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I did a recap of past events. No question here.

Troll on Fire is the best meme ever.
Troll on Fire is terrible, FORE is much better.
I'm still waiting for my dragons!

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Author Topic: Roll to Siege the Goblins: Troll Battle Part Two, Hamal Stands His Ground  (Read 74436 times)

BlastoiseWarlorf

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Bah, Sorry. Computer Troubles.

Continue to kill shit, Nothing phases Urist.
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FuzzyZergling

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Re: Roll to Siege the Goblins: HIATUS (Probably not permanently dead.)
« Reply #976 on: October 22, 2011, 03:40:57 pm »

Hey guys.
So I've been without an internet connection/working computer for a little under two months now, and I just dropped by to say that I didn't forget about this. I'll start writing turns again when I can.
Sorry for just disappearing without warning.
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JacenHanLovesLegos

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Awesome! Was wondering if this was dead.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

IronyOwl

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Awesome indeed. Also, sorry to hear about your savage exile. :-\
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SeriousConcentrate

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Glad to see you haven't fallen off the face of the earth. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

FuzzyZergling

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~Turn~
« Reply #980 on: December 20, 2011, 05:07:52 pm »

JacenHanLovesLegos:
You crouch down between two beds, mostly hiding yourself from view.
Giving a mighty warcry, you wait for the inevitable enemy investigations.


Megaman:
Hefting your weapon you quickly dash to the west and peek around the corner.
[3] The source of the smoke is revealed to be a large room, filled with what was presumably lantern fuel or some other flammable substance. The doors to the room have been mangled, perhaps by an explosion from inside.
Across from you is a doorway, and to the south is another hallway which shows slight signs of fire damage and combat.

You hear Jacen cry out.


IronyOwl and TolyK:
You duck down with Jacen, and observe the three unsafe hallways for activity.
After a moment, you hear footsteps from the northern hallway. A tiny elf pokes its head into the room, then steps out, followed by a similarly undersized goblin.
They are obviously children.



quip:
You address the attacking dwarf; "Yes, but haven't you killed enough goblins for five minutes?"
He seems enraged by the statement!
"Me, killing goblins!? You say that like you don't know what's even going on!"
He flings himself away from Hamal. "Can't you tell I'm a goblin? Can't you tell that these humans, elves, and other foul creatures are responsible for this?"


HighEndNoob:
The dwarf has retreated slightly to yell exposition at Gump, and you take advantage of his distraction.
Throwing your halberd, you [6] knock his own weapon right out of his hands!
You dash forward and grasp both halberds.

Dwarven Elite is unarmed.


BlastoiseWarlorf:
The rider attacks you with a small one-handed axe, [5] [4] digging into your shoulder with a powerful downward swing!
You retaliate, [4+1] [4+1] delivering a solid whack to the guts that leaves the goblin doubled over, retching and in pain.
The remained beast leaps at you from behind, [3] [5] slashing a clawed foot across the back of your neck!
[6] You enter Martial Trance!

Urist is bleeding heavily, in martial trance. Rider 1 is in pain, nauseous.

Spoiler: Temp Mods and Notes (click to show/hide)
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JacenHanLovesLegos

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #981 on: December 20, 2011, 05:12:40 pm »

Jump out and yell, sending the children off to alert warriors, then get into ambush position again.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

IronyOwl

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #982 on: December 20, 2011, 05:20:12 pm »

Snatch children, stuff in sack lament lack of good bags for holding them. Keep them anyway.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HighEndNoob

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #983 on: December 20, 2011, 05:21:38 pm »

Use a halberd to pull the dwarf into the other halberd.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Megaman

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #984 on: December 20, 2011, 05:23:40 pm »

Run around in circles punching the walls for no good reason
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Hello Hunam

quip

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #985 on: December 21, 2011, 05:12:34 am »

"... You know what? I'm to confused to care." I flank the Dwarf, ready to strike (or run) if an oppertunity presents itself.
(It lives!)
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Hell hath no fury like an angry vampire pimp.

TolyK

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #986 on: December 21, 2011, 12:03:52 pm »

Go with (Irony)
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

FuzzyZergling

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~Turn~
« Reply #987 on: December 21, 2011, 01:19:36 pm »

JacenHanLovesLegos:
[1][vs][4] You burst out of cover and bellow to scare off the children, but Scourge has already caught them like some kind of elven snatcher.
Maybe if you're lucky their blubbering child noises will attract something worth fighting.


IronyOwl:
[4][vs][1] You break cover and grab the childen.
Now you shall have your revenge for the hundreds of innocent elven children taken fr- Oh damnit they're crying. How are you supposed to have an internal monologue in this sort of situation?
You have nowhere to stash them so you just sort of hold them under your arms like sacks of flour until Tolyk takes one.


Megaman:
The sight of this filth enrages you!
You feel a strong compulsion to punch the walls, and decide to indulge that compulsion.
[1] You punch a wall, and your mighty golem strength topples it [4] right on your head.

There is some sort of commotion to the south, and the sound of crying to the east.

Rock Man is slightly damaged.

TolyK:
The elf seems to have captured the pups sufficiently, but looks to be having trouble containing them.
You take one off her hands, your mighty kobold strength allowing you to carry it even though it weighs almost more than you do.



HighEndNoob:
The dwarf looks incredibly angry.
[2][vs][1] He attempts to tackle you to the ground, but you hook him with one halberd and skillfully ram the other into his gut!
[6] The pointed tip pierces through his armor and flesh, tearing apart his lungs! Try talking NOW, windbag!

Dwarven Elite is bleeding heavily. Dwarven Elite is drowning in blood.

quip:
You know what? Screw diplomacy, it never works in these situations.
You circle around the nearly-dead dwarf and finish him off with a quick backstab.

There is a large thump and a crashing sound to the north, and it seems your prisoner has escaped while you were distracted.

Dwarven Elite is dead.


BlastoiseWarlorf:
You pirouette, [5+1+1] [2+1+1] smashing the beakdog across the face, fracturing its jaw and knocking it to the ground!
The goblin swings for your midsection, [5] [1] but you only get knicked by the edge of the blade!
[5+1] [1+1+1] You bodyslam the goblin, [1] punching it in the face and dazing it!

Beakdog 2 has lost bite attack, is unconscious. Rider 1 is dazed.

Spoiler: Temp Mods and Notes (click to show/hide)
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Megaman

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Re: Roll to Siege the Goblins: IT LIVES
« Reply #988 on: December 21, 2011, 01:20:35 pm »

TOOO DAAAHH SOOOUUUTTTT- AAWEEEEHHHHHHHHHHHHH
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Hello Hunam

JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Elven Snatcher, STFU Dorf.
« Reply #989 on: December 21, 2011, 01:42:57 pm »

Beat rockman to the south. Unleash bolts at any enemies I find.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
Pages: 1 ... 64 65 [66] 67 68 ... 70