Alright everyone! Turn 0 has been set up - everything's ready to go.
Talk to each other, swap items, discuss strategy
and feel free to ask me any questions. When you're ready, here's what I want from you:
For this turn, you can carry out 2 actions (one for night, one for day):
-As you are all in the lobby right now, you may exchange any items as a free action.
-You may interact with anything listed in the lobby as a free action.
-You may conduct a "detailed examination" of any zone (None of the zones, lobby included, have been explored in detail yet): this costs 1 action. Unless you provide combat orders, you will automatically try to escape from zombies to the nearest "explored" floor: currently the lobby.
-You may sleep for 1 action. Note: Those who wish to avoid penalties must dedicate 1 action to sleeping between Turns 1 and 2, another action either in Turns 3 or 4, etc. You may move to any floor to sleep as a free-action. You start your next action in your current room.
-You may choose to stand guard (choose a zone) for 1 action. You must tell me your combat behavior if zombies show up. (You can escape to an adjacent zone, engage in combat, or if applicable, carry out sleepers to safety. The first sleeper is automatically carried to safety. The second one must roll 1-6, the third must roll 2-6, so on so forth.)
-If you have some way of attracting attention, you may also spend 1 action in any zone (whether it has been explored in detail, or not) attracting attention. Unless given combat orders, you will automatically try to escape from zombies to the nearest "explored" floor: currently the lobby.
-You may choose to spend 1 action point to scout out 3 floors (you will receive a brief description, similar to the one for the supermarket). You must tell me your combat behavior if zombies show up. In this mode, you will attempt to keep exploring rather than retreating.