Tasked with slaying an ancient and mighty dragon, Ibid Straydrink, the Confining Pack of Scales, hero of the desert Kingdom of Behal Lico, set out on an expedition to enlist aid from those who could help best- the dwarfs of Bommindos to the north. Alas, their journey through the Swamps ended in tragedy. After nearly a dozen kobold raids all of Ibid stalwart companions had fallen, each giving his life for their savior's, in hopes that he could yet bring salvation to the Eternal Land. Staggering through the wilderness after days without rest, Ibid at last came upon the last ridge that overlooked the fabled Mountain Halls of dwarf folk- and there was nothing. The sun setting at last, he collapsed to his knees in overwhelming despair. Cacophonous laughter resounded from the forest behind him. Before he could come to his senses, They were upon him. His eyes were plucked from his sockets and devoured. His flesh was torn from his bones and voraciously gnawed on. His bladder was discarded, later to be discovered by a band of mountain gnomes, who fashioned from it a rather impressive if not amusing wind instrument. Ibid, Hero of the South, was never heard from again.
The end.
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As the above tale suggests, it seems to me that some element of civilization generation is broken in 31.18. Any attempt I've made to visit non-human settlements in Adventure Mode has led to an empty space where the compass directions and world map suggest one is. Is this bug/lack of previously implemented features been announced? Has anyone else had this problem too?
- Ibid