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Author Topic: Marooned: An Island Survival Game [Set-up]  (Read 27140 times)

Tack

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #45 on: December 01, 2010, 11:03:47 am »

Also, are we doing 25 or 20 points, soli?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Heron TSG

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #46 on: December 01, 2010, 11:36:57 am »

Player: Barbarossa
======================
Character Portrait
Spoiler (click to show/hide)
======================
Talents:
Spoiler (click to show/hide)
======================
Age 16: 3 Aspects, 3 Potentials
Spoiler (click to show/hide)
======================
Stunts:
Spoiler (click to show/hide)
======================
Inventory
Spoiler (click to show/hide)
So I hope we need someone who has almost entirely memorized the world (still working on Northern Africa), runs pretty fast for hours on end, and has no idea whatsoever he should do if marooned on an island.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Tack

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #47 on: December 01, 2010, 12:17:52 pm »

Yeah... didn't you run a 30 mile marathon?


Psyche is way too important in this game. I mean, I'm as stubborn as they come, and I know I'd be able to hold it together in a survival situation, but somehow I felt that my other skills would be more useful. So does this mean that 'I', am going to panic and freeze if stuff were to go wrong? Does that mean I'd wilt if someone else decided to have a go at me?
« Last Edit: December 01, 2010, 12:26:09 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

arcadia

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #48 on: December 01, 2010, 01:15:00 pm »

It looks like we have a diverse mix of Talents among the group. Some great items too, which is good as I've brought mostly random crap (no tools at all).

... Unless you were thinking of a sledgehammer? That would be hardcore.

That clears things up. I wasn't quite thinking sledgehammer, but definitely something that's 2-handed. Also fyi, was not being sarcastic.
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MaximumZero

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #49 on: December 01, 2010, 02:28:49 pm »

How about a mallet? That's what I usually use, if I'm not using Mjolnir (solid steel, hand crafted 25lb sledgehammer with a 4 foot long handle, also steel), my dad's hammer. I'm not really the outdoors-iest person in the world, though.
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Tellemurius

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #50 on: December 01, 2010, 03:16:56 pm »

How about a mallet? That's what I usually use, if I'm not using Mjolnir (solid steel, hand crafted 25lb sledgehammer with a 4 foot long handle, also steel), my dad's hammer. I'm not really the outdoors-iest person in the world, though.
don't worry i can help ya!

MaximumZero

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #51 on: December 01, 2010, 03:19:22 pm »

No worries. I've been swinging that thing since I was about 10. My dad always used it for "adjusting" the body shape of cars and other various bits of metal that he was working on. Man, how I wish it wasn't locked in his garage.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Tellemurius

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #52 on: December 01, 2010, 03:21:28 pm »

No worries. I've been swinging that thing since I was about 10. My dad always used it for "adjusting" the body shape of cars and other various bits of metal that he was working on. Man, how I wish it wasn't locked in his garage.
you can't get into your family's garage? you already on the island!

MaximumZero

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #53 on: December 01, 2010, 03:30:04 pm »

Er, no, I mean IRL, I wish it wasn't locked in his garage. I'd totally use it for...um...something, anyway. Probably caveman training, knowing me.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Solifuge

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #54 on: December 01, 2010, 03:34:32 pm »

Dangit, lost my post. Summary:

Characters now start with 25 Talent Ranks instead of 20. The talents are varied enough to warrant it. Level up your dudes accordingly. If you're having trouble, go with things you've dabbled in, like languages or trade skills.

arcadia: You may want to choose "Flexible" as an Aspect. That could grant help in situations that flexibility would help. Also, Scrimshaw is a generic animal-parts-usage skill. If you want to clean a skin for parchment, extract shark teeth for arrowheads, or make a sieve out of fish bone, this is what you'd use. Some tests are flexible though... cleaning fish could potentially use Cooking, Fishing or Scrimshaw, or even Animal Lore to recognize toxic sea critters. The flavor and results will be a bit different depending on what you use to complete a task.

Tack: Don't think too much about the mechanics of Talents when picking them. Mediocre Psyche is the mental soundness and faculties of an average joe or jane... you won't have breakdowns every 5 minutes just because you don't have a brain the size of Rhode Island.

MaximumZero: For the stunt, I'll need to tweak that a bit. There is no damage or energy per se, but I can poke around with something thematic that fits. Just so you get an idea, here's a sample of how Challenges like Combat work (more details tonight/tomorrow)

« Last Edit: December 01, 2010, 03:47:12 pm by Solifuge »
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MaximumZero

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #55 on: December 01, 2010, 03:40:06 pm »

How about Meditative Trance? Use once per X to recover Y needs? Or Iron Technique? Opponents within grappling range on a successful X check suffer Y extra damage level/s Z time/s per combat?
« Last Edit: December 01, 2010, 03:57:37 pm by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Tellemurius

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #56 on: December 01, 2010, 03:54:29 pm »

alright

Name: Alex

Age: 18

Talents
---------
Spoiler (click to show/hide)
ill organize later if you want.

Aspects
---------
Quick
Short tempered
appraising
   potentials
------------
- studious
- thick skin
- bored

Stunt
---------
Daredevil - Creates courage allowing impossible tasks to happen successfully.



Inventory

-------
combat knife
.22 survival rifle (20 rounds)
flare
pen and notebook
10x10 tarp
50ft string
Multi Hatchet (axe, hammer, crowbar)
packets of tea
mess kit
extra clothes
FIXED
adjusted my stats correctly and made a new stunt.

Vector

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #57 on: December 01, 2010, 04:47:32 pm »

Switched it in my previous post.  Considering swapping out the Arabic and Japanese for something less useless.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Solifuge

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #58 on: December 01, 2010, 04:55:27 pm »

As an aside: I've spent a lot of time considering the Talent List, and every one there has the potential to be useful, depending on what you guys end up doing.
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arcadia

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Re: Marooned: An Island Survival Game [Set-up]
« Reply #59 on: December 01, 2010, 05:32:02 pm »

Thanks for the clarification Solifuge. Here's my new character information:

Player: Arcadia
Talents:
Spoiler (click to show/hide)
4 Aspects, 2 Potentials: (At age 21): Studious, Poor Short-Term Memory, Flexible, Uncoordinated
Stunts: Developed Immunity
Inventory
Spoiler (click to show/hide)

Took on Academics (Ecology), Academics (Biology), and Scrimshaw. Made improvements to Woodcraft and Herbalism. Also changed aspect "Thin" to Flexible Joints, and Sociable to Uncoordinated. For the stunt, I picked up "Developed Immunity" from your list; I think it's been a little over 2 years since I've even had the flu/been sick at all!

 
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