Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Civilization Generation Broken or Bugged?  (Read 1296 times)

Ibid Straydrink

  • Bay Watcher
    • View Profile
Civilization Generation Broken or Bugged?
« on: November 28, 2010, 12:21:51 am »

Tasked with slaying an ancient and mighty dragon, Ibid Straydrink, the Confining Pack of Scales, hero of the desert Kingdom of Behal Lico, set out on an expedition to enlist aid from those who could help best- the dwarfs of Bommindos to the north. Alas, their journey through the Swamps ended in tragedy. After nearly a dozen kobold raids all of Ibid stalwart companions had fallen, each giving his life for their savior's, in hopes that he could yet bring salvation to the Eternal Land. Staggering through the wilderness after days without rest, Ibid at last came upon the last ridge that overlooked the fabled Mountain Halls of dwarf folk- and there was nothing. The sun setting at last, he collapsed to his knees in overwhelming despair. Cacophonous laughter resounded from the forest behind him. Before he could come to his senses, They were upon him. His eyes were plucked from his sockets and devoured. His flesh was torn from his bones and voraciously gnawed on. His bladder was discarded, later to be discovered by a band of mountain gnomes, who fashioned from it a rather impressive if not amusing wind instrument. Ibid, Hero of the South, was never heard from again.

The end.

------------------------------------------------------------------------------------------------------------------

As the above tale suggests, it seems to me that some element of civilization generation is broken in 31.18. Any attempt I've made to visit non-human settlements in Adventure Mode has led to an empty space where the compass directions and world map suggest one is. Is this bug/lack of previously implemented features been announced? Has anyone else had this problem too?

- Ibid
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Languidiir

  • Bay Watcher
    • View Profile
    • http://tcombat.b1.jcink.com
Re: Civilization Generation Broken or Bugged?
« Reply #1 on: November 28, 2010, 12:36:30 am »

If you were up to date at all, you'd know that Toady has removed other civilizations for this version so that he can work on them some more.
Logged
A young man said, "Damn,
It is borne upon me that I am
   A creature that moves
   In predestinate grooves
Not even a bus, but a tram."

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #2 on: November 28, 2010, 12:42:19 am »

Sorry, I just begin playing DF again a few days ago. Does this apply to Adventure Mode only, then?
« Last Edit: November 28, 2010, 12:46:41 am by Ibid Straydrink »
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #3 on: November 28, 2010, 02:24:22 am »

It's only the sites that's been taken out of the maps. Civilizations (and the sites) still exist in world gen/as information, they just don't show up ingame. People from these civilizations still show up fine when actually spawned somewhere, such as dead bodies in lairs or at the edge of your Fortress Mode map.
Logged
Love, scriver~

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #4 on: November 28, 2010, 04:43:54 am »

I think you can mod them back in, by changing their city type to that of humans.
Logged
*Hugs*

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #5 on: November 28, 2010, 05:37:12 am »

I think you can mod them back in, by changing their city type to that of humans.

That sounds great, and I can probably figure it out for myself (seems like a simple edition to the ini.txt), but I wonder, do you know if they'll then become functionally human (i.e. assigning human quests, or exhibiting human town structure) or if they will behave similarly to how they did in previous versions? Further, will them being "human" affect Fortress mode?

One way to find out, I suppose.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

3

  • Bay Watcher
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #6 on: November 28, 2010, 05:39:18 am »

but I wonder, do you know if they'll then become functionally human (i.e. assigning human quests, or exhibiting human town structure)

They will.

Further, will them being "human" affect Fortress mode?

Not besides them potentially being further away from mountains.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #7 on: November 28, 2010, 05:40:11 am »

You mod the [ENTITY:DEFAULT] file in the raws. It does put them all in human cities, but doesn't affect fort mode as far as i know.
Logged
*Hugs*

Kobold Troubadour

  • Bay Watcher
  • [MUSICALITY: +-]
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #8 on: November 28, 2010, 07:04:40 am »

You mod the [ENTITY:DEFAULT] file in the raws. It does put them all in human cities, but doesn't affect fort mode as far as i know.
Here's a sample of the default Enity raws:
   [DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]

That's the human raws...if you want to make the other races have their own towns then only edit the bolded part in theirs. In your next world gen, all civs will start out in human like towns in their prefered areas (Elves in Forest Hamlets, Dorfs in Mountain Towns [w/ shops! Steel items for sale!], and Gob's in the Evil areas).
Logged
[UTTERANCES] kinda' makes it hard for people to understand kobold songs...

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #9 on: November 29, 2010, 04:41:26 am »

Superb! Thank you for this. I am really attached to my current world, but I will give this a try after having some Fun.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Vicid

  • Bay Watcher
    • View Profile
Re: Civilization Generation Broken or Bugged?
« Reply #10 on: November 29, 2010, 03:43:57 pm »

You can also mod in forts.  I think the tag is 'builds outdoor structures' (it is there for humans)

Then dwarves, elves, goblins will build forts too.  Seems to work just fine for dwarves and goblins... but for some reason I only get naked unarmed wrestler elves at their forts.  Not hat I really mind  :P
Logged