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Author Topic: No way to play last-dwarves anymore?  (Read 3112 times)

Mechanoid

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Re: No way to play last-dwarves anymore?
« Reply #15 on: December 03, 2010, 10:57:28 pm »

[MAXAGE:0:0] not 1.
Set the civ number for dwarves to 1. The single dwarf civ will still be generated, but the dwarves will die of old age in the second year.

Then, just keep trying to generate a world where no dwarven sites (no omega symbol) exist when you embark. Set the maxage back to [MAXAGE:150:170] in the saves' raws before you embark though.

edit - page 2 dwarf civ sniper
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

qoonpooka

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Re: No way to play last-dwarves anymore?
« Reply #16 on: December 04, 2010, 12:12:56 am »

Set the maxage to 1 to 1. They should die off before they give birth, unless something big has changed since 40d in regards to dwarven age and birth. Then regen your world. Also note that you'll still get the first 2 migrant waves even if the dwarf civ is dead.

I read somewhere that taking the women out of the population would be the way to go.  So I modded:
[CASTE:FEMALE]
      The gender tag lets it know how breeding works.
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      To add beards, put square brackets around the following:
      BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS

to:

[CASTE:FEMALE]
      The gender tag lets it know how breeding works.
      FEMALE
      MULTIPLE_LITTER_RARE
      To add beards, put square brackets around the following:
      BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS

Basically commenting out the gender tag on women.  The world-gen rejects any world that gets to the 'placing civilizations' stage.  Removing 'Caste:Female' also does the same thing.

Game isn't playable by that tack.  I'll try the age 0 next.
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qoonpooka

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Re: No way to play last-dwarves anymore?
« Reply #17 on: December 04, 2010, 12:18:35 am »

[MAXAGE:0:0] not 1.
Set the civ number for dwarves to 1. The single dwarf civ will still be generated, but the dwarves will die of old age in the second year.

Then, just keep trying to generate a world where no dwarven sites (no omega symbol) exist when you embark. Set the maxage back to [MAXAGE:150:170] in the saves' raws before you embark though.

edit - page 2 dwarf civ sniper

No good.

As soon as the world finished genning I looked at world_sites and found:

26: Izegrig•th, "Apescraft", mountain halls
   Owner: The North Trades, dwarves
   Parent Civ: The Citadel of Excavation, dwarves
   106 dwarves

80: Dorenluzat, "Diamondrub", mountain halls
   Owner: The Eviscerated Stake, dwarves
   Parent Civ: The Citadel of Excavation, dwarves
   103 dwarves

90: “sedber, "Mazeearthen", mountain halls
   Owner: The New Knife of Braving, dwarves
   Parent Civ: The Citadel of Excavation, dwarves
   101 dwarves

133: Okillitast, "Testtorches", mountain halls
   Owner: The Healing Citadel, dwarves
   Parent Civ: The Citadel of Excavation, dwarves
   78 dwarves

163: Inodrath, "Gatetemples", mountain halls
   Owner: The Messianic Urn, dwarves
   Parent Civ: The Citadel of Excavation, dwarves
   106 dwarves

and so on...

Age zero fails to eradicate them before they breed.

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Frogwarrior

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Re: No way to play last-dwarves anymore?
« Reply #18 on: December 04, 2010, 12:39:38 am »

I've accidentally genned no-dorf worlds while making pocket lands before. Where by "I've accidentally done it" I mean "I also genned a bunch of pocket worlds until I found one with no dorfs left, just for you." If you want pure vanilla, then, enjoy: http://dffd.wimbli.com/file.php?id=3518
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

qoonpooka

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Re: No way to play last-dwarves anymore?
« Reply #19 on: December 04, 2010, 09:37:42 am »

I've accidentally genned no-dorf worlds while making pocket lands before. Where by "I've accidentally done it" I mean "I also genned a bunch of pocket worlds until I found one with no dorfs left, just for you." If you want pure vanilla, then, enjoy: http://dffd.wimbli.com/file.php?id=3518

Three things -

1) You are a gentleman and a scholar.  Thank you!

2) Did you just use the default settings and keep genning until dorfs got wiped out through history, or was there some technique you used to do it? (Is this more likely on pocket worlds?)

3) Also, how do I use this file?  Just drop it into saves as 'region1' or whatever?
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alesia

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Re: No way to play last-dwarves anymore?
« Reply #20 on: December 04, 2010, 02:01:21 pm »

I had this problem too after setting maxage to 1 and the population numbers to 2, as you mentioned; taking a look at the world genned in Legends, the dwarves that popped up after the rest of the population died of old age had no parents.  I suspect the worldgen process made more dwarves out of thin air, but no proof, so...

