Turn 4: StructureAgain! I must make my digger golems! They must be able to dig up and pile mud easily!
[2][4] You create worthless two-foot-long crab-ish things that are able to dig fairly well.
-1 MudI build a portal to the mortals' realm out of rock.
Sandfolk go in and bring me humans, dead or alive.
[5][6][5] You construct a magnificent twisting arch of rock, empower it to be constantly active, and link it to a poorly-defended region heavy in potential slaves. The only downside, aside from not being able to turn it off, is that you'll need to sacrifice an additional unit of material to stabilize it.
[2] Your minions fare considerably worse, being unable to locate anything of worth.
-1 RocksNew Structure: Portal(Force Gremlins into my hex using magic, while keeping intimidating)
[4] vs [5] The wily gremlins avoid capture.
Build another flesh golem out of the superior flesh. Tell Golem 1 to gather bone.
[2+1] You build a hideous centaur-like thing. It's not very impressive.
[2] Golem 1 once again fails to gather anything.
-1 Flesh+Gain Centaur Golem.Shape Iron into an anvil and forge using the power of MAGIC! Have the golems gather a unit of wood. Also give the golems praise for doing something right, hoping to reinforce the behavior.
[3] It's shoddy, but you have an anvil and forge.
[3-1] Your praise goes unheeded.
-1 IronNew Structure: Shoddy ForgeStack with retard skeleton and gather bone.
[2][4-1] Your skeleton slightly outperforms you. On the bright side, you now have some poor-quality bone.
+1 Bone-Minions:
Skeleton- (-1 penalty to resource collection)
Materials:
1 Bone-
Minions:
1 Ice Golems- (-1 penalty to resource collection)
Structures:
Shoddy Forge
Materials:
1 Granite
1 Wood+
Minions
Sandfolk (-1 to resource collection, +1 to combat)
Structures:
Portal
Materials:
None
Minions:
Golem 1 (Magnitute 2 Flesh Golem)
Deformed Centaur Golem (-1 to any task involving movement)
Materials:
4 Flesh