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Author Topic: Moody dwarf Help  (Read 1305 times)

JMFWeezypop

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Moody dwarf Help
« on: November 29, 2010, 12:40:12 am »

Hey guys i need some help i have a moody dwarf and  he wants silk cloth but i don't have any is there a way i can like hack it in or something i just got my first magma furnaces to work without a lot of fun and i don't want a tantrum spiral because the guy is a legendary farmer and pretty popular  :'(
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Lagslayer

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Re: Moody dwarf Help
« Reply #1 on: November 29, 2010, 12:47:56 am »

I don't know much about modding, but you can wall him in to keep him from causing trouble. Walls or locked doors are good for this. Or you can do some save scumming and hope for a different outcome.

JMFWeezypop

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Re: Moody dwarf Help
« Reply #2 on: November 29, 2010, 12:49:24 am »

i was hoping the wall in wasn't mentioned  :)  i have the workshops to where i cant wall him in
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gopa4

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Re: Moody dwarf Help
« Reply #3 on: November 29, 2010, 01:05:46 am »

Station your military near bye? Since its unwallable magma is out of the question?
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CapnUrist

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Re: Moody dwarf Help
« Reply #4 on: November 29, 2010, 01:09:52 am »

Close him in somehow; if need be relocate your workshops. If a dwarven caravan comes before he snaps, they may have some silk for you to give him.
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SkyRender

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Re: Moody dwarf Help
« Reply #5 on: November 29, 2010, 01:20:11 am »

One easy method is to assign a guaranteed-mood-fail Dwarf a war dog.  While war dogs are decidedly ineffective against anything armored, they'll rip through a berserk unarmored Dwarf like a knife through hot butter most of the time.
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Zaerosz

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Re: Moody dwarf Help
« Reply #6 on: November 29, 2010, 05:19:27 am »

You said you got magma smelters set up recently. Does that mean you used the magma sea, and therefore went through the caverns? Why not just crack open one of those and set someone to weaving duty? Preferably with a loom set up already, of course.
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The Merchant Of Menace

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Re: Moody dwarf Help
« Reply #7 on: November 29, 2010, 05:29:35 am »

There should be a way to create a custom reaction to make silk.
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Zaerosz

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Re: Moody dwarf Help
« Reply #8 on: November 29, 2010, 05:38:08 am »

[REACTION:MAKE_SILK]
    [NAME:make silk]
    [BUILDING:___:CUSTOM_S]
    [PRODUCT:100:1:THREAD:NO_SUBTYPE:SILK_TEMPLATE:NONE]
    [SKILL:WEAVING]

Hmm?
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JMFWeezypop

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Re: Moody dwarf Help
« Reply #9 on: November 29, 2010, 04:52:43 pm »

Thanks for all the help guys imma post some screenshots in a minute.
 to Zaerosz no i had a huge volcano on my embark



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JMFWeezypop

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Re: Moody dwarf Help
« Reply #10 on: November 29, 2010, 05:04:16 pm »

here guys
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Tastysaurus Rex

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Re: Moody dwarf Help
« Reply #11 on: November 29, 2010, 05:04:30 pm »

One easy method is to assign a guaranteed-mood-fail Dwarf a war dog.  While war dogs are decidedly ineffective against anything armored, they'll rip through a berserk unarmored Dwarf like a knife through hot butter most of the time.
Right here. War Dogs are like goddamn sharks when it comes to tantruming tunnel dwellers.
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JMFWeezypop

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Re: Moody dwarf Help
« Reply #12 on: November 29, 2010, 05:08:20 pm »

[REACTION:MAKE_SILK]
    [NAME:make silk]
    [BUILDING:___:CUSTOM_S]
    [PRODUCT:100:1:THREAD:NO_SUBTYPE:SILK_TEMPLATE:NONE]
    [SKILL:WEAVING]

Hmm?


can't you not do that to an existing fort or will it be ok
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3

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Re: Moody dwarf Help
« Reply #13 on: November 29, 2010, 05:10:26 pm »

It'll work if you replace an existing reaction with the new one (keeping the old header and such). Adding new reactions to an existing world won't work, and things tend to go very wrong if you remove one under said circumstances (reactions affect world generation, among other things).
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Zaerosz

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Re: Moody dwarf Help
« Reply #14 on: November 29, 2010, 05:33:47 pm »

[REACTION:MAKE_SILK]
    [NAME:make silk]
    [BUILDING:___:CUSTOM_S]
    [PRODUCT:100:1:THREAD:NO_SUBTYPE:SILK_TEMPLATE:NONE]
    [SKILL:WEAVING]

Hmm?
To be fair, I doubt this would actually work without a secondary material definition.
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