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I did a recap of past events. No question here.

Troll on Fire is the best meme ever.
Troll on Fire is terrible, FORE is much better.
I'm still waiting for my dragons!

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Author Topic: Roll to Siege the Goblins: Troll Battle Part Two, Hamal Stands His Ground  (Read 75356 times)

JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Melee a Tr- ...Melee a LOTS
« Reply #915 on: June 22, 2011, 03:22:20 pm »

Who are we waiting on?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

TolyK

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Re: Roll to Siege the Goblins: Melee a Tr- ...Melee a LOTS
« Reply #916 on: June 23, 2011, 01:03:29 pm »

*shrugs*
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FuzzyZergling

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Re: Roll to Siege the Goblins: Melee a Tr- ...Melee a LOTS
« Reply #917 on: June 23, 2011, 10:33:33 pm »

KaguroDraven:
You bind the minor wound, then climb the barricade and leave the room.
There are exits to you left (West), right (East), and directly ahead (North). You remember that the western path leads back to your back entrance, the dwarven dining room, and what was a coal stockroom. The eastern path smells like burning troll, and is giving you a headache.

Rikishak is no longer bleeding, [1] still in pain.

HighEndNoob:
You look around, attempting to locate the Elevator.
[2] Hmmm, you can't seem to- Oh, wait, it's right there in front of you, like, ten meters away.
The southern platform is decending, and should be boardable in a few moments.
You wait, and step on with Gump.

[5] Hamal's pain has decreased.

BlastoiseWarlorf:
You dive for the hammer as the guard is still regaining his bearings, [3+1] [vs] [1-2] and wrap your hand around the handle!
[5+1] With a swing, your powerful dwarven muscles [4+1+1+1] crush his skull! The prison is now empty, save yourself.
You quickly raid the guard's desk, [1] but there aren't any other keys. You'll have to break the door down and hope the noise doesn't attract attention.


quip:
You see Hamal waiting for the lift, and wait with him. When it reaches your level, you step on.
You blood loss and pain seem to be lessening.

Gump is no longer feeling the effects of blood loss. Pain has lessened.


Megaman:
Damnit, who would have thought that goblins would dodge a charging stone behemoth? No matter, you'll get your revenge soon enough.
[5-2] You grab one of the unarmored fleshies, and [5+2-1] crush it like a grape! Its bones buckle under your grip, and the massive internal damage kills it instantly!

Gobbo 3 has died.

IronyOwl:
You take another slash with your scourge, [5] gouging [3+2-1] several deep cuts in the goblin's chest!
It counters with a spear jab, [4-2] but you gracefully weave around the point!

Gobbo 1 is in major pain.

JacenHanLovesLegos:
You snicker at the memory of the diving goblins, then draw your scourge and charge at your mark!
[4+2] [6+2+1] The one eyed creature raises his spear in an attempt to parry, but the scourge bends and strikes his face! His skin parts, revealing his skull, and his throat is torn apart!
[3-3] He drops to the ground, hard.

Gobbo 2 is blind, heavy bleeding, unconscious, will bleed out in two turns.

Zrk2:
You breath in, out. [6+1] [2+1+1+1] One of the evil creatures clutches its guts, its vile intestines spilled.
In, out. [2+1] [1+1+1-1] Another loses a finger, and you notice the droplets of blood spray from the severed digit.
In, out. [6+1] [1+1+1+1] Your axe slides through space, parting the air as well as pale grey skin.
The inevitable counterattacks come, slowly. [3] [3-1-1] A pinprick in your side, [5] [5-1-1] a slash across your face.
You are a dwarf. These are goblins. They are falling onto your axe, only scratching your steel armor. This is the way the world should be.
[5] The hightened senses persist.

Gobbo 4 has spilled his guts. Extremely nauseated.
Gobbo 5 has lost a finger (right hand), in pain.
Gobbo 6 is suffering from major blood loss. -1 to hit.
Zrk2 is blinded by blood. -1 to hit on next hit roll.

TolyK:
You tug your axe, freeing it, and shuffle back from the goblin as the dwarf slices his belly.
While the others try to turn the tide against the lone armored creature, you take another swing at a distracted enemy.
[6-1] [5] The goblin's right shoulder spurts blood as your axe parts his flesh, and he turns to strike at you!
[3-2] You tuck and roll, presenting a smaller, fast moving target, and his spear strikes the obsidian floor!