My 'solution' was to gen a world in 31.12 with the usual maxage and entity adjustments to ensure an extinct civilization, and then just port the save over to 31.18.  However, I may be missing out on the night creatures and whatnot this way.  (I embarked in a Joyous Wild swamp, so the world may never know, but at least my dwarves get to live the swamp castle sketch out of Monty Python and the Holy Grail.  "And that's what you'll get, lad, the strongest castle in all of Hytalylarea.")
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Argonnek

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Re: No way to play last-dwarves anymore?
« Reply #21 on: December 04, 2010, 03:13:15 pm »

I was under the impression that increasing the titan and megabeast numbers, and lowering the required population/wealth they arrive at, would make every civilization die, including dwarves. Is this no longer true?

Max White

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Re: No way to play last-dwarves anymore?
« Reply #22 on: December 04, 2010, 04:11:52 pm »

This was basically true when BC were 'NIGH INDESTRUCTIBLE!!!', and still holds merit today, but not always, especially in larger worlds.

Frogwarrior

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Re: No way to play last-dwarves anymore?
« Reply #23 on: December 04, 2010, 07:08:22 pm »

I've accidentally genned no-dorf worlds while making pocket lands before. Where by "I've accidentally done it" I mean "I also genned a bunch of pocket worlds until I found one with no dorfs left, just for you." If you want pure vanilla, then, enjoy: http://dffd.wimbli.com/file.php?id=3518

Three things -

1) You are a gentleman and a scholar.  Thank you!

2) Did you just use the default settings and keep genning until dorfs got wiped out through history, or was there some technique you used to do it? (Is this more likely on pocket worlds?)

3) Also, how do I use this file?  Just drop it into saves as 'region1' or whatever?

You're welcome! I'm planning on using this for a seven-dwarf-sealaway - my first attempt is running into Problems. I.e., all my dorfs getting murdered by violent ghosts from the surface.

Yeah, just the default settings. I genned a pocket world to attempt a booze-party fort (where nobody does ANY unnecessary work) but didn't get a caravan! So I figured that if I genned one by accident, I could do it again on purpose. Took about 20 tries, but it worked. I think it works because civs tend to spawn closer together, so there's a decent chance the dorfs will spawn right next to hostile civs like goblins who then have a shot at wiping them out.

To use it, unzip the folder and put it in your data/save folder. You can then start a new game in that folder.
Oh, and just so you know: In the southwest, there's a solitary volcano. An embark site containing that volcano and some of the ground to the southeast will have not only readily available magma from the start, but also sand, flux, gabbro, granite, and sedimentary rock. I.e. even without dorfs to trade with you can still have pretty much anything you want in your fort.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

iEpinephrine

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Re: No way to play last-dwarves anymore?
« Reply #24 on: December 04, 2010, 10:40:07 pm »

Since Toady made populations larger DF doesn't track every single person anymore, so intead of having direct lineage that can die out dorfs are just created.  That is why you still have populations even though your historical figures don't breed...
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qoonpooka

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Re: No way to play last-dwarves anymore?
« Reply #25 on: December 05, 2010, 08:19:09 pm »

Since Toady made populations larger DF doesn't track every single person anymore, so intead of having direct lineage that can die out dorfs are just created.  That is why you still have populations even though your historical figures don't breed...

Indeed, so it is - in fact - impossible to get them to simply expire due to being themselves unsustainable.  That's a mighty disappointing side effect of an otherwise reasonable change. 

Ah well.  The suggestion to gen in an early version seems savvy, I will have to try that.
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qoonpooka

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Re: No way to play last-dwarves anymore?
« Reply #26 on: December 06, 2010, 02:21:45 pm »

I had this problem too after setting maxage to 1 and the population numbers to 2, as you mentioned; taking a look at the world genned in Legends, the dwarves that popped up after the rest of the population died of old age had no parents.  I suspect the worldgen process made more dwarves out of thin air, but no proof, so...

My 'solution' was to gen a world in 31.12 with the usual maxage and entity adjustments to ensure an extinct civilization, and then just port the save over to 31.18.  However, I may be missing out on the night creatures and whatnot this way.  (I embarked in a Joyous Wild swamp, so the world may never know, but at least my dwarves get to live the swamp castle sketch out of Monty Python and the Holy Grail.  "And that's what you'll get, lad, the strongest castle in all of Hytalylarea.")

This seems to partially solve the issue, yes.

Doing this I can reliably produce dead dwarven civilizations.  There is still immigration, which is interesting.  My first wave was only 2 dwarves though.  I'll keep y'all posted on how this fort progresses.  It's possible there were some survivors from the last generation - I didn't let history run that long.
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