02:16:24 pm »

534. You consider surviving another year a historic event.
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iceball3

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #357 on: December 26, 2010, 02:21:08 pm »

535. You have managed to succeed in building your own fortress on the Ex-greenland icecap, despite knowing that it is drifting towards the equator.
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Soapalope

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #358 on: December 26, 2010, 03:13:54 pm »

536: You call everyone Urist.
537: You take strange moods.
538: You refer to yourself as the expedition leader whilst shopping.
539: You live in your basement.
540: You eat cats in your basement.
541: You have a pit filled with spikes in your basement.
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FB: I was thinking Facebook. Oh well, I guess killing a Forgotten Beast is cool too.
Note to self: Devise methods of dropping Liaisons down pits during meetings. Yell, "THIS IS SPAARRTAAAAA..." at my monitor.

Gatleos

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #359 on: December 27, 2010, 08:29:26 pm »

542. You refuse to associate with anything that hasn't been implemented. Your house has no bathroom.
543. You've dug a massive tunnel system under the surface for a 1/2 mile radius around your house. The whole thing is held up by a single support connected to a lever, in case of "emergencies".
544. You own a tape measure that measures in z-levels.

That brings up a good point: how high is a z-level? I'd guess about 7 or 8 feet (2.1-2.4 meters).
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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