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I did a recap of past events. No question here.

Troll on Fire is the best meme ever.
Troll on Fire is terrible, FORE is much better.
I'm still waiting for my dragons!

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Author Topic: Roll to Siege the Goblins: Troll Battle Part Two, Hamal Stands His Ground  (Read 74424 times)

JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Travellers Passing in the Dark
« Reply #1020 on: January 24, 2012, 11:32:20 am »

Point back to where I came from.
Make a right at the intersection then keep going till you find the huge entrance room.

Go inside the room the human came from.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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~Turn~
« Reply #1021 on: January 25, 2012, 04:39:02 pm »

IronyOwl and TolyK:
The two of you turn to the east following Tolyk's nose and open the obsidian door.
[4] [1] The room is very small, and is completely empty.
Three of the walls are standard obsidian, while one wall is suspicious grey.


Megaman:
[3] You pick up the human and sling him over your shoulder.
Making your way back to the others, you hear sounds of tearing fabric and investigate.
In the bedroom are two creatures, a goblin and a human. [2] The goblin is in copper while the human is in steel, both wield halberds.
Your companions are nowhere to be seen, and your hostage is flailing impotently over your shoulder.


JacenHanLovesLegos:
You answer the dwarf: "Make a right at the intersection then keep going 'till you find the huge entrance room."
He thanks you, and dashes off.

Entering the large room he emerged from, you see several corpses and a tangle of machinery and gears which churns to your left.
Further away are two large, square chasms.



quip:
[4] You search the beds thoroughly, checking under them and lifting up/tearing open several lumpy matresses.
[1] You find absolutely nothing of value, and nothing has sprung up to attack while you searched.


HighEndNoob:
As Gump searches the room, you stay on the lookout for any movement.
A dwarf suddenly appears from the southern entrance, and dashes through the room leaving by the east.



BlastoiseWarlorf:
The man gives you some directions, and you thank him before sprinting away to freedom.
You encounter only two creatures before reaching the outside world, who thankfully do not give chase.

Urist McBloodRaiser, dwarven Hammerdwarf, has escaped Festerguts with his life.

Spoiler: Temp Mods and Notes (click to show/hide)
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JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Strangely Empty Room, Freedom
« Reply #1022 on: January 25, 2012, 05:56:23 pm »

Drop a rock down a chasm, then go and see what my comrades are doing.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

TolyK

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Re: Roll to Siege the Goblins: Strangely Empty Room, Freedom
« Reply #1023 on: January 26, 2012, 12:30:29 am »

Knock down the wall.
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My Mafia Stats
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At this point?  TolyK.

quip

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Re: Roll to Siege the Goblins: Strangely Empty Room, Freedom
« Reply #1024 on: January 26, 2012, 12:11:33 pm »

Pad my armour with various bedclothes!
Stylish, confortable and I will be less likely to get stabbed by passing adventurers!
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IronyOwl

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Re: Roll to Siege the Goblins: Strangely Empty Room, Freedom
« Reply #1025 on: January 26, 2012, 03:56:17 pm »

Help knock down the wall. Instruct children in finer points of knocking down walls.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Megaman

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Re: Roll to Siege the Goblins: Strangely Empty Room, Freedom
« Reply #1026 on: January 28, 2012, 01:46:33 am »

Throw the MEATBAG I took captive against the wall, stomp on the floor to intimidate MEATBAGS
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FuzzyZergling

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~Turn~
« Reply #1027 on: January 28, 2012, 07:32:40 pm »

JacenHanLovesLegos:
You drop the nearest available object, [5] a head, down the nearer of the two chasms.
There is silence for several seconds, then a dull crack. You carefully look over the edge and see a slowly ascending wooden floor, with an elf corpse and what was formerly a head.

Satisfied, you make your way north back to the bedroom, but Scourge and Tolyk are nowhere to be found.
Instead, you see Rock Man menacing the human and goblin you saw previously. Rock Man makes an intimidating gesture, and the human flees in terror!


TolyK:
You back up, and give the wall a taste of your axe!
[6] The soft rock shreds easily, but your axe has become stuck! Pulling it out, you see that it has been stained with fresh blood.
You give it a sniff, and instantly recognize the scent. Troll.


