Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A new "gamemode" idea  (Read 813 times)

Carcanken

  • Bay Watcher
    • View Profile
A new "gamemode" idea
« on: December 02, 2010, 09:34:33 pm »

The idea is, GAME EDITOR.
Dont think this is like the object testing arena, because its not.

Basicly, you are able to place animals/humaniods in the world, aswell as non-military humaniods. Also, you could place objects such as trees, furniture, walls, water, volcanoes, plants, etc. Basicly, you can place ANYTHING and EVERYTHING. You could also play the "worlds" you create. I think this sounds neat, because you could set up some neat senarios.

Also, this is just a bonus that would just be awesome, but probably not so possible. You could place "x" number of dwarves with nonmilitary skills on the same "team" and they could build there civlization, this would afterall require a LOAD of AI scripting, yes. You could also use humans, elves, and goblins, but with different building "styles"

How does this sound?

Logged

FallingWhale

  • Bay Watcher
    • View Profile
Re: A new "gamemode" idea
« Reply #1 on: December 02, 2010, 10:44:05 pm »

No.
Logged
Quote from: Spambot
Becoming a software engineering is not a piece of cake that you can slice it off a plate and gorge on it.

Carcanken

  • Bay Watcher
    • View Profile
Re: A new "gamemode" idea
« Reply #2 on: December 03, 2010, 08:21:37 am »

A reason why is always helpful.
Logged

vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
    • View Profile
Re: A new "gamemode" idea
« Reply #3 on: December 03, 2010, 10:00:15 am »

Sounds like a mod option, but as a regular feature I'd say no.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: A new "gamemode" idea
« Reply #4 on: December 03, 2010, 12:25:18 pm »

This was a dev goal under the old dev items:

Quote
# EDITORS: Draw your own region maps, create your own towns, creatures, items, start situations, etc. For example, you could create Earth at various time periods (or an amalgamation of various time periods).

It's also been frequently suggested:

http://www.bay12forums.com/smf/index.php?topic=38816.0
http://www.bay12forums.com/smf/index.php?topic=4305.0
http://www.bay12forums.com/smf/index.php?topic=22090.0
http://www.bay12forums.com/smf/index.php?topic=26876.0
http://www.bay12forums.com/smf/index.php?topic=36484.0
http://www.bay12forums.com/smf/index.php?topic=33408.0
http://www.bay12forums.com/smf/index.php?topic=22386.0
http://www.bay12forums.com/smf/index.php?topic=31273.0
http://www.bay12forums.com/smf/index.php?topic=5009.0

Spoiler: tags (click to show/hide)
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: A new "gamemode" idea
« Reply #5 on: December 03, 2010, 12:30:58 pm »

wow link finder ++

anyways...

I disagree, making the "perfect" world (no pun intended, sorry if it seems otherwise) makes it unfun unless you make it insanely hard.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Dradym

  • Bay Watcher
  • if its hard, overly complex, but fun, its a dwarf
    • View Profile
Re: A new "gamemode" idea
« Reply #6 on: December 03, 2010, 05:37:41 pm »

sounds like making a simulation game mode...on a bigger scale
Logged