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Author Topic: Adventure Mode Little Questions Thread  (Read 650492 times)

Just Some Guy

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Re: Adventure Mode Little Questions Thread
« Reply #3240 on: January 23, 2016, 10:40:15 pm »

How do I "cause trouble" for a group?

Untrustedlife

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Re: Adventure Mode Little Questions Thread
« Reply #3241 on: January 24, 2016, 12:06:40 am »

How do I "cause trouble" for a group?

I havent gotten enough "cause trouble" agreements, ( I really hope toady makes bandit leaders give you this kind of agreement, and a obvious one to "rob them") but I heard someone else say that mugging people counts as causing trouble. (demand items and such from them, if that doesn't work attack them, cause a brawl) etc.
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Feniks

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Re: Adventure Mode Little Questions Thread
« Reply #3242 on: January 24, 2016, 12:50:16 am »

taking stuff with $ also works as causing truble.
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Just Some Guy

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Re: Adventure Mode Little Questions Thread
« Reply #3243 on: January 24, 2016, 12:55:51 am »

How do I "cause trouble" for a group?

I havent gotten enough "cause trouble" agreements, ( I really hope toady makes bandit leaders give you this kind of agreement, and a obvious one to "rob them") but I heard someone else say that mugging people counts as causing trouble. (demand items and such from them, if that doesn't work attack them, cause a brawl) etc.

So... would murder count?

Max™

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Re: Adventure Mode Little Questions Thread
« Reply #3244 on: January 24, 2016, 01:44:37 am »

I don't think it is as effective if you just murder people, gotta start fights and whatnot with survivors, make people flee, create chaos.

Worth noting that the "Cause Trouble" need is satisfied by arguing with people, which is frustrating when you get so good at arguing that you automatically convince everyone of your values.
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Uzu Bash

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Re: Adventure Mode Little Questions Thread
« Reply #3245 on: January 24, 2016, 09:12:23 am »

I don't think it is as effective if you just murder people, gotta start fights and whatnot with survivors, make people flee, create chaos.

Worth noting that the "Cause Trouble" need is satisfied by arguing with people, which is frustrating when you get so good at arguing that you automatically convince everyone of your values.
You can argue both side if you speak to an unconscious person. I wonder what kind of psycho I must look like when I knock people out and use them as sock-puppets. Or when I get into an argument  with myself over a sleeping tavern keeper.

EDIT:
How do I find out the atributes of animalman? I know from raws what atribute ranges dwarfs goblins and elfs are relatively to each other but I can't find the same information about other races. How do I know who is the strongest who is the fastes and who is the best at linguistic?
It looks like these are generated through creature conversion tables when the world is created, so you won't find them in the raws. You could use dfhack 'gui/gm-edit df.global.world.raws.creatures' and search alphabetically for specific ones.

I know that all material layers, attacks and flags are included in conversion. I can't even guess how attribute ranges are calculated, but it looks like it defaults to human unless specified for the animal type. It looks like there are kinks in converting quadruped to biped gaits; cougars (max speed:195) can outrun elves (max speed 215), but my cougar man can't even outrun a human (max speed: 225).
« Last Edit: January 24, 2016, 01:16:35 pm by Uzu Bash »
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TheDorf

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Re: Adventure Mode Little Questions Thread
« Reply #3246 on: January 24, 2016, 08:39:40 pm »

Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

Untrustedlife

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Re: Adventure Mode Little Questions Thread
« Reply #3247 on: January 24, 2016, 09:17:22 pm »

Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...

Press shift+T to get into travel mode then use either < or > to go up or down, you can go up to the surface this way.
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I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

Uzu Bash

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Re: Adventure Mode Little Questions Thread
« Reply #3248 on: January 24, 2016, 09:19:27 pm »

Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
That would be the way out. You could fast-travel out, or find the exit in any direction from there. The shaft leads down to first the warehouse level, with apartments and workshops on that level and the one below. Further down may be other workshops, past that looks like where most the nobles and officials hang out when they aren't at the market. And at the bottom will be the magma forges and/or smelters. Anywhere along that shaft could open to a cavern layer, usually the first, with an underground road leading in one or more directions.
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Feniks

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Re: Adventure Mode Little Questions Thread
« Reply #3249 on: January 27, 2016, 12:09:00 pm »

How do you deal with heavily armored enemies? I went into the fight with dwarf dressed from top to bottom in iron or steel. I was fighting myself with similar armour and iron sword. In terns we kept blocking each other attacks, parrying others and whatever happened to land was glanced away by armour fight took about 10 min in the end my elf and dwarf were laying on the floor over-exerted slapping each other with bearly any force energy left. That's when we met (un)friendly neighbourhood goblin squad that killed both of us.

What could I do better without training every character of mine in wrestling to disarm enemies.
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Uzu Bash

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Re: Adventure Mode Little Questions Thread
« Reply #3250 on: January 27, 2016, 12:31:58 pm »

Blunt weapons are more effective against heavy armor. If you knock him out, then no training is needed to take his helmet off and bash his head in.
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quekwoambojish

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Re: Adventure Mode Little Questions Thread
« Reply #3251 on: January 27, 2016, 01:06:42 pm »

Does hitting a giant tortoise after it has retracted into it's shell not grant weapon experience? It doesn't seem to for me.
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Insert_Gnome_Here

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Re: Adventure Mode Little Questions Thread
« Reply #3252 on: January 27, 2016, 04:22:28 pm »

What could I do better without training every character of mine in wrestling to disarm enemies.

I hear that's how quite a lot of medieval warfare worked IRL.
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Galap

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Re: Adventure Mode Little Questions Thread
« Reply #3253 on: January 28, 2016, 02:25:46 am »

3 quick questions:

How do you improve social awareness ingame? (and/or other methods to up the number of followers)

Does being distracted with respect to your needs actually affect anything?

Is there an easy way to make a place (like a house) where you can leave your stuff where it won't get looted (does this even happen)?
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thatkid

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Re: Adventure Mode Little Questions Thread
« Reply #3254 on: January 28, 2016, 03:53:27 am »

3 quick questions:

How do you improve social awareness ingame? (and/or other methods to up the number of followers)

Does being distracted with respect to your needs actually affect anything?

Is there an easy way to make a place (like a house) where you can leave your stuff where it won't get looted (does this even happen)?

Increasing persuader should increase social awareness. So argue with people about their values! (Pacifier and Negotiator do as well but I don't know if asking someone to yield or cease hostilities counts as either of these skills) Otherwise you can increase follower count by increasing your reputation. Go out and make the world remember you.

Focused-ness, as far as I know, is a sliding scale of positive/negative modifiers from "Not Distracted" to either "Unfettered" or "Badly Distracted." Being "Not Distracted" won't help you or hurt you, being "Unfettered" will make you better at things, being "Badly Distracted" will make you worse at things.

Looting like that doesn't happen, but anything you leave on the ground of an area that isn't explicitly saved by the game will be "lost" upon your leaving. For the time being you can either leave items in Lairs or abandoned player-run Fortresses. Or use DFHack to do some wonky stuff (culminating in building your own house, yes) once it's updated to the current version. In the future building your own house in adventure mode is a planned feature, and probably having stuff stolen from buildings and things like that will be as well. We have thieves at the moment but they're more muggers than anything, since people are for the most part full on communists for now.
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