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Author Topic: Adventure Mode Little Questions Thread  (Read 655153 times)

Maximiliator

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Re: Adventure Mode Little Questions Thread
« Reply #1125 on: January 20, 2013, 01:54:27 pm »

okay i grabbed Masterwork mod now. There seem to be many additions, including weapons, metals, civs and monster. I think it is pretty awesome ! The only trouble i am having right now:

I cannot seem to find any quests. I checked 3 hamlets already, and nobody is in need of service. I created a standard world with everything on medium, and standard Masterwork settings. With my first adventurer i immediately got the quest to kill a water dragon. Needless to say: He had a very short adventure.

Anyone got any suggestions? I am on my way to a town now. But if they got no quests in a TOWN, i think its a bug

Best regards,


Max
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Trif

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Re: Adventure Mode Little Questions Thread
« Reply #1126 on: January 20, 2013, 02:41:58 pm »

If you have questions about a mod, you're more likely to get an answer in the modding subforum.
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Quote from: Toady One
I wonder if the game has become odd.

Ploder

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Re: Adventure Mode Little Questions Thread
« Reply #1127 on: January 27, 2013, 05:48:54 pm »

Is adventure mode fun?

I know that sounds like a silly or obnoxious question, but I'm genuinely curious; I've been playing fort mode for several years and have never been curious about adventure mode until recently.
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SeriousConcentrate

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Re: Adventure Mode Little Questions Thread
« Reply #1128 on: January 27, 2013, 06:01:04 pm »

Depends on what you like. If you're more in the management/construction side of Dwarf Fortress, you probably won't like it as much. If you're more like me and like to hunt down night creatures and other assorted monsters (it's rare but awesome when you get a quest to kill a minotaur or a dragon or suchlike) and really get into the tension of a hard-fought battle, you might enjoy it. You'll still have to worry about keeping your adventurer fed and watered (unless, again like me, you just mod your chosen adventurer race into not needing either :P) and it's kind of annoying when you get a leg permanently crippled and have to train up crutchwalking to get some decent speed again assuming you even survive the encounter that cost you your leg, but I find it entertaining and rewarding enough.
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Lightning

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Re: Adventure Mode Little Questions Thread
« Reply #1129 on: January 27, 2013, 06:24:55 pm »

Ew.
My adventurer ran into an evil cloud (or something) that made them unconscious every turn or something, and a after they got out I noticed there's (always?) splatters of their pus that I can drink.
What does this mean? Can I get rid of it?
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SeriousConcentrate

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Re: Adventure Mode Little Questions Thread
« Reply #1130 on: January 27, 2013, 06:28:50 pm »

That doesn't sound good. >.> Have you tried swimming through water yet? If so - or if you haven't and after you have, come back to this - and there's still pus on them, they're probably screwed.
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Trif

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Re: Adventure Mode Little Questions Thread
« Reply #1131 on: January 27, 2013, 06:33:45 pm »

Is adventure mode fun?

I know that sounds like a silly or obnoxious question, but I'm genuinely curious; I've been playing fort mode for several years and have never been curious about adventure mode until recently.
If you mean fun in the sense that losing is fun, then yes, you'll find plenty of fun in adventurer mode.

But seriously, you should give it a try. There is a huge world to explore and heroic deeds to be done.
Plus, it's much easier to get started than in fortress mode. Have fun!

Ew.
My adventurer ran into an evil cloud (or something) that made them unconscious every turn or something, and a after they got out I noticed there's (always?) splatters of their pus that I can drink.
What does this mean? Can I get rid of it?
That's evil clouds for you. You're lucky that it didn't kill you outright, but if fast traveling doesn't cure it, there's nothing you can do.
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Quote from: Toady One
I wonder if the game has become odd.

Lightning

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Re: Adventure Mode Little Questions Thread
« Reply #1132 on: January 27, 2013, 06:53:50 pm »

Rivers, salt water, sea of la- okay didn't do the last one. nothing
I've drank some of it I think, I'll try to see if I can remove them all/if more ... uh... is made (oh hey I dun need to worry about thirst? ew.)


