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Author Topic: Adventure Mode Little Questions Thread  (Read 654917 times)

BlackFlyme

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Re: Adventure Mode Little Questions Thread
« Reply #2565 on: December 29, 2014, 08:08:54 pm »

The example interaction within the raws has the mummy curse giving this:
Code: [Select]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
This means that there is a 20% chance that any skill roll you make will be done at 0% of your current skill level. Which means that regardless of your skill, you always have a 20% chance to botch an action. Since there is no defined end to this effect, it will last forever.

And I made a mistake earlier. It's mummies that cannot become werebeasts or vampires. The syndrome class DISTURBANCE_CURSE is applied to the mummy, and not their victim. I misread the raws before.
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Dampe

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Re: Adventure Mode Little Questions Thread
« Reply #2566 on: December 29, 2014, 10:01:09 pm »

The example interaction within the raws has the mummy curse giving this:
Code: [Select]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
This means that there is a 20% chance that any skill roll you make will be done at 0% of your current skill level. Which means that regardless of your skill, you always have a 20% chance to botch an action. Since there is no defined end to this effect, it will last forever.

And I made a mistake earlier. It's mummies that cannot become werebeasts or vampires. The syndrome class DISTURBANCE_CURSE is applied to the mummy, and not their victim. I misread the raws before.

This is without a doubt my least favorite part of Dwarf Fortress.
I love robbing tombs, but I hate that I get screwed over permanently for doing it.
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Regards,
Dampe

BlackFlyme

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Re: Adventure Mode Little Questions Thread
« Reply #2567 on: December 29, 2014, 10:06:52 pm »

This is without a doubt my least favorite part of Dwarf Fortress.
I love robbing tombs, but I hate that I get screwed over permanently for doing it.

Thankfully, you can disable mummies in the advanced world generator, so that the regal dead can stay dead. You could also mod in your own variation of the toilet roll spooks, if you wanted.

Even without mummies, tombs can still be a dangerous place if you are not capable of spotting traps easily.
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Dampe

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Re: Adventure Mode Little Questions Thread
« Reply #2568 on: December 29, 2014, 10:52:08 pm »

Thankfully, you can disable mummies in the advanced world generator, so that the regal dead can stay dead. You could also mod in your own variation of the toilet roll spooks, if you wanted.
Ohh...I'm an idiot.
I thought disabling disturbance entities in the advanced world generator would mean no tombs.
*Facepalm*
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Dampe

xaritscin

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Re: Adventure Mode Little Questions Thread
« Reply #2569 on: December 30, 2014, 12:43:22 am »

manye people talks about gelding in adventure mode. is that even possible to do in combat?
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BlackFlyme

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Re: Adventure Mode Little Questions Thread
« Reply #2570 on: December 30, 2014, 01:41:17 am »

manye people talks about gelding in adventure mode. is that even possible to do in combat?

Attacks to the lower body can result in a 'gelding blow'.
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Borge

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Re: Adventure Mode Little Questions Thread
« Reply #2571 on: December 30, 2014, 05:15:54 am »

How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
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Adragis

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Re: Adventure Mode Little Questions Thread
« Reply #2572 on: December 30, 2014, 08:21:21 am »

How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
Best method I've found so far is to wait for one hour and use the time spent skipping time to take a glance at the local map.
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Ziusudra

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Re: Adventure Mode Little Questions Thread
« Reply #2573 on: December 30, 2014, 09:58:45 am »

How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
Press shift+q, then s, pick the site you're at, and press z. You have to be in the same world tile as the site. Its not quite the same map but its better than nothing.
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xaritscin

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Re: Adventure Mode Little Questions Thread
« Reply #2574 on: December 30, 2014, 01:43:15 pm »

manye people talks about gelding in adventure mode. is that even possible to do in combat?

Attacks to the lower body can result in a 'gelding blow'.

but does the gelding skill contributes to that? or is just part of the combat mechanics? like any other part chopping...
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ptb_ptb

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Re: Adventure Mode Little Questions Thread
« Reply #2575 on: December 30, 2014, 02:18:55 pm »

[ETHIC:TARGET_NADS:APPALLING]
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BlackFlyme

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Re: Adventure Mode Little Questions Thread
« Reply #2576 on: December 30, 2014, 03:40:27 pm »

but does the gelding skill contributes to that? or is just part of the combat mechanics? like any other part chopping...

Fairly certain that the skill has nothing to do with it. It's just a part of regular combat.
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TheFlame52

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Re: Adventure Mode Little Questions Thread
« Reply #2577 on: December 30, 2014, 05:01:05 pm »

Wait, so is it possible or is it just a joke?

Magistrum

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Re: Adventure Mode Little Questions Thread
« Reply #2578 on: December 30, 2014, 05:03:28 pm »

Wait, so is it possible or is it just a joke?
Very possible, I gelded a goblin.
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Borge

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Re: Adventure Mode Little Questions Thread
« Reply #2579 on: December 30, 2014, 09:13:40 pm »

How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?
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