Turn 5: Access GrantedFORCE GREMLINS INTO TILE WITH MAGIC, REMIND THEM THE COST OF TREACHERY!!!!!!!!!!!!!!!!!!
[1] vs [6] Not only do you fail utterly to bring the gremlins to you, they seem to develop an ability to slip away from teleportation magic!
[5] The gremlins gather stuff from the land, then promptly use it. You're not sure what's worth collecting out there, but it's quality, whatever it was.
I will gather iron, the ice golems will attempt to gather ice.
[4] You successfully gather some iron.
[2-1] Predictably, your golems only manage to make things worse.
+1 Iron-1 to next Ice collection attempt in this hex.I gather one unit of rocks.
Sandfolk search for slaves again.
[1] You make things worse.
[4][1-1] Your sandfolk manage to find suitable slaves, but simply go into a frenzy and butcher them all. Their rampage succeeds in scaring away potential subjects for quite a ways.
-1 to next Rock collection attempt in this hex.Make skeleton build a bone gathering building thing while I gather bone.
[4] You gather bones.
[4-1] It's rather shoddy, but your skeletons complete a structure to help harvest more bones.
+1 Bones
-1 Bones-
New Structure: Boneyard- (50% chance for +1 to bone collection, limit one use per turn)Get my Mud Crabs and me to dig a trench around a small area of land, all collected mud is to be gathered on the area of land cut off by this moat.
[2] You make some worthless, crooked trenches around yourself, but it's unlikely they'll stop anything.
[4-2] As expected, "your" mud crabs are stupid, slow, and don't recognize you as their leader. You'd be highly surprised if they understood anything at all, much less what you were saying.
Build a portal to the mortal realm, out of flesh. Tell golem 1 to gather rock, and golem 2 to gather flesh.
[6][5][6] You create a massive, stable portal out of flesh. Whether for good or ill, it happens to lead to a dense human metropolis.
[4][3] Golem 1 finally gathers up a large amount of rock, while Golem 2 manages to harvest some bad flesh.
-3 Flesh
New Structure: Massive Flesh Portal
+2 Rock
+1 Flesh-Minions:
Skeleton- (-1 penalty to resource collection)
Structures:
Boneyard- (50% chance for +1 to bone collection, limit one use per turn)
Materials:
1 Bone
Minions:
1 Ice Golems- (-1 penalty to resource collection)
Structures:
Shoddy Forge
Materials:
1 Granite
1 Iron
1 Wood+
Current Hex:
-1 to next Ice collection attempt
Minions
Sandfolk (-1 to resource collection, +1 to combat)
Structures:
Portal
Materials:
None
Current Hex:
-1 to next Rock collection attempt
(through portal) -2 to next mortal collection attempt
Materials:
1 Mud
Current Hex:
Contains "moat" of crooked, worthless trenches
Small, worthless, digging crab golems
Small, worthless golem mud worms
Minions:
Golem 1 (Magnitude 2 Flesh Golem)
Golem 2 (Deformed Centaur Golem, -1 to any task involving movement)
Materials:
1 Flesh
1 Flesh-
2 Rock
Current Hex:
Massive Flesh Portal
Hmph. Will probably need to make those maps soon.