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Author Topic: Roll to Rule Hell! (Turn 11: Surrounded By Incompetent Fools)  (Read 10527 times)

HmH

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Re: Roll to Rule Hell! (Turn 5: Access Granted)
« Reply #90 on: December 10, 2010, 01:21:34 am »

I collect sand.
Sandfolk gather corpses and bring them to Hell.

tomas1297

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Re: Roll to Rule Hell! (Turn 5: Access Granted)
« Reply #91 on: December 10, 2010, 08:21:04 am »

 I create a bone brute - a skeletal creature that can't reproduce, but can be easily produced in large numbers. My skeleton gathers shit. And by shit I mean bone.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

quip

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Re: Roll to Rule Hell! (Turn 5: Access Granted)
« Reply #92 on: December 10, 2010, 11:37:15 am »

I improve my Mud Crabs to make them smarter and  be able to dig better.
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Hell hath no fury like an angry vampire pimp.

IronyOwl

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Re: Roll to Rule Hell! (Turn 5: Access Granted)
« Reply #93 on: December 10, 2010, 02:49:47 pm »

Turn 6: Rebel Scum

Quote from: Humaan
*Commence Gremlin Near-Genocide*
[1] vs [1] Neither of you does a particularly good job, and the gremlins remain undestroyed.

[4] Confident in their ability to weather anything, the gremlins continue living off the land, including breeding to increase their numbers.

Rebel Gremlins now contain two units.

Quote
Move South-West (tile 6 in your example) Gather iron.  I'll have my Golems forge the iron into Iron Bars (should make it easier to do what I'm planning on doing with them :D)
[3] You gather some questionable iron.
[6-1] Your golems somehow produce masterful iron bars at your shoddy forge. (The lv 2 indicates that it's a refined item; further refining it results in lv 3, and so on)

Spoiler: Still Too Big (click to show/hide)
From your current position, you can see the lands beyond your immediate vicinity. They look oddly... blank. A chalky wasteland, but somehow even more desolate.

Quote from: Jay Kayell
Build a castle out of rock. Tell golem 1 to build a third flesh golem, and golem 2 to gather more flesh.
[1] Your endeavors result in a jumble of rock that gets in the way and provides no benefit. If anything, it'll give invaders something to hide in/behind.
[4][1] Your golem requires training to be able to produce more golems, and so instead gathers flesh. This is perhaps fortunate, as your other golem fails miserably at the task. You gain one unit of flesh total.

Quote from: HmH
I collect sand.
Sandfolk gather corpses and bring them to Hell.
[4] You successfully gather one unit of sand. Sadly, you are forced to expend it to stabilize the portal. It should now be stable on its own, however.
[1-1] Your minions' inept efforts run them into an enemy.
  Sandfolk attack: [3+1] vs [6]
  Enemy attack: [1] vs [1+1]
  Sandfolk: [4+1] vs [2]; [6+3] vs [3]; [5-6]
  Enemy: [5] vs [3+1]; [3+1] vs [2]; [3-2]

The battle is mutually destructive, with your sandfolk being mauled and the defenders destroyed completely.

On the bright side, you've discovered how combat works and your minions have leveled up.
Spoiler: Combat (click to show/hide)

Levelup Options:
Raider: +1 to harvesting vs mortals
Tough: +1 to resist damage rolls
Fury: +1 to attack rolls

You may suggest/request something different if you'd like.

Quote from: tomas1297
I create a bone brute - a skeletal creature that can't reproduce, but can be easily produced in large numbers. My skeleton gathers shit. And by shit I mean bone.
[1] Your... thing looks vaguely like a snake made of bones. Unfortunately it laughs at you and flees southeast.
[5+1-1] With the aid of your boneyard, your skeletons produce some very high-quality bones.

Quote from: quip
I improve my Mud Crabs to make them smarter and  be able to dig better.
[3][1][2] You barely make any impact, which is perhaps good because you could swear they're getting dumber.



Spoiler: Shuka (V-Norrec) (click to show/hide)

Spoiler: Drummer (HmH) (click to show/hide)


Spoiler: Hunger (Jay Kayell) (click to show/hide)

Spoiler: Humaan (Humaan) (click to show/hide)

Let me know if I missed anything.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

quip

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #94 on: December 10, 2010, 02:57:31 pm »

Continue with Mud Crab improvements!
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Hell hath no fury like an angry vampire pimp.

Humaan

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #95 on: December 10, 2010, 03:01:52 pm »

Okay, why am I so damn unlucky?


Order Gremlins, with magic, to return to me, lest they be destroyed.
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

V-Norrec

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #96 on: December 10, 2010, 03:46:29 pm »

Have golems gather Iron.  Move to Hex 9, Create Rust Shark from Iron- to guard my soon to be ocean.
« Last Edit: December 10, 2010, 08:37:29 pm by V-Norrec »
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HmH

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #97 on: December 10, 2010, 04:52:23 pm »

Gather more sand.
Sandfolk level-up: Tough.
Sandfolk grab the corpses and return to Hell.

IronyOwl

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #98 on: December 10, 2010, 06:31:31 pm »

A unit has to physically carry items/resources from one place to another.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Jay Kayell

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #99 on: December 10, 2010, 08:14:14 pm »

Create a third flesh golem, able to build copies of itself. Tell golem 1 to move 1 hex east and build a castle out of rock, tell golem 2 to build a flesh pod farm to provide a constant source of flesh.
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Decapitation - enjoy the difference

V-Norrec

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #100 on: December 10, 2010, 08:16:25 pm »

I can't magic send it to the golems?

IronyOwl

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #101 on: December 10, 2010, 08:18:00 pm »

Afraid not. Well, I suppose you could spend your action making a roll to attempt to magic-send it to the golems, but in terms of free and guaranteed something needs to carry it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #102 on: December 10, 2010, 08:19:15 pm »

Hmmm. . .  can I move and create creatures in the same turn?

IronyOwl

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #103 on: December 10, 2010, 08:31:37 pm »

Yeah. I should probably mention this somewhere, but you can move a hex before acting for free.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Roll to Rule Hell! (Turn 6: Rebel Scum)
« Reply #104 on: December 10, 2010, 08:34:38 pm »

Edit:  D'oh, I should have put that with my action
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