After a couple of long playthroughs of both Fortress and Adventure Mode (for testing my mod), there are some things that I have noticed... and I do have questions about after making a new world, then a few years in fortress mode, then switching to adventure, and back and forth to cause "time skips" for my adventurers story... but I have come across a few questions and problems...
1. If I come across a town (Example: its Year 84 and the town is rather small), the more I play in Fort mode, will the town change after an x amount of years? Or the ability to sorta watch it get bigger?
2. How do I avoid this.. odd skulking civ home cave glitch, it causes the game to freeze if I return to the place, i've noticed it only happens if I resurrect someone through necromancy(or modded resurrected secret ability) and accidently let them die in there for something.. its annoying and kinda story breaking!
3. Ive noticed.. for both Dark Fortress/Pit sites, and even kobold cave camps, they cant be destroyed by the player in adventure mode.. kobolds just respawn with new people... does slaughtering entire sites even damage the population? I killed off a civ, then returned to Fortress mode just to see it still say there are people still there.
4. Can Towns, ect. be saved by the player if we kill off the evil civ within it?
5. I killed off a evil civ that was tormenting 2 towns in fortress mode, I switched to adventure mode, and the townsfolk were just off the site "fleeing" from it... when do they return? lol theres nobody left in the towns...