Well in the autumn small goblinite vein has struck us. Nothing important, they've merrily carnaged each other and left home.
Somewhere in the beginning of Opal we've completed obsidianisation chamber it's now party time.
Our parties have become popular around:
He had almost entered chamber but suddenly changed his mind and disappeared in caves.
The chamber remains unblocked from caverns but there's announcement generator in case this crocodile come back.
Fake Edit:
He IS back on 9th obsidian, really shy monster. Dammit, pressure plate didn't work, either because FBs are trapavoid or because I've overestimated their min weight Now when I come to think about it, it was very stupid of me to increase min weight to cave crawler. There isn't anything in caverns we wouldn't like to know if it attempted to sneak into the fortress. But I was on guard and at least this one wont go unnoticed.
Later.
Dammit this construction a failure not tremendously big but still.
But some magic first:
Now about failure. The created obsidian destroyed retracting bridges and there's still magma in tank preventing us from simple reconstruction of them. You'd need to destroy that by dumping water on it or pulling cave-in there first. Well at least that entrance was sealed as well.
And don't you dare to open those doors There's only magma above them!!! Complete fail.
So now there are two broken deathtraps, obviously I don't have time to fix either.
Dammit those kobolds aren't healthy for our big cats two encounters left both of them badly injured. There's plenty of junk outside why are these bastards keeping pushing in?! Also wiki says unspotted creatures don't trigger plates so when ambushes stop self destructing we'll be screwed. Or sooner since kobolds aren't prone to inside conflicts. We should get something at the entrance to the grinder to spot them (something like animal beside window at the each side)
For now I've created new uniform that is similar to metal but without indiv choice melee so it won't screw with the job tools. Now all dwarves are assigned armor. I've also assigned specific weapon to each who hadn't any (miner got his pick) so now if they encounter kobold thief and he pulls out dagger half of his size they'll pull out a weapon of his full size. The next overseer might consider giving them some training as well.
We have a surplus of food and booze now. I didn't brew any only bought from humans and it's still at the same amount. We have run out of place for food so I'm sending Demetra to kitchen.
Zumdol now has two pet donkeys.
Well, that's it. My rule is over, if you ask me what the most favourable thing I've made for fortress I'll say: additional trap in grinder.
Save:
http://dffd.wimbli.com/file.php?id=3578