Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How I learned to Never Ignore Merchants  (Read 817 times)

tvremote

  • Escaped Lunatic
    • View Profile
How I learned to Never Ignore Merchants
« on: November 28, 2010, 05:02:46 pm »

So lately I've been building above ground "town" type fortresses, because I think they are cool.  But this takes a lot of mason work/architecture to get going, so I neglected to build a trade depot.  When the merchant arrived, he sat at the end of the map for a while and I was thinking, whatever I have enough food I can wait till next merchant. Little did I know, he REALLLY wanted to trade.   

After a rampaging dwarf merchant and his horse decimated my entire town, I will never neglect to build a depot again.

But seriously, is this a bug?  I mean, I think its kinda weird that merchants will start attacking you if you don't trade with them. And the horse?  WTF?
Logged

Urist McUristy

  • Bay Watcher
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #1 on: November 28, 2010, 05:06:22 pm »

They should only go berserk if you trap them for a long period of time...
Logged

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #2 on: November 28, 2010, 05:11:58 pm »

But seriously, is this a bug?

We call that a feature.
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #3 on: November 28, 2010, 05:15:27 pm »

I lost one of my forts to a named horse that way.
Logged

Herbiie

  • Bay Watcher
  • Loyal Unto Death
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #4 on: November 28, 2010, 05:15:39 pm »

But seriously, is this a bug?

We call that a feature.

Yep this is DF, learn to Embrace bugs as Features, and just add some weird story-ised reason & all is good.
Logged
The once dark-grey walls are now the dark brown of stained blood. At either side of the path leading to the great granite gates is covered with the corpses and skeletons of Goblin invaders.
Some are still fresh. One is still moving.
As you approach the gate a nervous guard looses a bolt in your direction. Silence... Slowly, gradually, the huge doors screech open. Inside there is a courtyard, the floor wet with blood. Welcome to the front-line. Welcome; to Cloisteredwood.

tvremote

  • Escaped Lunatic
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #5 on: November 28, 2010, 05:20:23 pm »

Well the exact message I got was something like "Urist McTrader has gone stark raving mad" which I thought was weird cause that's usually an artifact thing, like he failed to make an artifact.   

Maybe he just really hated being a trader.


Logged

ThrowerOfStones

  • Bay Watcher
    • View Profile
    • Alea Iacta Est
Re: How I learned to Never Ignore Merchants
« Reply #6 on: November 28, 2010, 05:22:56 pm »

This means he was trapped on the map and went insane.

How precisely he was trapped, *shrug*. Could be the bug is he thinks he is trapped if there is no depot?
Logged
The dead do not respond to context.
Pencil and Paper Blog Ahoy!

tvremote

  • Escaped Lunatic
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #7 on: November 28, 2010, 05:25:33 pm »

He was trapped by societal constraints man.  I think I like Herbiies advice.
Logged

omniclasm

  • Bay Watcher
    • View Profile
Re: How I learned to Never Ignore Merchants
« Reply #8 on: November 28, 2010, 05:26:12 pm »

Actually had this happen once, though I had 5 marksdorfs at the time, so it was a boatload of "free" stuff.
Logged