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Author Topic: Adventure Mode Little Questions Thread  (Read 654782 times)

Codyrex123

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Re: Adventure Mode Little Questions Thread
« Reply #3900 on: July 13, 2016, 11:01:17 pm »

I believe I saw the question before but can't find it now.
Did adventure create sites prevent bogeyman spawns or not?

Apparently if only there is a roof above your head.
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Random_Dragon

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Re: Adventure Mode Little Questions Thread
« Reply #3901 on: July 14, 2016, 06:10:07 pm »

Here's a question. Say you set body materials to not suffer from heat or magma, like with dragons. Now say you want one caste (say, fire dragons) to be immune, while not affecting another caste (say, earth dragons).

So far my efforts lead to all castes of modded dragon becoming immune to fire or a magma bath, but earth dragons (the only other variety I've worked on so far) end up reporting message spam when dipped in magma.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Urist McColeTheo

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Re: Adventure Mode Little Questions Thread
« Reply #3902 on: July 17, 2016, 07:34:43 pm »

How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.
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Random_Dragon

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Re: Adventure Mode Little Questions Thread
« Reply #3903 on: July 17, 2016, 07:38:44 pm »

How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

AzyWng

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Re: Adventure Mode Little Questions Thread
« Reply #3904 on: July 17, 2016, 07:42:28 pm »

How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.

This "lying" thing is certainly something that people are currently good at.
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Random_Dragon

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Re: Adventure Mode Little Questions Thread
« Reply #3905 on: July 17, 2016, 08:02:22 pm »

Que? Last I checked, NPCs will still fuck up and betray their allegiances. >_>
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Urist McColeTheo

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Re: Adventure Mode Little Questions Thread
« Reply #3906 on: July 17, 2016, 08:13:18 pm »

How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.

Okay, so when you say underground, you mean literally as in I should search the fields for a single downward slope or a hatch?
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peasant cretin

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Re: Adventure Mode Little Questions Thread
« Reply #3907 on: July 17, 2016, 08:49:52 pm »

Flashing units with strange names are just holders of randomly generated human civ positions.

Underground means beneath the town's keep.
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Urist McColeTheo

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Re: Adventure Mode Little Questions Thread
« Reply #3908 on: July 17, 2016, 09:59:33 pm »

Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?
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Bumber

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Re: Adventure Mode Little Questions Thread
« Reply #3909 on: July 18, 2016, 01:11:47 am »

How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.
Someone mentioned in another thread that your character always mentions "I have nothing for you" when talking to criminals.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

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Repseki

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Re: Adventure Mode Little Questions Thread
« Reply #3910 on: July 18, 2016, 04:56:08 am »

Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?

Does the central most castle building/keep have a stairs leading down? If so, that's usually where you would find them, if you don't get lost in the madness of connected rooms.

If the city has a temple they might be there as well. And then there is the chance they aren't actually anywhere, or in some weird disconnected section of underground rooms that you can't get to.
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Urist McColeTheo

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Re: Adventure Mode Little Questions Thread
« Reply #3911 on: July 18, 2016, 02:11:00 pm »

Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?

Does the central most castle building/keep have a stairs leading down? If so, that's usually where you would find them, if you don't get lost in the madness of connected rooms.

If the city has a temple they might be there as well. And then there is the chance they aren't actually anywhere, or in some weird disconnected section of underground rooms that you can't get to.

Yes, that's where I've looked around, is the floor immediately after you go downstairs in the central building is the beginning of the dungeon? Because I've read somewhere the actual dungeon begins on the bottom floor of the basement of the keep, but after I look past the bottom floor I can't find anything.

I did find another noble with a strange title completely alone in a single room with a massive hole in the center that was completely disconnected from the keep using the reveal cheat, which may or may not have been connected to the aquaducts.
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Max™

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Re: Adventure Mode Little Questions Thread
« Reply #3912 on: July 18, 2016, 02:49:09 pm »

The big room with the hole in the center and the strange title was a temple with a priest, a big town will almost always have two temples: one sacked, one active.

One of them will have four doorways and tunnels leading off of the lower levels, the other will be flat on the surface or a pit with no tunnels generally. SOMETIMES you can find both temples with tunnels, but don't count on it, I've never found a town with two active temples but it might happen.
Spoiler (click to show/hide)

When you're down inside the catacombs/dungeons under a temple/keep and find someone, talk to them and ask them about the structure/dungeon/sewer/catacomb/etc and if they mention the group you're after, they are in it.

You can tell stories about the site to learn when The Groupname of Something moved into Something the Dungeon of Sewerness or whatever and they'll have a mention of  becoming the primary criminal organization in that town. When you're actually in those dungeons/sewers/catacombs you see the right name down at the bottom left, Stinkfilths the Plague of Reckoning or whatever.

If you check under the keep and temples and still can't find them, travel around with the right map in the names mode and look for a purple Sewer, that'll have a stair or ramp down into those and you should be able to track them down in there, plus find some possible loot on the bodies or get jumped by a bunch of fish people!

Stupendous and unheard of splendors await you below, and you shall seek them soon!
« Last Edit: July 18, 2016, 03:01:31 pm by Max™ »
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Untrustedlife

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Re: Adventure Mode Little Questions Thread
« Reply #3913 on: July 18, 2016, 04:48:08 pm »

Que? Last I checked, NPCs will still fuck up and betray their allegiances. >_>

Lying is allowed, but very situational at the current moment.
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Urist McColeTheo

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Re: Adventure Mode Little Questions Thread
« Reply #3914 on: July 18, 2016, 06:20:56 pm »

The big room with the hole in the center and the strange title was a temple with a priest, a big town will almost always have two temples: one sacked, one active.

One of them will have four doorways and tunnels leading off of the lower levels, the other will be flat on the surface or a pit with no tunnels generally. SOMETIMES you can find both temples with tunnels, but don't count on it, I've never found a town with two active temples but it might happen.
Spoiler (click to show/hide)

When you're down inside the catacombs/dungeons under a temple/keep and find someone, talk to them and ask them about the structure/dungeon/sewer/catacomb/etc and if they mention the group you're after, they are in it.

You can tell stories about the site to learn when The Groupname of Something moved into Something the Dungeon of Sewerness or whatever and they'll have a mention of  becoming the primary criminal organization in that town. When you're actually in those dungeons/sewers/catacombs you see the right name down at the bottom left, Stinkfilths the Plague of Reckoning or whatever.

If you check under the keep and temples and still can't find them, travel around with the right map in the names mode and look for a purple Sewer, that'll have a stair or ramp down into those and you should be able to track them down in there, plus find some possible loot on the bodies or get jumped by a bunch of fish people!

Stupendous and unheard of splendors await you below, and you shall seek them soon!

So I found the boss, but apparently he's holed up in this underground room that literally has no outside access, I've used "reveal" and the "look" command up and down the entire place but I can't find an entrance to it, there are a lot of passages that it leads into a few z-levels below it, but other than that it just seems completely inaccessible.

At this point I don't care anymore and I just want to move on, so is there some DFhack script I can use to teleport me into his room so I can kill him and the other criminals so I can get on with my mission?
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