Turn 2: Good Golem, Bad GolemClearly the only thing to be done is to create Ice Golems, non-reproducing. If I get an extra action or two, it will be spent gathering 1 unit of Granite and 1 unit of metal (preference for Iron).
Golems: [3] You create some rather crude and stupid ice golems.
Granite: [6] You gather up two units of granite, learning (or perhaps just getting lucky) from your previous mistake.
Iron: [1] You ruin a unit of your stone in a failed attempt to extract iron. Perhaps you didn't learn anything after all.
Eat low-quality meat. Create one flesh golem, non-replicating. Gather more flesh.
Eat Meat: [3-1] You gobble the poor flesh, but gain no benefit. Well, it's not terrible-tasting.
Flesh Golem: [6] You create a Magnitude 2 flesh golem(s). It's big.
Flesh: [5] You gather up some truly choice meat.
Gather 3 Wood.
Wood: [2][6][3] You manage three units of wood, one of them highly questionable.
Gather sand and rocks.
If there are tribes, get them to join me.
Otherwise, gather more rocks.
Sand: [6] You manage to scoop up an impressive amount of sand.
Rocks: [6][1] Your rock collection efforts are more mixed, but you do get some.
Gather 3 bone again.
Bone: [4][1][5] You suffer mixed results, but the one unit of bone you do get is of unparalleled quality.
Get more mud!
Mud: [6][4][2] This attempt goes much smoother, and you get three units of mud.
Minions:
1 Ice Golems- (-1 penalty to resource collection)
Materials:
1 Granite
Minions:
Magnitute 2 Flesh Golem
Materials:
2 Flesh
1 Flesh+
Alright, now we're back to single actions per turn. Of course, any minions you have get their own actions.
As a reminder, you're all still in your center hex. There's no particular need to move around right now, but once you start constructing buildings and doing more intensive labors, clustering everything in one space won't work as well.