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Author Topic: A great stone falls from the sky!: meteoric awesomeness  (Read 3267 times)

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #15 on: December 01, 2010, 05:33:33 pm »

I was thinking the same thing wrt build higher.  But considering scale is important.  The craters in Mdort's link are what usually come to mind.  Something smaller, which would create a crater, say 1-5 z-levels deep, radius of 5-30 would be pretty devastating to many forts (and probably FPS) and surviving it would be quite a challenge.

It almost seems to warrant an advance warning, though, even for a small one.
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The Merchant Of Menace

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #16 on: December 01, 2010, 05:34:37 pm »

So does breaching hfs, but people still do it.
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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #17 on: December 01, 2010, 05:39:55 pm »

Breaching HFS is something you do, though, not something that happens to you.  Well, after the first couple of times you've done it, or read on the forums, you'll be plenty warned, anyways.  I don't think there would be much fun (maybe a little !!FUN!!, but not much) to having half your embark point leveled, and dust filling the air for a month or two in the entire fort's map.  Especially with no warning that such a thing was coming.

Craters in world-gen are a great idea, though, interesting mineral deposits and geological formations would be a dwarven wet dream!
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The Merchant Of Menace

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #18 on: December 01, 2010, 05:43:30 pm »

I meant in relation to the build higher suggestion, Which basically suggests an equivilent of adamantium gained from building too high. A meteorite which yielded celestium would be cool for building a tower that's so big it's an affront to the gods etc...
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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #19 on: December 01, 2010, 05:51:18 pm »

eh, they needn't have such fanciful minerals and metals in `em, though it would make it interesting if there were.  I'm still not convinced of this Celestium, or what have you.  What would be the properties of such a material?
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The Merchant Of Menace

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #20 on: December 01, 2010, 05:53:04 pm »

I dunno, I'm guessing a meteoric metal would be very dense. So basically adamantium for maces and bolts and whatnot.
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Angle

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #21 on: December 01, 2010, 08:42:17 pm »

can we open them up only to find that they contain eldritch evils? if so, count me in.

For now, at least, I think that meteor impacts should be limited to worldgen. It would probably be a lot easier to implement, and having a meteor hit your fortress would be both unbelievably improbable and utterly devastating.
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Ale and Axes

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #22 on: December 01, 2010, 10:11:34 pm »

I think a meteor strike on a fortress would be hilarious. Maybe have a world-gen option to toggle whether they will can impact in Fortress Mode though. Seems like something that would be best as optional.
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Deimos56

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #23 on: December 02, 2010, 02:33:26 pm »

I think a meteor strike on a fortress would be hilarious. Maybe have a world-gen option to toggle whether they will can impact in Fortress Mode though. Seems like something that would be best as optional.

Maybe also a world gen option to determine the rough levels of meteor activity in a given world. Throughout the world, that is. Default would be relatively rare, but I'd imagine someone would figure out how to turn the world into an apocalyptic hell hole by sheer meteor activity.
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Angle

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #24 on: December 02, 2010, 09:11:43 pm »

You know, now that I think about it, this is a very interesting idea. Has anyone here ever read H.P. Lovecraft's The Colour Out of Space?

You could add a worldgen parameter for number of meteors to impact during worldgen. These meteors would do things similar to the one in the story, changing the surroundings to "Alien" and twisting the organisms and natural laws to horrible abominations.
« Last Edit: December 02, 2010, 09:30:11 pm by Angle »
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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #25 on: December 03, 2010, 02:02:42 am »

Why not in DF mode ? The more fun the better.

Depends on how much fun were talking about. If it makes a small 5 z-level deep creator then fine... that is workable. But when I think of an impact site I think of things like this.   What fun is it simply having your fortress suddenly dead?

Now... if were talking about an event you can cause... and prepare for....

That's where the random factor kicks in, huge meteors should not be so common.

Angle's idea sounds awesome through.
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Neonivek

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #26 on: December 03, 2010, 02:04:37 am »

My oppinion is that Aliens from Meteorites should be truely Alien with barely recognisable features.

Or rather they shouldn't run under the Forgotten Beast Algorithm

Though the aliens should generally have tough times functioning on earth. So the weaker ones will die out and only powerful ones or ones with the ability to survive in alien atmospheres should survive.
« Last Edit: December 03, 2010, 02:16:48 am by Neonivek »
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Vorthon

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #27 on: December 03, 2010, 10:45:44 am »

My oppinion is that Aliens from Meteorites should be truely Alien with barely recognisable features.

Or rather they shouldn't run under the Forgotten Beast Algorithm

Though the aliens should generally have tough times functioning on earth. So the weaker ones will die out and only powerful ones or ones with the ability to survive in alien atmospheres should survive.

Now you're getting a bit to sci-fi.
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Neonivek

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #28 on: December 03, 2010, 11:07:43 am »

My oppinion is that Aliens from Meteorites should be truely Alien with barely recognisable features.

Or rather they shouldn't run under the Forgotten Beast Algorithm

Though the aliens should generally have tough times functioning on earth. So the weaker ones will die out and only powerful ones or ones with the ability to survive in alien atmospheres should survive.

Now you're getting a bit to sci-fi.

They are creatures that were not made to survive or interact with the world or at least not the parts of the world they are in.

Similar things would happen if you put Polarbears in a Temperate Forest.

Since they arn't even creatures that ever actually interacted with the earth they are thusly truely alien creatures.

Reminds me a lot of Celtic Elves.
« Last Edit: December 03, 2010, 11:14:55 am by Neonivek »
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Vorthon

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Re: A great stone falls from the sky!: meteoric awesomeness
« Reply #29 on: December 03, 2010, 11:27:53 am »

Really? Celtic elves falling from the sky in chunks of !!Fun!!?
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