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Author Topic: combine a few skills  (Read 2917 times)

Acperience

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Re: combine a few skills
« Reply #15 on: December 04, 2010, 11:18:48 pm »

I always found it strange how my Legendary Weaponsmith could create Masterpiece arms in a mere second, but when tasked to make a Chain, it takes a quarter of a season.

But a chain mail shirt also takes a second. It boggles the mind.
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TheyTarget

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Re: combine a few skills
« Reply #16 on: December 04, 2010, 11:20:57 pm »

DnD 3/3.5 also has a lot of skills, and you only get so many skillpoints per level.

Yeah, it's a party game, and you're suppose to balance the skills between each character in your party. So you don't have two people arguing over who gets to pick the lock, and ten minutes later the same two people realize they both wanted lock picking and neither of them took disable device and they both die in a fireball trap. (I've been DM'ing to long) Kinda derailment.

Anyways, I don't think simplifying dwarf fort would ever help it. You can make your weapon smith and armor smith the same guy, and the skill set should cross a little, but a legendary weapon smith wouldn't be a legendary armor smith. Or I just have no clue what this thread is talking about and if thats the case I'll just listen.


Well, my point was, that some skills could be (perhabs) combined, while some others might be divided into sub-skills, but In any case it is not exactly clear, how namy, and what skills should there be, and people will argue over any changes anyway. Having either too many or too few skills is bad, but finding the balance between these extremes is fun.

As for wood burning, soap making, lye making, milking, cheesing, and so on: I usually enable most jobs that don't influence quality of finished product on my haulers, and don't care who does it. I find it practical, since I usually (ie when not collecting goblinite, deforest, or some such) have some unemployment anyway.

As for my DnD sessions (as a player) we had "who presses buttons on the puzzle" kinds of arguments, since everyone wanted the xp for himself to stay ahead of the rest of the party. This often ended badly. We were also not above ninjaing loot from each other. My character only stayed with them, because they increased my chances of survival (if only slightly). If possible, I'd have been quite happy if some unfortunate accident happened to their characters, and mine could take their phatz, or better yet, XP for killing a few CRs equal to my level :> Yes, I know, DnD is about cooperation and team spirit, not competition, but screw that.

Perhaps this thread could be a good place to discuss what should be changed as far as skills and possibly workshops. And yeah, in DnD I would never tell them how much XP they actually had or what they got XP for, and started each session, by saying who leveled up and to what level, then they did their thing. It seemed to solve most of my problems. Though they still argued to death about who gets that gold piece that was on the goblin, that fell off a wall.  I'd talk about something relevant but it's to late and I'm far to busy.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

G-Flex

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Re: combine a few skills
« Reply #17 on: December 04, 2010, 11:22:15 pm »

I know it's been mentioned before, but I think what would solve these problem is cross-training/synergies or what-have-you between skills, or skills with hierarchies to them, or some other way to show that skills are related.
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Draco18s

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Re: combine a few skills
« Reply #18 on: December 05, 2010, 12:46:34 am »

Perhaps this thread could be a good place to discuss what should be changed as far as skills and possibly workshops. And yeah, in DnD I would never tell them how much XP they actually had or what they got XP for, and started each session, by saying who leveled up and to what level, then they did their thing. It seemed to solve most of my problems. Though they still argued to death about who gets that gold piece that was on the goblin, that fell off a wall.  I'd talk about something relevant but it's to late and I'm far to busy.

Upgrade to a system that doesn't have levels, or to one that doesn't award experience in that manner.
(Former: ShadowRun, latter: D&D where everyone levels when the DM says so because the plot requires it*)

*4E Tomb of Horrors is like this.  At the end of a module (there are four) the characters are assumed to go off and do other adventuring and magically gain four levels before returning for the next part (except between modules 2 and 3, there was no way the characters could have, so the GM ruled that we found a meal that was really tasty** and we gained 4 levels instantly).

**Aserach--or whatever his name was--did things like that, if you were smart enough to avoid his traps he rewarded you for it.
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