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Author Topic: The Land of Lost Dimensions.  (Read 645783 times)

Zrk2

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #165 on: December 01, 2010, 08:19:25 pm »

Where the hell is my tower? Oh, there comes my delivery!

*Runs out and picks up ivory blocks from the demon army*

*Has pleasant chat with them*

*???*

*Profit!*

*They leave*

What is this commotion about? I just got my ivory blocks delivered. You wouldn't believe what you can get with artifact hauler roast...

Pardon my magnificent bastardy.
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He's just keeping up with the Cardassians.

ragnarok97071

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #166 on: December 01, 2010, 08:22:46 pm »

OH CHRIST.
MUST CREATE ULTIMATE WEAPON.
*Ragnarok97071 claims Scrapsx10. Ragnarok97071 Claims Obsidianx10. Ragnarok97071 Has begun a mysterious construction!
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Carp Slayer

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #167 on: December 01, 2010, 08:23:05 pm »

 :o


wow.....


well

*starts digging*


*whistles*


*five days later*

YUS I HAVE FIANLLY CREATED THE MINED CUBE OF ENIGMA
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1freeman

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #168 on: December 01, 2010, 08:24:33 pm »

Code Green. everyone can return to doing whatever they where doing before the demon caravan showed up.
« Last Edit: December 01, 2010, 08:35:53 pm by 1freeman »
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Carp Slayer

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #169 on: December 01, 2010, 08:25:20 pm »

my cube of enigma DOES NOTHING AT ALL .... or it does EVERYTHING IN THE UNIVERSE .... but first you must solve it
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Johnfalcon99977

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #170 on: December 01, 2010, 09:35:33 pm »

*Looks around*
"What just happened?... Aw well. Time to work some wood!"
*Begins making wooden items*
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

1freeman

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #171 on: December 01, 2010, 10:16:01 pm »

*finishes constructing the new Limestone bridge*

Hey Jake, i need you to hook up this bridge to a lever so we can close ourself's off the next time danger knock's on our door.

also Johnfalcon99977, i need you to start making some obsidian swords and wooden bolt's. we need them while we wait for the metal industry to get up to speed.


I wonder why it is taking so long for the Caravan's from the mountain homes to get here...
« Last Edit: December 01, 2010, 10:21:38 pm by 1freeman »
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Dorten

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #172 on: December 01, 2010, 11:59:55 pm »

*engraves*

*engraves*

*engraves*

*engraves*

Now, your cube of enigma looks better. With all these pictures of kittens and tantacle demons and cheese and socks and ovals.
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Cacodemon 2nd Leutenant
medals: 8/40
specials: 30/44
badges: 13:8:3:0:0

UnrealJake

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Re: Forum Fortress 2. Last of the Mewhicans.
« Reply #173 on: December 02, 2010, 03:59:07 am »

Yes, yes, of course. I've decided on a colour code for all the levers to make it somewhat easier to comprehend, microline will be used for all floodgates and water related tasks. If you need to drown Carp Slayer for instance just pull that cyan lever over there and his room will flood with water. And I'm using orthoclase for magma. Of course, we don't have any magma yet, so if you see any orthoclase levers around they don't do anything... *snigger*

Oh, yes, yes, the bridge! Well, not right now, I'm on break you see.
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Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Rose

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #174 on: December 02, 2010, 04:33:58 am »

You'll need mechanisms. I'll just go right ahead and make mechanisms during my every waking moment.
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The Merchant Of Menace

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #175 on: December 02, 2010, 04:35:21 am »

If you're going to starve yourself to death, please do it near UnrealJake. We could use some meat.
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*Hugs*

Rose

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #176 on: December 02, 2010, 04:36:17 am »

did I not mention my 4 hour long meal breaks?
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The Merchant Of Menace

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #177 on: December 02, 2010, 04:37:10 am »

Only four hours? I've never seen such a dilligent worker!!
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*Hugs*

Rose

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #178 on: December 02, 2010, 04:45:31 am »

yeah, I know, but we really need them mechanisms.
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The Merchant Of Menace

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Re: Forum Fortress 2. Now with (More) insanity!
« Reply #179 on: December 02, 2010, 04:48:51 am »

You can have a big ol' hunk of obsidian in your room *Creates a big ol' hunk of obsidian*
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*Hugs*
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