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Author Topic: Signs that you play Dwarf fortress (way) too much  (Read 266445 times)

grimman007

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1245 on: May 31, 2012, 10:34:56 pm »

1883: You're afraid of foggy days, and not because of low visibility.
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ethan

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1246 on: June 04, 2012, 03:35:36 pm »

1884: You type the name of a seemingly harmless audio file extension (.ogg) and are so frightened by the goblins and orc you quickly rename the file.

I just did that.  (Also i'm sure its somewhat of a duplicate...)
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Aramco

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1247 on: June 05, 2012, 01:49:14 am »

1882; When your stressed you have a tantrum in public and throw cats into peoples skulls.

1885: The cats you through into peoples' skulls tears their brain, killing them instantly.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Graknorke

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1248 on: June 05, 2012, 02:14:15 am »

1886: You can throw a lion corpse at a bird and have it stick in the wound.
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CyberUrist

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1249 on: June 05, 2012, 07:16:15 am »

1886: You can throw a lion corpse at a bird and have it stick in the wound.
1887: You go to the beach, bite a sperm whale in the brain, latching on and instantly killing it. You then proceed to swing it at kittens.
The Kitten has been sent flying by the force of the blow!
The Kitten's head skids along the ground, tearing the brain!
The Kitten has been struck down.
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Hyperturtle

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1250 on: June 05, 2012, 12:33:51 pm »

1888:  You apply !!SCIENCE!! to deploy the dead cat ammunition at unsuspecting elves:  http://www.gadgetbox.msnbc.msn.com/technology/gadgetbox/dead-cat-copter-art-or-macabre-pet-send-812966
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MaximumZero

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1251 on: June 05, 2012, 07:26:55 pm »

1884: You type the name of a seemingly harmless audio file extension (.ogg) and are so frightened by the goblins and orc you quickly rename the file.

I just did that.  (Also i'm sure its somewhat of a duplicate...)
1884.1: You remember that there are no orcs in DF, and feel a little better for a moment, but then you remember the Olm Men...
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TomiTapio

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1252 on: June 06, 2012, 09:24:32 am »

1882; When your stressed you have a tantrum in public and throw cats into peoples skulls.

1885: The cats you through into peoples' skulls tears their brain, killing them instantly.
Fixed when using the three-part-brain mod! Which is incorporated into Old Genesis. (see my sig)
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Graknorke

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1253 on: June 06, 2012, 01:09:12 pm »

Honestly, having your skull shatter and go into your brain is probably going to kill you regardless of what it hits (Likely everything), and even if it doesn't kill you, you definitely won't be the same afterwards.
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LordBaal

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1254 on: June 06, 2012, 01:25:27 pm »

1886:  You go around fixing other people signs on this thread...

1887:  You actually counter argue said fixes...
« Last Edit: June 07, 2012, 07:58:20 am by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Sus

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1255 on: June 07, 2012, 12:43:50 am »

1888:
20:00: "'kay, I'll just take a quick peek at my fort before bed... oh crap, a siege!"

03:00: "...think I got the tantrum spiral under control now ... FFFFUUUUUU, I got to be at work in 3h! D: So much for sleeping tonight..."
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Zale

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1256 on: June 07, 2012, 02:30:53 am »

1889: When you see a thread titled "Cat Chopper" and assume it's about someone butchering their excess felines.
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NaveReyem

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1257 on: June 07, 2012, 05:04:39 am »

1890:
When Toady updates his Dev Log it's the highlight of your day.  :-\
« Last Edit: June 07, 2012, 05:08:37 am by NaveReyem »
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Dwarf Fortress - for the Insanity inside us all.

LordBaal

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1258 on: June 07, 2012, 07:59:05 am »

1890.1:
When Toady updates his Dev Log it's the highlight of week and probably moth.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

CyberUrist

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Re: Signs that you play Dwarf fortress (way) too much
« Reply #1259 on: June 07, 2012, 09:14:33 am »

1890.1:
When Toady updates his Dev Log it's the highlight of week and probably moth.
1890.1.1 when toady updates his Dev Log and it's the highlight of the day for a moth.
1891: When you see spanish sentences beginning with ¡¡ and ending with !! you think either the speaker or the sentence is on fire.
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