as other said, it depends on what you mean micromanage.
with some effort you can speed up booze production letting dwarves micromanage themselves. I've wood cut delivered near carpenters, barrels produced delivered near breweries, brewable* plants delivered from field near breweries and the product delivered near the meeting all, maximizing production and so on. this requires effort and planning, and may or may not be seen as micromanagement.
but once it is set up and all the stockpiles are ready and haulers pick up their jobs, then it pretty much works all by itself.
I'd say that there are far more of those micro optimizations in game to do, than micro managing each one to do one thing or another.
you can micromanage everything of course, but you can automate almost anything with clever users of managers, restrictions and burrows. specially burrows, which somewhat ease the control of material productions. a clever stockpile and burrow system may let you have all your furniture in marble, for example, without messing with the stone screen or the excruciating pain of managing workshop individually
and then, when most of the fortress is automated, you can actually 'focus' on those tasks that are your power goals. I wouldn't call this micromanagement, but it is actually a bit painful. the good news is that having automated most of the other stuff, it's a very small part that actually needs your focus and only if you have some weird goal, like the royal guard suited with silver plates and star ruby encrusted platinum helmets, or masterworks leather robes studded with steel.
stuff like that require specific piles, manual assigned task and labor and whatever, but are a small part of the game and something you're actively looking for, not a game mechanics requirement.
*actually not a real word