Solifuge:
Aspects: Absent-Minded, Curious, Non-Aggressive, Proud
Stunts: Trivial Knowledge (When in a Test related to information, you can use Psyche in place of a relevant knowledge Talent.)
Inventory: Aluminum Water Bottle, Fleece Blanket, Solar Dive-Watch, Notebook, Mechanical Pencil, First-Aid Kit, T-Shirt, Cargo Shorts, Sandals, Prescription Glasses, Goggles (they do nothing).
Conditions: Nearsighted, Syncopes
Talent Ranks Rank Cost
[+2] Good Cooking 3
[+2] Good Swimming 3
[+2] Good Animal Lore 3
[+1] Fair Academics (Biology) 2
[+1] Fair Art (Music) 2
[+1] Fair Boating 2
[+1] Fair Psyche 2
[+0] Average Astronomy 1
[+0] Average Fishing 1
[+0] Average Herbalism 1
[+0] Average Medicine 1
[+0] Average Reflexes 1
[+0] Average Shooting 1
[+0] Average Stealth 1
[+0] Average Survival 1
[-1] Mediocre Everything Else 0
Brawling: (Hand-to-hand, wrestling, martial arts)
Fighting: (Knives, clubs, spears)
Throwing: (Javallins, nets, stones)
Shooting: (Bows, slings, blowguns)
Fortitude: (Bodily health, wellness, and endurance)
Psyche: (Mental strength, soundness, and resolve)
Perception: (Seeing, hearing, studying and noticing detail)
Reflexes: (Reacting quickly, mentally or physically)
Athletics: (Running, climbing, heavy-lifting)
Acrobatics: (Jumping, tumbling, balancing)
Boating: (Steering boats, canoes, or rafts)
Piloting: (Flying planes, air-balloons, or gliders)
Stealth: (Sneaking, ambushing, hiding things)
Swimming: (Swimming, floating, diving)
Animal Lore: (Identifying, tracking, and knowledge of animal life)
Astronomy: (Knowing and navigating using stars and constellations)
Fishing: (Catching fish with nets, lines, or spears)
Herbalism: (Recognizing and gathering plants, fungi, and natural materials)
History: (Knowledge of past cultures and events)
Medicine: (Assessing health, and treating wounds or illnesses)
Navigation: (Mapping, determining direction or location, avoiding getting lost)
Survival: (Starting fires, finding fresh water, predicting weather patterns)
Trapping: (Baiting and catching animals)
Woodcraft: (Cutting and shaping woody materials)
Stonecutting: (Shaping and working with stones)
Scrimshaw: (Cleaning, shaping, preserving, and using animal materials)
Weaving: (Crafting with thread, rope, cloth, and fibers)
Ceramics: (Mixing, molding, and firing clays and glasses)
Construction: (Planning and assembling walls, buildings, and complex structures)
Mechanics: (Designing, crafting, and repairing machines and moving parts)
Electronics: (Recognizing and working with electrical components and principles)
Cooking: (Safely preparing and preserving food and drink)
Academics: (Requires a specialty in a specific subject or discipline)
Art: (Requires a specialty in a specific variety of art or expression)
Linguistics: (Requires a specialty in a specific language)
Difficulty Ratings for Tests:
[-2] Poor (Negligible Task): Anyone with a basic understanding and physical capabilities can do these actions, and they normally don't require a Test.
[-1] Mediocre (Simple Task): The difficulty of most routine tasks, they can normally be overcome without struggle.
[+0] Average (Mundane Task): These tasks may be a challenge to an average people, but are handled regularly by experts.
[+1] Fair (Difficult Task): These tasks pose some difficulty even for the trained. With luck or perseverance, the untrained can complete them.
[+2] Good (Daunting Task): Almost entirely out of the realm of the untrained. Noteworthy enough that they're always approached with care.
[+3] Great (Staggering Task): Even professionals balk at these. It's possible to go through life never facing a challenge of this scope.
[+4] Superb (Monumental Task): Only the best need apply. Few in the world can do this with consistency.
[+5] Epic (Near-Impossible Task): These expand the very nature of the task at hand, and successes at this level can be historic events.
|Medicine |Survival
Mediocre |Bandage a cut |Start a campfire
Average |Apply a tourniquet |Build a shelter from rain
Fair |Suture a deep cut |Find drinking water in the woods
Good |Surgically repair a serious stab wound |Find drinking water in the desert
Great |Surgically repair a punctured lung |Live in the desert for a week without supplies
Superb |Functionally re-attach a severed limb |Live among wolves like one of the pack
Alertness: Can automatically act or react first, in a time-intensive exchange.
- Developed Immunity: You can resist the effects of poison or illness, and Fortitude tests to resist them [+2]
- Diehard: When Wounds would render you unable to act, you may continue to act normally for one scene.
- Eye for Detail: You can mentally "revisit" a place you've already been. You can make a Perception check as if still at the location.
- Photographic Recall: In an instant of study, you can commit a subject to memory, and recall it precisely as seen.
- Trivial Knowledge: When in a Test related to information, you can use Psyche in place of a relevant knowledge Talent.
- Quick Healing: You are able to heal exceptionally quickly. Reduce the recovery time for one of your Wounds by 1 category: Months to Weeks, Weeks to Days, etc.
- Focused Hearing (or sight/smell): You may focused on one sense, blocking out all others. For that scene, Perception tests using that sense are at [+2], while those using other senses are at [-2].
- Iron Will: Your strength of will is so great, you can use Psyche in place of Fortitude, to push yourself through exhaustion or illness.
- Tough Skin: For the rest of the scene, whenever your character is Wounded, damage rounds down instead of up to the next category.
- Hush: When leading a group closely, anyone within arm's reach can share the results of your Stealth test to hide, move quietly, or remain concealed