IronyOwl:
You explain to the children proper wall-bashing, but before you can demonstrate the wall shudders and moves!
The center third of the wall withdraws and turns, and you are faced with a troll carrying the block of stone on its back!


Megaman:
You give the flailing nuisance a hefty toss, [3+2] and he impacts the far wall [3-1] with a thick, wet crunch!
The two creatures are instantly alert, and you stomp in a show of power! The human runs from the room!

[5] [vs] [2] Rock Man is intimidating an enemy, +1 to hit.


quip:
You pad your copper armor with soft bedclothes, increasing your defence against blunt attacks!
Suddenly, a screaming human splats against the wall to your left! You whip around and see the golem you encountered earlier, who is stomping the ground, sending noticable vibrations up your legs.

Gump's copper armor negates armor damage.

HighEndNoob:
As you peer after the strange dwarf, the sound of a violent impact jolts you into awareness!
A large golem stands in the doorway, [2] and you become terrified!
You bolt, taking the path of the dwarf to the east into a larger, corpse-strewn room.


Spoiler: Temp Mods and Notes (click to show/hide)
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TolyK

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Re: Roll to Siege the Goblins: Surprise Troll, Confrontation
« Reply #1028 on: January 29, 2012, 12:44:15 am »

Hack-'n-dodge. :D
Also, children ahoy!
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Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

quip

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Re: Roll to Siege the Goblins: Surprise Troll, Confrontation
« Reply #1029 on: January 29, 2012, 03:27:12 am »

Run from the golem screaming like a pansy elf in a random direction.
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IronyOwl

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Re: Roll to Siege the Goblins: Surprise Troll, Confrontation
« Reply #1030 on: January 29, 2012, 04:49:14 pm »

Instruct children in the finer arts of staying far away enough from combat not to get killed. Then do opposite of own advice like any sensible parent, rushing in to bash the troll.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Megaman

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Re: Roll to Siege the Goblins: Surprise Troll, Confrontation
« Reply #1031 on: January 29, 2012, 05:16:48 pm »

Shoot the closest MEATBAG. If it runs follow if possible, and begin BEATDOWN
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JacenHanLovesLegos

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Re: Roll to Siege the Goblins: Surprise Troll, Confrontation
« Reply #1032 on: January 29, 2012, 07:19:41 pm »

If troll is noticable, shoot it, if not, mention I found an elevator.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
    • View Profile
~Turn~
« Reply #1033 on: February 08, 2012, 01:50:16 pm »

TolyK:
The quickly strike out against the towering creature, [5-1] [1] but the thick hide and fur slow your axe, and you produce only a few shallow cuts!
The troll sweeps its right arm at you! [2-2] You dive, avoiding the blow!


IronyOwl:
You urge the children to stay out of danger, then rush forward to attack!
[4] [1+3-1] Your bow proves its magical strength while you bash at the troll, striking it in the gut!

[3] The troll raises a leg [6-2] and stomps down, [5+2-2] crushing your lower body and pinning you!

Scourge is in pain, bleeding, cannot stand (pinned). Troll is bleeding.

Megaman:
Both creatures flee, and you send a bolt after them while pursuing!
[1-2+1] The bolt rebounds off a wall, and strikes you [2+2] in the upper body! You feel slightly more damaged.
The goblin and human have a slight lead on you, but you match their pace.

Rock Man is damaged.

JacenHanLovesLegos:
You head back to where you last saw the others, but the room is empty.
Several beds have been upturned, and there is a mangled human corpse in the room that wasn't there before.
Sounds of combat are audible to the north, and you follow them to find Scourge and Tolyk battling a troll! There are also two children, who are not taking part in the battle.



quip:
You bolt [2] , trailing Hamal to the east.
A bolt flies past you, and rebounds off a wall. The golem is following you!

You are in a larger room, there are goblin corpses here, Hamal is in front of you, the golem is behind you, and there is a doorway to your right.


MasterControl:
You turn to find that Gump has joined you, and that the golem is giving chase! You sprint through the room, take a right, and find yourself in a large hall. The entrance is likely nearby. Would it keep following you through the countryside?

Spoiler: Temp Mods and Notes (click to show/hide)
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TolyK

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Re: Roll to Siege the Goblins: Everybody Tried to Kill Each Other
« Reply #1034 on: February 08, 2012, 02:32:23 pm »

Slash at its leg, or torso.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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