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Author Topic: My Most Exciting Embark Ever  (Read 4478 times)

Frogwarrior

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Re: My Most Exciting Embark Ever
« Reply #30 on: December 01, 2010, 08:20:11 pm »

Water won't freeze if it's covered by natural stone. If you have a murky pool or stream, what you can do is dig out a reservoir right next to the water source, possibly with a floodgate, and then break through. If you're tapping into an infinite water source like a stream or river, make sure you close the floodgates and read up on water pressure. If not, closing the floodgates will allow you to refill your reservoir if it ever gets low.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Xenos

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Re: My Most Exciting Embark Ever
« Reply #31 on: December 01, 2010, 08:25:01 pm »

Water won't freeze if it's covered by natural stone. If you have a murky pool or stream, what you can do is dig out a reservoir right next to the water source, possibly with a floodgate, and then break through. If you're tapping into an infinite water source like a stream or river, make sure you close the floodgates and read up on water pressure. If not, closing the floodgates will allow you to refill your reservoir if it ever gets low.
I recommend building an artificial reservoir beneath your hospital and either pumping water into it through an all artificial tunnel or have a separate well that you do this with.  You may then bucket brigade water into the artificial hospital well.  Why do this you might ask?  Well, because I have a theory.  Due to another thread which lead to an experiment on my part, I noticed that if you do not pump water into an artificial cistern then you get stagnant water.  Stagnant=gross.  Maybe this will help cut down on the dreaded infections?  Just a thought.  It isnt that much more work to build a bunch of floors and walls though...(you can use copper bars or stone blocks if you want to be realistic or ocd respectively. :P)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

juanito89

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Re: My Most Exciting Embark Ever
« Reply #32 on: December 01, 2010, 09:00:33 pm »

Water won't freeze if it's covered by natural stone.

Oh. "Natural" stone. So that's why covering the icy surface of the pool with floors in the winter did not work :P


If you have a murky pool or stream, what you can do is dig out a reservoir right next to the water source, possibly with a floodgate, and then break through. If you're tapping into an infinite water source like a stream or river, make sure you close the floodgates and read up on water pressure. If not, closing the floodgates will allow you to refill your reservoir if it ever gets low.

Yeah...floodgates seem to be my solution.

P.S.: How do I post screenshots? I can't figure out the system in this forum. Thanks!
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #33 on: December 01, 2010, 11:13:07 pm »

OK so I did something kinda different...I had this pool which surface was 1 z level ABOVE my hospital. By channeling in like 3 successive z layers, I brought the water from above the hospital to BELOW my hospital, filling a new pool 1 z layer below it.

So I put a well over this new pool (well @ hospital level, water 1 level below)...

"Urist McIdontCareAboutMyWoundedFriends cancels give water / clear patient: No water source."

Me: "aww, come on...oh, I got it! I'm gonna make the well a water source zone"

"Urist McIdontCareAboutMyWoundedFriends cancels give water / clear patient: No water source."

Me: ...

While writing this, a possible answer to this problem occurred to me:

There are stones at the bottom of that pool I made. I forgot to dump them...there's no stone on the tile directly below the well, though...so this should work, right? :(

P.S.: Two consecutive goblin ambushes. My two best fighters were sleeping. My military now consists of those two guys, and one fellow who made it to the hospital. The hospital that no patients have managed to walk out alive from...yet!
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #34 on: December 02, 2010, 09:21:59 am »

I just flooded half of my hospital.

One dwarf went on his own accord to finally interact with the well I installed there.

Bear in mind, this is the same well that sat inside the fortress while an ambush was going on outside and I had to forbid the outside gates, and yet the same well that they wouldn't use while they were locked in to clean the wounded.

He only decided to use that inside well AFTER I opened the gates, and lots of outside water sources became available...anyway.

So when he reaches the well, I assume he's bringing a bucket to get some water....as soon as he gets there the well starts sending water into my fortress like a clogged toilet: slowly, but nastily.

Did I become a victim of water pressure?

