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Author Topic: Quick bits  (Read 798 times)

tsen

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Quick bits
« on: December 03, 2010, 09:44:59 pm »

1. Beds should have a toggle that defines whether they can be slept in if they're in a hospital zone.  Alternatively, if a bed is in a hospital zone, it's invisible to an uninjured tired dwarf.

2. Dwarves should respect pathfinding costs when running away from things rather than flying into a blind panic.

3. Dwarves assigned to military squads that are training should not get unhappy thoughts about patrol duty.

4. Medical tasks should have the highest priority. Additionally, dwarves who are injured should be rediagnosed every month and have their wounds re-cleaned to prevent infection.

5. I love the uniform interface, but it's definitely buggy.  I keep having weird things happen like dwarves assigned metal armor and a warhammer running into battle with a battle axe and one sock. (Inexplicably, as the armor they are assigned exists and is not forbidden.) Edit: figured part of this out.  The real problem now is getting dwarves to do socks and shoes properly, which I know is an already-reported bug.

6. Dwarves shouldn't become attached to weapons with the [TRAINING] flag. This would give us a reason to use training weapons.
« Last Edit: December 05, 2010, 01:50:13 pm by tsen »
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...Unless your message is "drvn 2 hsptl 4 snak bite" or something, you seriously DO have the time to spell it out.

Uristocrat

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Re: Quick bits
« Reply #1 on: December 04, 2010, 01:35:04 am »

I definitely agree with hospital zone beds being off-limits to uninjured dwarves and medical tasks having high priority (whenever we actually *get* some kind of priority system...).  Less sure about the unhappy thoughts and pathfinding costs (though I certainly wish that they'd just run straight to a meeting area / their assigned burrow unless they were already there).

The uniform bit might be related to a known bug, especially if the dwarf with the axe was a woodcutter.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Pilsu

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Re: Quick bits
« Reply #2 on: December 04, 2010, 11:34:08 am »

The unhappy thought just needs a rename to something more generic. "Upset about lengthy duty" or something.


Does the recovery of wounded respect forbidden status? Maybe forbidding the beds would work.
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Silverionmox

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Re: Quick bits
« Reply #3 on: December 05, 2010, 06:28:33 am »

Dwarves should definitely run to safety rather than a random direction (and then, adding insult to injury, walking back towards the danger as if nothing happened). This blind panick would be appropriate for forgotten beasts, megabeasts and the like, but not for common threats like a few goblins, let alone a groundhog.
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Pilsu

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Re: Quick bits
« Reply #4 on: December 05, 2010, 10:27:32 am »

And if "safety" is behind the goblin horde? Suddenly your dwarves are all running right into the enemies to get butchered.
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tsen

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Re: Quick bits
« Reply #5 on: December 05, 2010, 01:42:44 pm »

That happens less often than, "An ambush!  Curse them..." ->  "duh, let me run away from the fortress even though I have a clear shot to safety"

More specifically about the military, if you're a professional soldier, why are you whining about being in garrison?  If they were deployed for a long time I could see getting pissy, but not if they are literally chillin' half the time.
« Last Edit: December 05, 2010, 01:45:05 pm by tsen »
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Uristocrat

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Re: Quick bits
« Reply #6 on: December 05, 2010, 08:55:44 pm »

And if "safety" is behind the goblin horde? Suddenly your dwarves are all running right into the enemies to get butchered.

You're better off with one strategy that's good 90% of the time than a failed strategy that's bad 99% of the time.  But if you've got a better idea than having them go straight for their meeting area / bedroom, feel free to suggest it.  In all of my forts, if the meeting area gets overrun, they're hosed no matter what they do, so they might as well die at home rather than rotting under the sun.

Actually, the most realistic way I can think of to do it is to have them go into an initial random panic for a personality-determined length of time, then recover their senses and run for home with everything they've got, odds be damned.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.