Edit: Also is it just me or are towns only good for three things- free (high quality!) equipment in the castle, the mobile meatshie-- weak warriors in the castle, and the quests? (oh and (free) decent apparel (I once came across a cat leather hat.  :'()
« Last Edit: January 27, 2013, 06:56:45 pm by Lightning »
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pisskop

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Re: Adventure Mode Little Questions Thread
« Reply #1133 on: January 27, 2013, 09:48:31 pm »

Towns are food.  trade. quests.  safety from boogeys.  Occasionally home to underground and more rarely aboceground fun.  they provide homes for nobles.  the populace currently respawns above and below ground.
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Lightning

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Re: Adventure Mode Little Questions Thread
« Reply #1134 on: January 27, 2013, 10:14:11 pm »

Is there some sort of little known facts/advanced tips and tricks thread for adventurer mode?

edit: in regards to the previous pus on my adventurer, I drank it all. there have not been more pus. (also it didn't say *where* the pus was on their body)
« Last Edit: January 27, 2013, 10:37:22 pm by Lightning »
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pisskop

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Re: Adventure Mode Little Questions Thread
« Reply #1135 on: January 27, 2013, 11:47:40 pm »

Id consider some things I know cheap or OP, but this list is good too. . .

 #1 tip is to learn to throw.

#2 is not to be afraid of retreat or leaving friends to die.

#3 is to try everything.  You hear the story of the bronze collossus and the fluffy wabbit?

#4 bags and quivers hold water.

#5 is to know what you are getting into.

#6.  Losing may not be fun, but it happens.  To everyone.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

notquitethere

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Re: Adventure Mode Little Questions Thread
« Reply #1136 on: January 28, 2013, 11:16:06 am »

More tips:

- Start with an okay ambush score and sneak whenever you approach bandit camps.
- Throwing arrows is just as effective as loosing them from a bow.
- If you want to ever become a necromancer, start with Novice in Reading
- You can safely downgrade your musicality, linguistics, patience and empathy scores at character creation.
- Hack the raws to enable other kinds of adventuring races. Minotaurs are hyper-competent all-round fighters and can gore people with their horns.
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thehman03

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Re: Adventure Mode Little Questions Thread
« Reply #1137 on: January 28, 2013, 11:59:40 am »

Is it possible to delete a game or do you have to die?
and after you retire him in a village, you can recruit him back into your group later on, by revisiting the viallge, or you can just pick him back up and play with him more.http://www.bay12forums.com/smf/Smileys/aaron/smiley.gif
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Larix

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Re: Adventure Mode Little Questions Thread
« Reply #1138 on: January 28, 2013, 02:00:54 pm »

- Adventurer bodies purify water - you can drink "water covering" that got on you to slake your thirst, and water covering gained from murky pools and saltwater is still perfectly potable.
- Target their legs. Anything that's on the ground is much easier to hit and hurt. That includes you. Creatures that are much larger than you can no longer charge and knock you to the ground/stun you when they cannot stand.
- You can sneak while in close combat, and as long as you're not detected, the opponent will camly stand there while you lop their limbs off.
- Start with novice swimming and train it. Eventually, you can move faster in water than you can on land. Land-dwelling enemies will not willingly enter water and diving into a pool often allows you to enter sneak mode. While you're at it, swimming also trains some valuable attributes.
- Bogeymen are fairly nasty enemies that can harass you at night; they will, however, only appear in locations where fast-travel is available and while you're alone under the open sky - enter a building to make them disappear, or sleep in the mountains or at the sea coast to prevent them from coming. Or travel with a companion.
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Lightning

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Re: Adventure Mode Little Questions Thread
« Reply #1139 on: January 28, 2013, 05:25:09 pm »

...I feel like there should be a thread...
  • bridges (the railings) count as settlements -- bogeymen will disappear if you walk onto it. (will need to doublecheck)(not that big a deal since bridges = nearby civ) Checked and it didn't work.
  • campfires make excellent barricades
  • stealthily strangling enemies is an excellent way to work off a group one by one if you've got good ambushing skills.
  • berries (most often found in houses) weigh less than meat, and they will feed you just as well
« Last Edit: January 29, 2013, 05:19:30 pm by Lightning »
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