Joseph sits up, stretching as he groggily surveys the cafeteria. He notices the power is out and the multitude of depressed, exhausted people around him. He gets to his feet and begins moving about the survivors, asking if any of them happened to know why the power was out. When he asks a particularly neurotic looking fellow about the generators, the gentleman tells him of his exploits in the sub-basement and how he messed with the breakers. Joe notes this and then proceeds to a large, rather imposing looking gentleman with a shovel hanging on his belt. Joe informs the man-mountain that he is going to spend today restoring power to the hospital, as most of the hospital is nigh useless without power. Besides, nothing would restore hope more than a little return of modern conveniences. Before leaving, he checks with the other more heroic looking fellows and learns of the events of the past few days. Joe manages to convince the neurotic fellow to gather his cleaning supplies from the sub-basement and clean the mess on the fourth floor. He has a few ideas regarding how to raise the spirits of the people, as well as various implements of destruction he might be able to fashion. Before he embarks upon the day's tasks, he asks that anyone with any engineering and/or electronics experience come see him. While the news of his inquiry spreads, he tells the other heroes to begin deciding who should go on the chopper tonight. While making these rounds, he asks Desmond what he found in the cafeteria.
Free Actions:
Ask Desmond what's in the cafeteria.
Ask Jimi what's in the ICU
See if there's some sort of PA system. If there is, see if one of the speakers can be removed. If it can, pull it out and set one speaker aside. (Preferably do this on the second floor)
Day Action:
If more than one person steps up with knowledge of electronics or engineering, ask the one who has the most experience to accompany me to the sub-basement to get power restored. If only one stands up, bring him along. If none do, bring one person who seems useful anyway. Do not take the wounded fellow under any circumstances. When the night comes along, ensure that the second through fourth floors remain powered, as well as the sub-basement. Also, ensure that the elevator is powered no matter what.
Night Action:
Help fend off the horde.
Combat Behaviour:
If alone: Run. Run to the nearest occupied area.
If with one other person: If more than one zombie, see: If alone. If one zombie, doubleteam finisher is in order.
If in a crowd: Follow the actions of the heroes. If no heroes and odds are good (zombies half as numerous as the group), attack. If the odds are any worse, flee.
Always attempt to keep noise to a minimum. Attract as little attention as possible.