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Author Topic: Adventure Mode Little Questions Thread  (Read 654637 times)

Trif

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Re: Adventure Mode Little Questions Thread
« Reply #885 on: September 25, 2012, 02:19:18 pm »

I'm not sure what you mean by a cap... I don't know of any limitations. Your attributes will improve just like your skills.
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Quote from: Toady One
I wonder if the game has become odd.

pisskop

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Re: Adventure Mode Little Questions Thread
« Reply #886 on: September 25, 2012, 02:24:59 pm »

Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
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Trif

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Re: Adventure Mode Little Questions Thread
« Reply #887 on: September 25, 2012, 02:37:38 pm »

Well, I learned something today.
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Quote from: Toady One
I wonder if the game has become odd.

Scow2

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Re: Adventure Mode Little Questions Thread
« Reply #888 on: September 25, 2012, 03:28:23 pm »

Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
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ArKFallen

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Re: Adventure Mode Little Questions Thread
« Reply #889 on: September 25, 2012, 06:53:19 pm »

Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
Put this line
[PHYS_ATT_CAP_PERC:5000][MENT_ATT_CAP_PERC:5000]
somwhere in your creatures and they'll be able to get up to the overall natural cap of 5000.
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GuardianTempest

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Re: Adventure Mode Little Questions Thread
« Reply #890 on: September 26, 2012, 02:02:25 am »

Anyone managed to play as a child recently? Just wondering.
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Deon

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Re: Adventure Mode Little Questions Thread
« Reply #891 on: September 26, 2012, 04:52:52 am »

Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
Put this line
[PHYS_ATT_CAP_PERC:5000][MENT_ATT_CAP_PERC:5000]
somwhere in your creatures and they'll be able to get up to the overall natural cap of 5000.
Or you could set the cap to NONE.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Trif

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Re: Adventure Mode Little Questions Thread
« Reply #892 on: September 26, 2012, 09:34:52 am »

Anyone managed to play as a child recently? Just wondering.
No, that's impossible.
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Quote from: Toady One
I wonder if the game has become odd.

pisskop

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Re: Adventure Mode Little Questions Thread
« Reply #893 on: September 26, 2012, 09:39:27 am »

What if I changed child age to something like 140 (of 180)?
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Trif

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Re: Adventure Mode Little Questions Thread
« Reply #894 on: September 26, 2012, 09:46:15 am »

Yeah, that might work, but since you don't know how old your adventurer is, you can't be sure. You could also create a custom race called "Children" or use "Child" as a first name, but I don't really see the benefit in any of that.
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vadia

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Re: Adventure Mode Little Questions Thread
« Reply #895 on: September 26, 2012, 10:32:21 pm »

can a vamp be a were or vice versa?
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Corai

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Re: Adventure Mode Little Questions Thread
« Reply #896 on: September 26, 2012, 10:39:01 pm »

can a vamp be a were or vice versa?

Vampirism excludes werewolfism, werewolfism excludes vampirism.

Yes, I used the wrong terms.
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esran

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Re: Adventure Mode Little Questions Thread
« Reply #897 on: September 29, 2012, 07:41:14 pm »

are there any disadvantages to being a necromancer?
is there an easy way to become a werecreature? does being a werecreature stop stat growth like being a vamp does? how does being a were affect your relationship with civilization?
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Adventurer

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Re: Adventure Mode Little Questions Thread
« Reply #898 on: September 29, 2012, 09:19:10 pm »

What is the maximum amount of companions you can have with you?
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Rockphed

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Re: Adventure Mode Little Questions Thread
« Reply #899 on: September 29, 2012, 09:31:07 pm »

What is the maximum amount of companions you can have with you?

You cannot recruit more than 19 or 20 companions.  However, if you manage to sneak off from your companions and later find them again you could have recruited up to 19 or 20 companions in the meantime.  Also, Necromancers have no limit on how many zombies, who count as companions, they can drag along.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.
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