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Author Topic: Signs that you play Dwarf fortress (way) too much  (Read 269945 times)

Greiger

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #300 on: December 20, 2010, 10:13:15 pm »

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needs more √-1
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Max White

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #301 on: December 20, 2010, 10:20:08 pm »

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needs more √-1

What do imps have to do with it?

Greiger

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #302 on: December 20, 2010, 10:42:55 pm »

Well everything is better with magma, and fire imps live in magma...

428 You spend more than 10 seconds staring at a staircase in a building wondering if it would be best represented with ramps or stair tiles.

429 You have actually recreated your workplace in DF tiles.

430 The recreation becomes the base for a recurring design in your fortresses. (I worked in a hotel, the residential sections of my fortresses often have eerily similar floor plans.)
« Last Edit: December 20, 2010, 10:46:12 pm by Greiger »
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Unnoskol

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #303 on: December 21, 2010, 12:19:15 am »

431. You've tried to determine the alignment type of your lawn.

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vadia

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #304 on: December 21, 2010, 11:40:51 am »

432 you look at the wiki megaprojects page an you've done them all.
433 in hell
434 and an adamantium spire.
435 you have >10 computers to play adamantium spire games and not get bored of the <10 fps.
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Johnfalcon99977

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #305 on: December 21, 2010, 04:04:49 pm »

433. You have build a shrine of super high tech computers to run DF, DF therapist (And/or any other programs you may use), DF wiki, bay12forums, and any visual DF processer ( Stonesense). ALL AT THE SAME TIME.

434. Even then the adamantine spire still causes <10 FPS.
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Max White

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #306 on: December 21, 2010, 04:55:26 pm »

435. When other games glitch out that make them basicaly unplayable, you ask 'What sort of a feature is that?'

MC Dirty

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #307 on: December 21, 2010, 05:41:23 pm »

Are you just gonna ignore vadia's last two sgins? I guess they are kind of... meh, but still.
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breadbocks

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #308 on: December 21, 2010, 05:46:27 pm »

Yeah. Vadia's are ... bad.
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vadia

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #309 on: December 21, 2010, 07:11:46 pm »

Yeah. Vadia's are ... bad.

even the having all the megaprojects in the spire?!?  I thought that was decent.
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MC Dirty

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #310 on: December 21, 2010, 07:25:04 pm »

Yeah. Vadia's are ... bad.

even the having all the megaprojects in the spire?!?  I thought that was decent.
Oh, you meant the megaprojects are in the spire? I thought you just meant that you built an adamantine spire.
Seriously, dude, your grammar is all over the place.

The first two of the four were good, but the next ones were just "Yeah, we get it." A joke stops being funny if it goes on for too long.
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The Merchant Of Menace

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #311 on: December 21, 2010, 07:36:20 pm »

What was wrong with the grammar?
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MC Dirty

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #312 on: December 21, 2010, 08:08:21 pm »

What was wrong with the grammar?
It's not wrong, but it's hard to understand from time to time.
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Horizonblue

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #313 on: December 22, 2010, 12:20:42 am »

436:  Expect self to eat and drink once a season
437:  Now sees world in ASCII
438:  Wants to have magma moat for house
439:  Convinced that all things can be solved by installing a lever and a piling gears in lines
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breadbocks

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Re: 1000 sgins that you play Dwarf fortress (way) too much
« Reply #314 on: December 22, 2010, 12:58:08 am »

440 : You quantify beards from 0 to 1000, and if the baby is born with a 0 beard, you kill them at birth to save them a hard life of Elfishness.
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