Tarran:You feel exposed by yourself, and try to find your way back to the prison room. [1] Your random wandering does nothing but confuse the part of your brain which judges distances.Tarran has -1 to movement rolls.
KaguroDraven:You try fitting the goblin's armor over your head, but it is too large for you and drags on the ground.Krath:You attempt to enter a Martial Trance, [2+1] and feel a little less pain, [1+1-1] but your sluggish movements fail to hit the troll.
[2+2-2-1] The troll increases the pressure on you, but its leg injury keeps it from crushing you, for now.SeriousConcentrate:[6+1-1] You launch yourself at the troll, [3+1-2] but your mighty hammer bounces off the thick skin!kilakan:You reach for your spear, [4] and as you wrap your fingers around it you are already thrusting it forward!
[2] The troll sees you coming, and moves away from the attack!
[4+2-2-1] The pressure on your chest increases, and you feel a stab of pain as your armor digs in![6+2-2-1] [5+2-2-1] Putting its full weight on the trapped dwarf and elf, the troll seeks to kill you all even in its death throes!
[3] Urist squirms somewhat away from the falling bulk, but his legs are partially crushed! [5] The swifter Kilakan fairs better, escaping with no additional injuries.
The troll is dead, but Urist now has a broken leg, a permanent -1 to dodge.
As the dust clears, the party surveys their injuries. Some are easily remedied, but others cannot be repaired, and must be endured.
The two prisoners are rescued, their weapons retrieved, but no suitable armor is found. With Tarran missing, and nothing of interest left here, it is time to move on.Kaguro/Riki has -1 attack (blood loss), and no armor.
Tarran has -1 to movement rolls.
Serious/Gottric has -1 to attack (blood loss), -1 to hit (lost eye).
Krath/Urist has -2 to attack (blood loss), -1 to dodge (broken leg).
kilikan/Kilikan is unharmed.
HEN and MSH have no armor.
Blood loss will disappear gradually, don't worry too much.