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Author Topic: 33e Silt Layer Above Ground  (Read 2043 times)

briktal

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33e Silt Layer Above Ground
« on: December 09, 2007, 02:06:00 am »

I generated a new world on a clean install of 33e.  On my first new fort, I started out on the level of some rock cliff.  I dug into the rock layer, then dug two staircases up to the silt layer above for farming.  The silt layer is z-level -1.  However, all the mined out squares on the silt layer are listed as Above Ground.  The unmined squares are listed as Subterranean.  There don't seem to be any holes in the top of the layer except for the magma a few screens away and a number of murky pools. Also, the two farm plots I made in the silt are listed as Light while everything else is Dark on the level.

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Eiba

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Re: 33e Silt Layer Above Ground
« Reply #1 on: December 09, 2007, 04:21:00 am »

I'm getting this too, but for black sand.

What's really weird is when I try to build a farm plot on the tiles it suddenly becomes light inside...

It's made my arctic volcano entirely unplayable, as I can't plant any cave plants, and surface plants don't grow in frozen tundra...

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ein Syndication

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Re: 33e Silt Layer Above Ground
« Reply #2 on: December 09, 2007, 04:37:00 am »

Yes, farms appear to be broken. My farms on muddied Conglomerate are shown as Dark/Above Ground while being built and Light/Above Ground when finished.
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Freakazoid

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Re: 33e Silt Layer Above Ground
« Reply #3 on: December 09, 2007, 05:51:00 am »

I got the same issue with this build, but I'm on just plain old sand.

The light/dark distribution seems uneven, as I see some patches of dark around. All stairways on the soil level are saying light, regardless if they go up or down.

In addition, I have a section of my fortress in the first stone layer (obsidian) count as above ground. I usually situate some stairs from the farm on the soil layer directly into the food stockpile room, and while the food room is now considered above ground (but still dark), the main fortress hallway paralell to it is considered subterranean. Further confusing is, I have a set of 5 stairs leading up to the soil layer that is part of a tunnel to the surface, in which the stairs on the stone level are considered above ground.

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Aplsos

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Re: 33e Silt Layer Above Ground
« Reply #4 on: December 09, 2007, 06:42:00 am »

I think the fix for bug 502 is causing this.

# 000502 ▪ (0.27.169.33e) [dwarf mode][environment]   subterranean/dark state can be preserved in channels by building a roof first

Here's a screenshot of my farmplots.  The squares highlighted yellow are considered above ground and dark, while the white one is considered above ground and light.

Now, here's what's one level above the farms:

The squares that don't contain farm plots are still subterranean and dark.

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panoptiC

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Re: 33e Silt Layer Above Ground
« Reply #5 on: December 09, 2007, 10:09:00 am »

Same here.
Seems that mining a level above does this. I actually dug 3 levels down, and still, light and above ground where no material above was present, i.e. mined, no channel. Building a floor above did not help.

R

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ein Syndication

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Re: 33e Silt Layer Above Ground
« Reply #6 on: December 09, 2007, 10:16:00 am »

Seeing Aplsos's post, yeah, I tried channeling above them, flooring those channels, and removing those previous floors, building a wall around it, and moving those floors up a level. No change. =(
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herrbdog

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Re: 33e Silt Layer Above Ground
« Reply #7 on: December 09, 2007, 02:27:00 pm »

Ya, I've seen this as well.

I had copied my world from 33d to 33e, and saw some underground squares (on yellow sand) were turning green from grass growing on them.

I assumed it was a version difference, and created a new world in 33e. I haven't seen it yet, but now I know to look for it. I will offer more details if I can get some.

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God of Toast

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Re: 33e Silt Layer Above Ground
« Reply #8 on: December 09, 2007, 03:42:00 pm »

This has happened to me aswell. I have one thing to add however, if there is rock on the tile that is "Above Ground" Then it cannot be dumped.

Possibly not even used.

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BurnedToast

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Re: 33e Silt Layer Above Ground
« Reply #9 on: December 09, 2007, 04:13:00 pm »

quote:
Originally posted by God of Toast:
<STRONG>This has happened to me aswell. I have one thing to add however, if there is rock on the tile that is "Above Ground" Then it cannot be dumped.

Possibly not even used.</STRONG>


because dwarves are set to ignore refuse outside by default.

press o-r-o and they will grab stuff outside and dump it too.

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Scratchmonkey

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Re: 33e Silt Layer Above Ground
« Reply #10 on: December 09, 2007, 04:19:00 pm »

Yeah, all of my farms turned into Above Ground and Light spontaneously, I think at Spring of a new year after moving a game from 33d to 33e.

Save available if wanted.

EDIT: If you have constructions above where the farms are, it seems like they turn back into underground squares -- I have a kennel above one of my plots and I think the impassable squares above turn their corresponding squares below back into underground squares.

[ December 09, 2007: Message edited by: Scratchmonkey ]

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qalnor

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Re: 33e Silt Layer Above Ground
« Reply #11 on: December 09, 2007, 05:30:00 pm »

I could be wrong but I'm thinking this isn't a bug, based on the interesting way it's working. I think this might have been done to make farming more like it was intended to be.
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ein Syndication

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Re: 33e Silt Layer Above Ground
« Reply #12 on: December 09, 2007, 05:49:00 pm »

Just loaded up and old save and realized, the cave I built my farms in is mainly only 1 z level below the surface. All of that area is Inside/Dark/Above ground. But over to the side of that same room near my exit ramp, where it's 2 z-levels below the surface, it's Inside/Dark/Subterranean. This is just muddy stone floor, mind you. So it does appear to need at least a full level of walls between the surface and the farms. Tedious to work with, but it's a hell of a lot better than not being able to use farms.

Sounds like bug 502 somehow got worse than better, to me. Above Ground seems to go straight through floor tiles.

Edit: Constructing walls above my other farm plot as well as a craftsdwarf's workshop did not change the above ground designation, but the one constructed under two layers of unmined rock are still subterranean.

Edit 2: I just mined out the area 1 z-level above my subterranean farm, and it's still subterranean. Mined out the area 2 z-levels above my subterranean farm, it's now above-ground, with two "floor" areas but no walls between it and the sky. Yet still nothing I build above my other farm makes it subterranean.

[ December 09, 2007: Message edited by: ein Syndication ]

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fleacircus

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Re: 33e Silt Layer Above Ground
« Reply #13 on: December 09, 2007, 06:45:00 pm »

This bug turned out to be a fun challenge for building farms.   :D
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Morbo

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Re: 33e Silt Layer Above Ground
« Reply #14 on: December 09, 2007, 06:52:00 pm »

My fort runs almost entirely on farming, this bug has doomed my fort, I sure hope those traders arrive soon
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y fortress is a truly horrible place to be. Imagine what other forts must be like if dwarves still imigrate there.
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