Spoiler: Temp Mods and Notes (click to show/hide)
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JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #918 on: June 23, 2011, 10:37:22 pm »

Hack, slash, and slice the remaining goblins.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

KaguroDraven

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #919 on: June 23, 2011, 10:40:19 pm »

Go west to escape this hellhole, I have a shiny axe to bring back home.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

FuzzyZergling

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #920 on: June 23, 2011, 10:44:17 pm »

Go west to escape this hellhole, I have a shiny axe to bring back home.
Just to be clear, do you want to leave the citadel for certain?
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KaguroDraven

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #921 on: June 23, 2011, 10:44:55 pm »

Yup, my guy lost an eye and gained a shiny new axe, it's time to leave.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

IronyOwl

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #922 on: June 23, 2011, 11:02:30 pm »

Offer to let a goblin live if it joins us in assaulting the citadel. Refusal = Death.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HighEndNoob

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #923 on: June 23, 2011, 11:10:02 pm »

Wait for the lift to go up.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

TolyK

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #924 on: June 23, 2011, 11:41:29 pm »

Hack, slash, and slice the remaining goblins.
Repeat maneuver.
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Megaman

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #925 on: June 24, 2011, 12:48:37 am »

Continue to assist that short, alcoholic, trancy-looking FLESHBAG by eliminating the short, green, fingerless FLESHBAG
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quip

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #926 on: June 24, 2011, 09:56:26 am »

Wait for the lift.
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BlastoiseWarlorf

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Re: Roll to Siege the Goblins: Whirlwind of Pain, Waiting for the Elevator
« Reply #927 on: June 24, 2011, 04:58:31 pm »

Bash down door.
(To be honest, I would of done this anyway.)
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FuzzyZergling

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~Turn~
« Reply #928 on: June 28, 2011, 01:36:09 pm »

KaguroDraven:
You head west, moving carefully but swiftly through the cleared corridors.
You go through the dining hall, past the prison room, and out the crack in the wall.
You turn south, and head for home.

Rikishak, Kobold Axebold and Scourgebold, has escaped Festerguts with his life.

Returning to his home warren, he is lauded as a hero for aquiring a legendary weapon, which they name Champbold's Hatchet. The contents of has potato sack, while less impressive, are also more than most kobolds bring back in a single raid. He lives a mostly peaceful life thereafter, leading small raids on human farming villages and small castles.

HighEndNoob and quip:
The Elevator life ascends, and you step off at the top.
[5] There is an exit to the right, and a man wearing kitchen utensils hiding behind a clump of machinery. He is terrified.
There are also two bodies, one headless.

[2] [6] Gump is breathing regularly.

BlastoiseWarlorf:
You ready your hammer, and strike the large door.
[5+1+1-1] The door's hinges are rusted, and it falls with a clatter.
Climbing up into the arena, you see that there are none of the usual guards around. Suspicious.
The arena is a large round building, with an exit to the west. There is another large door, too large for you to open by yourself. There are other prison cells sunk into the ground, you don't know if they are unoccupied or not.



JacenHanLovesLegos:
With this enemy defeated, you turn your attention to the increasingly bloody ring of goblins around Zrk2.
Charging, you [1+2] slash at [2] the unarmored goblin with your scourge! You [6+2-1] catch his spilled guts, and wrench them out!
The majority of his internal orgens follow, and he dies.

Gobbo 4 has died.

IronyOwl:
Using the broken goblinese that you've learned in your imprisonment, you offer the goblin mercy in exchance for his cooperation an assaulting the citadel.
[3] He feels insulted by your thought of how easily he would commit treason, but offers to stop trying to kill you if you do the same for him.


TolyK:
As you and the goblin slash at each other, [6-1] you strike with your axe, [2-1] but he parries the shorter weapon and swings his spear!
[1-2] He misses, and you grasp the shaft, flinging it away!

Gobbo 5 is unarmed.

Megaman:
You move to attack a goblin [4-2] but he avoids you and throws his weapon!
[2+1-1] The spear scratches your body, but doesn't do any important damage.

Gobbo 6 is unarmed.

Zrk2:
The remaining opponent stands with his back to you, distracted by Rockman.
As your martial trance begins to fade, you swing your axe, [2+1-1] but the blood in your eyes interferes and you miss!

Zrk2 is no longer in martial trance.

Spoiler: Temp Mods and Notes (click to show/hide)
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TolyK

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Re: Roll to Siege the Goblins: Rikishak, Kobold Champion
« Reply #929 on: June 28, 2011, 01:40:37 pm »

Finish him off!
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Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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