how does one handle boogeymen? My lasher's companion died and the next night she was killed by them. She had a pretty high dodge, agility, and lashing skill.
I remember killing them in the past but that was not possible.
Do I just run for eternity or what?
They were hard in 34.11, and are harder now.
They are so fast and agile they can get several attacks in before a moderately encumbered adventurer gets a chance to move, dont fatigue, and dont feel pain. It also appears there can be about 6-8 of them in any location (in 34.11 Ive seen from 4-6, rarely more), and they teleport and respawn to intersect with your pathing should you get away somehow. Some can spawn with horns (i.e. very dangerous) and they come when you sleep or when you are awake (unlike 34.11 when you could sometimes just stay awake all night in local travel mode).
They are a mess. They can climb trees if they have grasping parts and require better than competent skills (lvl3) to even consider taking on 1v1, let alone 1-6. In 34.11, you could do various things, and Ill list what I have noticed carries over.
-Beaches and mountains (i.e. the peaks). Boogeys dont spawn there, so you are safe from them (but not other ambushes).
-Sneak-sleeping. I did some work, and found out that sleeping while sneaking mildly raised the chance of them not spawning. They dont
have to spawn every night.
-Cheating. Mod them out, advance worldgen can determine how many types of 'numberless' boogies spawn, and dfhack has commands to kill any given race.
-Fires. you usually cant light fires in sight of a hostile, but if you surround yourself with them or otherwise make a maze you can wait them out or toss stuff at them from the middle. Mind trees and bushes, which are uncontrolled fires and can melt you, and remember that pebbles are infinite on tiles they are present on, so you could spend the night knapping and tossing rocks at them for xps. Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.
-Charging. Charge attacks will always knock them over, because they have so little mass. Theories include them being the size of toads (most popular) or them being made of shadows (my theory), but they have a small bodysize. Bodysize dictates force applied and mass, so bigger things hit harder.
-The head is harder to hit. It will be more beneficial to you to outright kill them, but money shots will be hard for new adventurers.
-Multiattack. Attack and dodge is a safish way to live. Pick a target, target bodypart, and press (z) to multiattack. This will also let to block (if you are fast enough) or dodge away.
-Remember that even if you are heavily armored or highly skilled, they fight by attrition. Its better to run from two attacks than to get one in.
-If you must flee, than consider starting fires as you run. While you can't* start campfires within sight of hostiles, you can start uncontrolled fires that will begin in your tile. You path out of it, and they path around it, buying you time.
-Jumping. Slower adventures actually move faster by jumping than by running. Climbing trees is slow, but help to weed out the quadrupeds.
-Rivers, streams, brooks. The water will slow them down, and I swear the river can also dispel them. they can disappear (vanish) as you cross the river or brook.
-Sleep in hard to get-at locations. Boogies spawn out of sight in non-specific locations, meaning the harder it is to get to you, the more time you have to wake up and unstun.
-Lairs, caves, and camps do not spawn boogies if you sleep in them. Other things may find you, however . . .
-Boogies can bleed to death, but feel no pain.
-The faster your move speed, the better your odds. Drop extra gear if you want to fight.
-I may be forgetting something. Dont hold me to it.