So, I've begun modding.
It started off as a workshop that allows me to convert a log into more wooden blocks, and convert stones into more stone blocks. As the idea evolved, I decided to create "Tier 2" workshops--advanced workshops that require more special materials to make, but allows a few new options.
The first one I created was the sawmill. It requires 4 logs/stones/whatever (might change it to require blocks instead of just raw materials), a mechanism, and a large, serrated disc. With it, I can create 4 wooden blocks from 1 log; as well, I modded in a recycling program. I pulled the same for the tier mason's workshop (which doesn't have a name yet)--it requires 4 logs/stones, a hammer, and a rope (no reason for the rope).
The goal of a tier 2 workshop is this:
1). Blocks. The current conversion rate is 1 raw material to 4 blocks. I didn't think this was cheating by that much; any more, and it would be.
2). Recycling. You have the option of recycling existing furniture to go back to raw materials, but there's a percentage it works (right now, it's 50%. I might vary it depending on the item--sadly, I can't have this percentage be skill dependent).
3). Byproduct. Each process should create a byproduct, which adds another layer. I've yet to mod this idea in. The sawmill should produce sawdust; hopefully, sawdust can be burnt into ash, etc. The masonry version (which is currently called a "quarry"--needs a totally better name) should create gravel. From that, maybe concrete and casting concrete furniture? Either way, byproduct serves one purposes: Usage of second tier workshops creates clutter much faster than any other process, and serves as a cost for using them.
So, what I need to know is this:
* Is this a good idea pursuing?
* Should I continue on?
* Any ideas of what else to add into tier 2 workshops; should tier 2 workshops emulate the same functions as the tier 1 plus some? (i.e., in addition to modding in standard things, like bed making, should masonry tier 2 lets you make stone beds and barrels; sawmill lets you make wooden mechanisms, etc.--I'd need some pointers in this, as I have bloody no idea where to start).
* What can I do for Masonry tier 2 that makes it better--i.e., name and construction guidelines? If anyone's interested, I can provide the coding already used if they want to develop this on there.