P.S.: Thankfully the well was in kind of a back room of the hospital, so the supplies, beds, and patient were not reached before I managed to wall the place off.
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #35 on: December 02, 2010, 11:49:16 am »

Lots of goblin Fun and setbacks of all kinds.

Well for fresh water almost figured out...I think. It better be, winter is coming.
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #36 on: December 02, 2010, 12:27:18 pm »

Success! (?)

The well works, and the dorfs will use it to give water to the patients.

My chief medical dwarf went straight to bed after getting his drink on, though. Couldn't even say: "oh, sure, go ahead and clean them up."

I'm thinking about using what has happened in this embark as a learning experience...and hope for the "scenario" to happen again sometime in the future? Both me and my dwarves have made lots of mistakes in this embark...:(
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Shrike

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Re: My Most Exciting Embark Ever
« Reply #37 on: December 02, 2010, 02:15:38 pm »

One thing to note about the sword:
It hugely boosts your fortress value, which attracts thieves. A large number of thieves. This quickly leads to ambushes by kobold bowmen.

So if you see the sword, you'd better focus on your defenses even faster than before.
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betamax

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Re: My Most Exciting Embark Ever
« Reply #38 on: December 02, 2010, 02:32:38 pm »

Just to let you know: you don't need soap, plaster or splints for a working hospital. A lot of wounds are just cuts, so these only need thread and cloth for suturing/bandaging. While washing with soap reduces the chance of infection, it's not such a large chance that you need worry about it.
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #39 on: December 02, 2010, 03:19:35 pm »

One thing to note about the sword:
It hugely boosts your fortress value, which attracts thieves. A large number of thieves. This quickly leads to ambushes by kobold bowmen.

So if you see the sword, you'd better focus on your defenses even faster than before.

Oh. Wish I had known about that sooner. Indeed I'm getting ambushed repeatedly. Thank you.

Just to let you know: you don't need soap, plaster or splints for a working hospital. A lot of wounds are just cuts, so these only need thread and cloth for suturing/bandaging. While washing with soap reduces the chance of infection, it's not such a large chance that you need worry about it.

Thanks. Speaking of injuries, I have a 3 page log of a goblin just stabbing one of my dwarfs...in the head  :D
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orbcontrolled

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Re: My Most Exciting Embark Ever
« Reply #40 on: December 03, 2010, 02:24:03 am »

I'm thinking about using what has happened in this embark as a learning experience...and hope for the "scenario" to happen again sometime in the future? Both me and my dwarves have made lots of mistakes in this embark...:(

Export the worldgen parameters and such, write down where the site is, then save it all in a folder somewhere and come back to it someday when you're ready.

Alternatively, it's pretty easy to savescum and find a [redacted] whenever you want.
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #41 on: December 03, 2010, 04:29:14 am »

Export the worldgen parameters and such, write down where the site is, then save it all in a folder somewhere and come back to it someday when you're ready.

Alternatively, it's pretty easy to savescum and find a [redacted] whenever you want.

Hmm, I've no clue how to do that. Does it have to do with "export local image"   :-[
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orbcontrolled

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Re: My Most Exciting Embark Ever
« Reply #42 on: December 03, 2010, 10:35:57 pm »

Hmm, I've no clue how to do that. Does it have to do with "export local image"   :-[

I don't know how we've gone so long without having a tutorial for that, but we shall go without one no longer!
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juanito89

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Re: My Most Exciting Embark Ever
« Reply #43 on: December 05, 2010, 01:37:07 pm »

Hmm, I've no clue how to do that. Does it have to do with "export local image"   :-[

I don't know how we've gone so long without having a tutorial for that, but we shall go without one no longer!

Hmm...sorry, I just never thought there would be a magmawiki entry about this.

Thanks!
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Vehudur

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Re: My Most Exciting Embark Ever
« Reply #44 on: December 05, 2010, 03:50:00 pm »

When you're ready to go that deep, it will add a new and interesting dynamic to the endgame for your fortress.  You'll know you're ready when you can quickly and effectively solve most problems you come across in gameplay, and are able to build a fortress fast enough to have at least basic defenses before your first ambush or thief arrives.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

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